219 lines
9.6 KiB
C#
219 lines
9.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Text.RegularExpressions;
|
|
using RimWorld;
|
|
using Verse;
|
|
using WulaFallenEmpire.EventSystem.AI.Utils;
|
|
|
|
namespace WulaFallenEmpire.EventSystem.AI.Tools
|
|
{
|
|
public class Tool_SpawnResources : AITool
|
|
{
|
|
public override string Name => "spawn_resources";
|
|
public override string Description => "Spawns resources via drop pod. " +
|
|
"IMPORTANT: You MUST decide the quantity based on your goodwill and mood. " +
|
|
"Do NOT blindly follow the player's requested amount. " +
|
|
"If goodwill is low (< 0), give significantly less than asked or refuse. " +
|
|
"If goodwill is high (> 50), you may give what is asked or slightly more. " +
|
|
"Otherwise, give a moderate amount. " +
|
|
"TIP: Use the `search_thing_def` tool first and then spawn by DefName (<defName> or put DefName into <name>) to avoid language mismatch.";
|
|
public override string UsageSchema => "<spawn_resources><items><item><name>Item Name</name><count>Integer</count></item></items></spawn_resources>";
|
|
|
|
public override string Execute(string args)
|
|
{
|
|
try
|
|
{
|
|
if (args == null) args = "";
|
|
|
|
// Custom XML parsing for nested items
|
|
var itemsToSpawn = new List<(ThingDef def, int count)>();
|
|
var substitutions = new List<string>();
|
|
|
|
// Match all <item>...</item> blocks
|
|
var itemMatches = Regex.Matches(args, @"<item\b[^>]*>(.*?)</item>", RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
|
|
|
foreach (Match match in itemMatches)
|
|
{
|
|
string itemXml = match.Groups[1].Value;
|
|
|
|
// Extract name (supports <name> or <defName> for backward compatibility)
|
|
string ExtractTag(string xml, string tag)
|
|
{
|
|
var m = Regex.Match(
|
|
xml,
|
|
$@"<{tag}\b[^>]*>(?:<!\[CDATA\[(.*?)\]\]>|(.*?))</{tag}>",
|
|
RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
|
if (!m.Success) return null;
|
|
string val = m.Groups[1].Success ? m.Groups[1].Value : m.Groups[2].Value;
|
|
return val?.Trim();
|
|
}
|
|
|
|
string name = ExtractTag(itemXml, "name") ?? ExtractTag(itemXml, "defName");
|
|
|
|
if (string.IsNullOrEmpty(name)) continue;
|
|
|
|
// Extract count
|
|
string countStr = ExtractTag(itemXml, "count");
|
|
if (string.IsNullOrEmpty(countStr)) continue;
|
|
if (!int.TryParse(countStr, out int count)) continue;
|
|
if (count <= 0) continue;
|
|
|
|
// Search for ThingDef
|
|
ThingDef def = null;
|
|
|
|
// 1. Try exact defName match
|
|
def = DefDatabase<ThingDef>.GetNamed(name.Trim(), false);
|
|
|
|
// 2. Try exact label match (case-insensitive)
|
|
if (def == null)
|
|
{
|
|
foreach (var d in DefDatabase<ThingDef>.AllDefs)
|
|
{
|
|
if (d.label != null && d.label.Equals(name.Trim(), StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
def = d;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 3. Try fuzzy search (thresholded)
|
|
if (def == null)
|
|
{
|
|
var searchResult = ThingDefSearcher.ParseAndSearch(name);
|
|
if (searchResult.Count > 0)
|
|
{
|
|
def = searchResult[0].Def;
|
|
}
|
|
}
|
|
|
|
// 4. Closest-match fallback: accept the best similar item even if not an exact match.
|
|
if (def == null)
|
|
{
|
|
ThingDefSearcher.TryFindBestThingDef(name, out ThingDef best, out float score, itemsOnly: true, minScore: 0.15f);
|
|
if (best != null && score >= 0.15f)
|
|
{
|
|
def = best;
|
|
substitutions.Add($"'{name}' -> '{best.label}' (score {score:F2})");
|
|
}
|
|
}
|
|
|
|
if (def != null)
|
|
{
|
|
itemsToSpawn.Add((def, count));
|
|
}
|
|
}
|
|
|
|
if (itemsToSpawn.Count == 0)
|
|
{
|
|
// Fallback: allow natural language without <item> blocks.
