89 lines
3.6 KiB
XML
89 lines
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<DamageDef Name="Wula_Darm_Matter_Beam_DMG">
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<defName>Wula_Darm_Matter_Beam</defName>
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<ignoreShields>true</ignoreShields>
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<igniteChanceByTargetFlammability>
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<points>
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<li>(0, 0)</li>
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<li>(1, 0.5)</li>
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</points>
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</igniteChanceByTargetFlammability>
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<label>暗物质射流</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<deathMessage>{0} 被暗物质射流穿透而死。</deathMessage>
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<hediff>BeamWound</hediff>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Bullet</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
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<isRanged>true</isRanged>
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<makesAnimalsFlee>true</makesAnimalsFlee>
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<defaultDamage>50</defaultDamage>
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<defaultArmorPenetration>0.85</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<soundExplosion>Explosion_Vaporize</soundExplosion>
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<!-- <additionalHediffs>
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<li>
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<hediff>ToxicBuildup</hediff>
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<severityPerDamageDealt>0.015</severityPerDamageDealt>
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<victimSeverityScaling>ToxicResistance</victimSeverityScaling>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs> -->
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</DamageDef>
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<DamageDef ParentName="Flame">
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<defName>Wula_Darm_Matter_Flame</defName>
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<label>暗物质湮灭</label>
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<deathMessage>{0} 由于暗物质湮灭爆炸而死。</deathMessage>
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</DamageDef>
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<DamageDef ParentName="Wula_Darm_Matter_Beam_DMG">
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<defName>Wula_Psi_Damage</defName>
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<ignoreShields>true</ignoreShields>
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<igniteChanceByTargetFlammability>
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<points>
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<li>(0, 0)</li>
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<li>(1, 0.5)</li>
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</points>
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</igniteChanceByTargetFlammability>
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<label>灵能灼烧</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Bullet</impactSoundType>
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<hediff>Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
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<isRanged>true</isRanged>
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<makesAnimalsFlee>false</makesAnimalsFlee>
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<defaultDamage>20</defaultDamage>
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<defaultArmorPenetration>3000</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<!-- <soundExplosion>Explosion_Vaporize</soundExplosion> -->
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<additionalHediffs>
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<li>
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<hediff>Wula_Psi_Damage_Hediff</hediff>
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<severityPerDamageDealt>0.015</severityPerDamageDealt>
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<!-- <victimSeverityScaling>PsychicSensitivity</victimSeverityScaling> -->
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs>
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<!-- <additionalHediffs>
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<li>
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<hediff>WULA_Darkmatter_Explosion</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs> -->
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</DamageDef>
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</Defs>
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