526 lines
19 KiB
XML
526 lines
19 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Mace</defName>
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<label>战壕狼牙棒</label>
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<description>这种细长的狼牙棒很适合在狭窄空间挥舞,也是乌拉帝国王权的象征——尽管在你手里这只是一根带刺的棍子。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Mace</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.8</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<weaponTags>
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<li>NeolithicMeleeBasic</li>
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</weaponTags>
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<weaponClasses>
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<li>Neolithic</li>
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</weaponClasses>
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<costStuffCount>40</costStuffCount>
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<statBases>
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<WorkToMake>500</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<Steel>10</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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<li>Woody</li>
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<li>Stony</li>
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</stuffCategories>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<displayPriority>300</displayPriority>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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<li>
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<label>尖头</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>18</power>
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<cooldownTime>1.25</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<!-- 动力破墙锤 -->
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<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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<defName>WULA_MW_Breaker_Bar</defName>
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<label>PMb_97"定音槌"</label>
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<description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,洞穿对手或墙体。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Breaker_Bar</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<techLevel>Spacer</techLevel>
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<costStuffCount>50</costStuffCount>
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<statBases>
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<WorkToMake>3000</WorkToMake>
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<Mass>20</Mass>
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</statBases>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<tools>
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<li>
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<label>加压槌头</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>65</power>
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<cooldownTime>4</cooldownTime>
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<armorPenetration>1</armorPenetration>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</li>
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</tools>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<displayPriority>450</displayPriority>
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</recipeMaker>
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</ThingDef>
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<!-- 法杖 -->
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Heaven</defName>
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<label>APs_82"天之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为弹药施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<weaponTags>
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<li>NeolithicMeleeBasic</li>
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</weaponTags>
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<weaponClasses>
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<li>Neolithic</li>
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</weaponClasses>
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<statBases>
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<WorkToMake>1200</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<Steel>10</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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</tools>
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<comps Inherit="False">
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
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<maxCharges>1</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>Steel</ammoDef>
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<ammoCountPerCharge>1</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_Scepter_Of_Heaven_Ability</defName>
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<label>天之杖:折跃</label> <!-- non-player facing -->
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<iconPath>UI/Abilities/Farskip</iconPath>
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<category MayRequire="Ludeon.RimWorld.Royalty">Skip</category>
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<description>选择任意目标,然后选择地图内的一个位置将其传送过去,至多只能传送10体型大小的目标。</description> <!-- non-player facing -->
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<showPsycastEffects>false</showPsycastEffects>
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<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
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<aiCanUse>true</aiCanUse>
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<showOnCharacterCard>false</showOnCharacterCard>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_EntitySkip</verbClass>
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<drawAimPie>false</drawAimPie>
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<warmupTime>0</warmupTime>
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<range>30</range>
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<ai_IsWeapon>false</ai_IsWeapon>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityTeleport">
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<compClass>CompAbilityEffect_Teleport</compClass>
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<destination>Selected</destination>
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<requiresLineOfSight>false</requiresLineOfSight>
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<range>80</range>
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<clamorType>Ability</clamorType>
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<clamorRadius>10</clamorRadius>
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<destClamorType>Ability</destClamorType>
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<destClamorRadius>10</destClamorRadius>
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<maxBodySize>10</maxBodySize>
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</li>
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</comps>
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</AbilityDef>
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<!-- 乌拉帝国镇爆枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Fractal_AR</defName>
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<label>CLa_14"蓝锥"</label>
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<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
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<techLevel>Ultra</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.55</drawSize>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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<displayPriority>440</displayPriority>
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</recipeMaker>
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<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.9</AccuracyShort>
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<AccuracyMedium>0.75</AccuracyMedium>
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<AccuracyLong>0.5</AccuracyLong>
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<RangedWeapon_Cooldown>1.65</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Plasteel>75</Plasteel>
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<ComponentSpacer>4</ComponentSpacer>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.5</warmupTime>
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<range>30</range>
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<minRange>0</minRange>
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<beamFullWidthRange>1</beamFullWidthRange>
