48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
using RimWorld;
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using Verse;
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using System.Collections.Generic;
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namespace WulaFallenEmpire
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{
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public class Recipe_AdministerWulaMechRepairKit : Recipe_Surgery
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{
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public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill)
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{
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// 调用基类的 ApplyOnPawn 方法,处理手术的通用逻辑
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base.ApplyOnPawn(pawn, part, billDoer, ingredients, bill);
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// 查找作为成分的 WULA_MechRepairKit
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Thing mechRepairKit = null;
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foreach (Thing ingredient in ingredients)
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{
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if (ingredient.def.defName == "WULA_MechRepairKit")
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{
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mechRepairKit = ingredient;
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break;
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}
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}
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if (mechRepairKit != null)
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{
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// 获取物品上的 CompUseEffect_FixAllHealthConditions 组件
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CompUseEffect_FixAllHealthConditions compUseEffect = mechRepairKit.TryGetComp<CompUseEffect_FixAllHealthConditions>();
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if (compUseEffect != null)
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{
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// 手动调用 DoEffect 方法,将病人作为 usedBy 传入
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compUseEffect.DoEffect(pawn);
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}
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else
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{
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Log.Error($"WULA_MechRepairKit is missing CompUseEffect_FixAllHealthConditions. This should not happen.");
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}
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// 物品将由 CompProperties_UseEffectDestroySelf 销毁,因此此处无需手动销毁。
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}
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else
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{
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Log.Error($"Recipe_AdministerWulaMechRepairKit could not find WULA_MechRepairKit in ingredients for pawn {pawn.LabelShort}.");
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}
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}
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}
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}
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