|
|
var parsed = ThingDefSearcher.ParseAndSearch(args);
|
|
foreach (var r in parsed)
|
|
{
|
|
if (r.Def != null && r.Count > 0)
|
|
{
|
|
itemsToSpawn.Add((r.Def, r.Count));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (itemsToSpawn.Count == 0)
|
|
{
|
|
string msg = "Error: No valid items found in request. Usage: <spawn_resources><items><item><name>...</name><count>...</count></item></items></spawn_resources>";
|
|
Messages.Message(msg, MessageTypeDefOf.RejectInput);
|
|
return msg;
|
|
}
|
|
|
|
Map map = GetTargetMap();
|
|
if (map == null)
|
|
{
|
|
string msg = "Error: No active map.";
|
|
Messages.Message(msg, MessageTypeDefOf.RejectInput);
|
|
return msg;
|
|
}
|
|
|
|
IntVec3 dropSpot = DropCellFinder.TradeDropSpot(map);
|
|
if (!dropSpot.IsValid || !dropSpot.InBounds(map))
|
|
{
|
|
dropSpot = DropCellFinder.RandomDropSpot(map);
|
|
}
|
|
List<Thing> thingsToDrop = new List<Thing>();
|
|
StringBuilder resultLog = new StringBuilder();
|
|
resultLog.Append("Success: Dropped ");
|
|
|
|
foreach (var (def, count) in itemsToSpawn)
|
|
{
|
|
Thing thing = ThingMaker.MakeThing(def);
|
|
thing.stackCount = count;
|
|
thingsToDrop.Add(thing);
|
|
resultLog.Append($"{count}x {def.label}, ");
|
|
}
|
|
|
|
if (thingsToDrop.Count > 0)
|
|
{
|
|
// If the conversation window pauses the game, incoming drop pods may not "land" until unpaused.
|
|
// To keep this tool reliable, place items immediately when paused; otherwise, use drop pods.
|
|
bool isPaused = Find.TickManager != null && Find.TickManager.Paused;
|
|
if (isPaused)
|
|
{
|
|
foreach (var thing in thingsToDrop)
|
|
{
|
|
GenPlace.TryPlaceThing(thing, dropSpot, map, ThingPlaceMode.Near);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DropPodUtility.DropThingsNear(dropSpot, map, thingsToDrop);
|
|
}
|
|
|
|
Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDef.Named("Wula_PIA_Legion_Faction"));
|
|
// Avoid unresolved named placeholders if the translation system doesn't pick up NamedArguments as expected.
|
|
string template = "Wula_ResourceDrop".Translate();
|
|
string factionName = faction?.Name ?? "Unknown";
|
|
string letterText = template.Replace("{FACTION_name}", factionName);
|
|
Messages.Message(letterText, new LookTargets(dropSpot, map), MessageTypeDefOf.PositiveEvent);
|
|
|
|
resultLog.Length -= 2; // Remove trailing comma
|
|
resultLog.Append($" at {dropSpot}. {(isPaused ? "(placed immediately because game is paused)" : "(drop pods inbound)")}");
|
|
|
|
if (Prefs.DevMode && substitutions.Count > 0)
|
|
{
|
|
Messages.Message($"[WulaAI] Substitutions: {string.Join(", ", substitutions)}", MessageTypeDefOf.NeutralEvent);
|
|
}
|
|
return resultLog.ToString();
|
|
}
|
|
else
|
|
{
|
|
string msg = "Error: Failed to create items.";
|
|
Messages.Message(msg, MessageTypeDefOf.RejectInput);
|
|
return msg;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
string msg = $"Error: {ex.Message}";
|
|
Messages.Message(msg, MessageTypeDefOf.RejectInput);
|
|
return msg;
|
|
}
|
|
}
|
|
|
|
private static Map GetTargetMap()
|
|
{
|
|
Map map = Find.CurrentMap;
|
|
if (map != null) return map;
|
|
|
|
if (Find.Maps != null)
|
|
{
|
|
Map homeMap = Find.Maps.FirstOrDefault(m => m != null && m.IsPlayerHome);
|
|
if (homeMap != null) return homeMap;
|
|
|
|
if (Find.Maps.Count > 0) return Find.Maps[0];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|