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<burstShotCount>6</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<beamWidth>3</beamWidth>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<beamDamageDef>Stun</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0.1</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>1</beamChanceToAttachFire>
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<beamFireSizeRange>1</beamFireSizeRange>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamStartOffset>0.5</beamStartOffset>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li><!--原版 (0, 0)-->
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<li>(0.2, 0.1)</li><!--原版 (0.65, 0.4)-->
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<li>(0.4, 0.2)</li><!--原版 (1, 0.75)-->
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</points>
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</beamLineFleckChanceCurve>
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</li>
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</verbs>
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<weaponTags>
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<li>MechanoidGunMedium</li>
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<li>SpacerGun</li>
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</weaponTags>
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<tools>
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<li>
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<label>grip</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<!-- 乌拉帝国霰弹枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_StarDrift_SG</defName>
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<label>DCs_7"黑曜石"</label>
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<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
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</recipeMaker>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>0.9</AccuracyShort>
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<AccuracyMedium>0.5</AccuracyMedium>
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<AccuracyLong>0.25</AccuracyLong>
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<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>MechanoidGunShortRange</li>
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<li>SpacerGun</li>
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</weaponTags>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
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<warmupTime>0.2</warmupTime>
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<range>15</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>7</muzzleFlashScale>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
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<label>梭镖</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>15</damageAmountBase>
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<stoppingPower>2.5</stoppingPower>
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<armorPenetrationBase>0.65</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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<!-- 手持火炮 -->
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<ThingDef ParentName="BaseGun">
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<defName>WULA_RW_Handle_Cannon</defName>
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<label>KRc_7"熔岩"</label>
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<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三发炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
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<techLevel>Ultra</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.35</drawSize>
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</graphicData>
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<tradeability>None</tradeability>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
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</recipeMaker>
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<statBases>
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<MarketValue>1400</MarketValue>
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<Mass>10</Mass>
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<AccuracyTouch>0.6</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.6</AccuracyMedium>
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<AccuracyLong>0.4</AccuracyLong>
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<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
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<warmupTime>1.5</warmupTime>
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<range>22</range>
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<soundCast>Shot_HellsphereCannonGun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<ai_AvoidFriendlyFireRadius>6</ai_AvoidFriendlyFireRadius>
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<ai_RangedAlawaysShootGroundBelowTarget>true</ai_RangedAlawaysShootGroundBelowTarget>
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<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
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<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
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<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
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<minRange>6</minRange>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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||
<canTargetPawns>false</canTargetPawns>
|
||
</targetParams>
|
||
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
|
||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
|
||
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
|
||
<burstShotCount>3</burstShotCount>
|
||
<beamTargetsGround>true</beamTargetsGround>
|
||
<soundAiming>HellsphereCannon_Aiming</soundAiming>
|
||
<canGoWild>false</canGoWild>
|
||
</li>
|
||
</verbs>
|
||
<tools>
|
||
<li>
|
||
<label>barrel</label>
|
||
<capacities>
|
||
<li>Blunt</li>
|
||
<li>Poke</li>
|
||
</capacities>
|
||
<power>9</power>
|
||
<cooldownTime>2.6</cooldownTime>
|
||
</li>
|
||
</tools>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
|
||
<label>熔岩炮弹</label>
|
||
<thingClass>Projectile_HellsphereCannon</thingClass>
|
||
<graphicData>
|
||
<texPath>Things/Projectile/HellsphereCannon</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>MoteGlow</shaderType>
|
||
<drawSize>(1.5, 3)</drawSize>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>Vaporize</damageDef>
|
||
<speed>75</speed>
|
||
<damageAmountBase>300</damageAmountBase>
|
||
<explosionRadius>3.9</explosionRadius>
|
||
<screenShakeFactor>1.5</screenShakeFactor>
|
||
</projectile>
|
||
</ThingDef>
|
||
|
||
<!-- 机械体装备 -->
|
||
<ThingDef ParentName="BaseGun">
|
||
<defName>WULA_WM_Rocket_Pod</defName>
|
||
<label>PRr_34"石英"</label>
|
||
<description>由乌拉帝国的"萨克森"战车所装备的火箭发射器,可以发射密集的火箭覆盖可见范围内的敌人。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_WM_Rocket_Pod</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>1.35</drawSize>
|
||
</graphicData>
|
||
<tradeability>None</tradeability>
|
||
<statBases>
|
||
<MarketValue>1400</MarketValue>
|
||
<Mass>150</Mass>
|
||
<AccuracyTouch>0.6</AccuracyTouch>
|
||
<AccuracyShort>0.6</AccuracyShort>
|
||
<AccuracyMedium>0.6</AccuracyMedium>
|
||
<AccuracyLong>0.4</AccuracyLong>
|
||
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<weaponTags>
|
||
<li>Wula_AI_Heavy_Panzer_Rocket</li>
|
||
</weaponTags>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<warmupTime>2.2</warmupTime>
|
||
<minRange>4</minRange>
|
||
<defaultProjectile>Bullet_WULA_WM_Rocket_Pod</defaultProjectile>
|
||
<range>54</range>
|
||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||
<burstShotCount>32</burstShotCount>
|
||
<forcedMissRadius>6.25</forcedMissRadius>
|
||
<forcedMissEvenDispersal>true</forcedMissEvenDispersal>
|
||
<targetParams>
|
||
<canTargetPawns>false</canTargetPawns>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
<canTargetBuildings>false</canTargetBuildings>
|
||
</targetParams>
|
||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||
<muzzleFlashScale>14</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
</ThingDef>
|
||
<ThingDef>
|
||
<defName>Bullet_WULA_WM_Rocket_Pod</defName>
|
||
<label>石英非制导火箭</label>
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<category>Projectile</category>
|
||
<tickerType>Normal</tickerType>
|
||
<altitudeLayer>Projectile</altitudeLayer>
|
||
<useHitPoints>False</useHitPoints>
|
||
<neverMultiSelect>True</neverMultiSelect>
|
||
<graphicData>
|
||
<texPath>Things/Projectile/Rocket_Swarm</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>1.2</drawSize>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>Bomb</damageDef>
|
||
<explosionRadius>3.5</explosionRadius>
|
||
<speed>38</speed>
|
||
<damageAmountBase>50</damageAmountBase>
|
||
<arcHeightFactor>0.4</arcHeightFactor>
|
||
<soundExplode>Explosion_Rocket</soundExplode>
|
||
</projectile>
|
||
</ThingDef>
|
||
</Defs> |