149 lines
5.3 KiB
C#
149 lines
5.3 KiB
C#
using System;
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using UnityEngine;
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using Verse;
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using RimWorld;
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using WulaFallenEmpire.EventSystem.AI;
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namespace WulaFallenEmpire.EventSystem.AI.UI
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{
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public class Overlay_WulaLink_Notification : Window
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{
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private string _message;
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private float _timeCreated;
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private float _displayDuration;
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private Vector2 _size = new Vector2(320f, 65f);
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public override Vector2 InitialSize => _size;
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public Overlay_WulaLink_Notification(string message)
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{
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_message = message;
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_timeCreated = Time.realtimeSinceStartup;
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// 动态时长:最低 10 秒,每多一个字加一秒(即时长 = 字数,但不少于 10 秒)
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_displayDuration = Mathf.Max(10f, (float)(message?.Length ?? 0));
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// Calculate adaptive size (Instance-based)
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Text.Font = GameFont.Small;
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float textWidth = Text.CalcSize(message).x;
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// Limit max width to 500f, wrapping for long text
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if (textWidth > 450f)
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{
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float width = 550f; // Wider
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float height = Text.CalcHeight(message, width - 65f) + 65f; // Extra buffer for bottom lines
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_size = new Vector2(width, height);
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}
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else
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{
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_size = new Vector2(Mathf.Max(250f, textWidth + 85f), 85f); // Taller base
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}
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// Window properties - ensure no input blocking
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this.layer = WindowLayer.Super;
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this.closeOnClickedOutside = false;
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this.forcePause = false;
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this.absorbInputAroundWindow = false;
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this.doWindowBackground = false;
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this.drawShadow = false;
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this.focusWhenOpened = false; // Don't steal focus
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this.preventCameraMotion = false; // Allow WASD camera control
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}
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protected override void SetInitialSizeAndPosition()
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{
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float startX = 20f;
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float startY = 20f;
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float spacing = 5f;
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// Find all existing notifications and find the bottom-most Y position
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float maxY = startY;
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var windows = Find.WindowStack.Windows;
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for (int i = 0; i < windows.Count; i++)
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{
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if (windows[i] is Overlay_WulaLink_Notification other && other != this)
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{
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maxY = Mathf.Max(maxY, other.windowRect.yMax + spacing);
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}
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}
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this.windowRect = new Rect(startX, maxY, InitialSize.x, InitialSize.y);
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}
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public override void DoWindowContents(Rect inRect)
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{
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// Auto Close after real-time duration
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if (Time.realtimeSinceStartup > _timeCreated + _displayDuration)
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{
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Close();
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return;
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}
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// UI Styling (Legion Style)
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Widgets.DrawBoxSolid(inRect, new Color(0.12f, 0.05f, 0.05f, 0.95f)); // Dark blood red background
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GUI.color = WulaLinkStyles.HeaderColor;
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Widgets.DrawBox(inRect, 2);
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GUI.color = Color.white;
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// 恢复刚才的视觉风格 (Content areas)
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Rect iconRect = new Rect(10f, 12f, 25f, 25f);
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Rect titleRect = new Rect(45f, 5f, inRect.width - 60f, 20f);
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Rect textRect = new Rect(45f, 25f, inRect.width - 55f, inRect.height - 30f);
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// 绘制视觉装饰 (装饰性图标和标题)
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Widgets.DrawBoxSolid(iconRect, WulaLinkStyles.HeaderColor);
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GUI.color = Color.white;
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Text.Anchor = TextAnchor.MiddleCenter;
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Text.Font = GameFont.Tiny;
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Widgets.Label(iconRect, "!");
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Text.Anchor = TextAnchor.UpperLeft;
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GUI.color = Color.yellow;
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Widgets.Label(titleRect, "WULA LINK :: MESSAGE");
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GUI.color = Color.white;
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// Body Text
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Text.Font = GameFont.Small;
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Widgets.Label(textRect, _message);
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// Hover and Click Logic (全窗口交互,无需按钮)
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if (Mouse.IsOver(inRect))
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{
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Widgets.DrawHighlight(inRect);
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// 0 = Left Click, 1 = Right Click
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if (Event.current.type == EventType.MouseDown)
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{
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if (Event.current.button == 0) // Left click: Open
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{
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OpenWulaLink();
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Close();
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Event.current.Use();
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}
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else if (Event.current.button == 1) // Right click: Close
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{
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Close();
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Event.current.Use();
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}
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}
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}
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Text.Anchor = TextAnchor.UpperLeft;
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Text.Font = GameFont.Small;
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}
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public void OpenWulaLink()
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{
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var existing = Find.WindowStack.WindowOfType<Overlay_WulaLink>();
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if (existing != null)
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{
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existing.Expand();
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}
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else
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{
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// Fallback: If no overlay exists, try to find EventDef or just show message
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Messages.Message("Wula_AI_Notification_ClickTips".Translate(), MessageTypeDefOf.NeutralEvent);
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}
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}
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}
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}
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