Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/HarmonyPatches/Patch_CaravanInventoryUtility_FindShuttle.cs
2025-08-21 11:31:13 +08:00

37 lines
1.5 KiB
C#

using HarmonyLib;
using RimWorld;
using RimWorld.Planet;
using Verse;
using System.Linq;
using System.Collections.Generic;
namespace WulaFallenEmpire.HarmonyPatches
{
[HarmonyPatch(typeof(CaravanInventoryUtility), "FindShuttle")]
public static class Patch_CaravanInventoryUtility_FindShuttle
{
[HarmonyPostfix]
public static void Postfix(Caravan caravan, ref Building_PassengerShuttle __result)
{
// If the original method already found a PassengerShuttle, no need to do anything.
if (__result != null)
{
return;
}
// If original method returned null, try to find our Building_ArmedShuttle
List<Thing> allInventoryItems = CaravanInventoryUtility.AllInventoryItems(caravan);
foreach (Thing item in allInventoryItems)
{
if (item is Building_ArmedShuttle armedShuttle)
{
Log.Message($"[WULA] Harmony Patch: Found Building_ArmedShuttle ({armedShuttle.Label}) in caravan inventory. Setting as __result.");
// We need to cast our Building_ArmedShuttle to Building_PassengerShuttle
// This is safe because Building_ArmedShuttle is designed to be compatible with Building_PassengerShuttle's interface for caravan purposes.
__result = (Building_PassengerShuttle)armedShuttle;
return;
}
}
}
}
}