Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/BuildingComp/WULA_FlyOverBeacon/Building_FlyOverBeacon.cs
2025-11-11 12:00:02 +08:00

481 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Verse;
using Verse.AI;
using Verse.Sound;
using RimWorld;
using RimWorld.Planet;
namespace WulaFallenEmpire
{
[StaticConstructorOnStartup]
public class Building_FlyOverBeacon : Building
{
public GlobalTargetInfo flyOverTarget;
public FlyOverConfig flyOverConfig;
public static readonly Texture2D CallFlyOverTex = ContentFinder<Texture2D>.Get("UI/Commands/CallFlyOver", true);
private CompPowerTrader powerComp;
private CompRefuelable refuelableComp;
private int cooldownTicksLeft;
public bool IsReady => (powerComp == null || powerComp.PowerOn) &&
(refuelableComp == null || refuelableComp.HasFuel) &&
cooldownTicksLeft <= 0;
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
base.SpawnSetup(map, respawningAfterLoad);
powerComp = this.TryGetComp<CompPowerTrader>();
refuelableComp = this.TryGetComp<CompRefuelable>();
if (!respawningAfterLoad)
{
flyOverTarget = GlobalTargetInfo.Invalid;
flyOverConfig = new FlyOverConfig();
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_TargetInfo.Look(ref flyOverTarget, "flyOverTarget");
Scribe_Deep.Look(ref flyOverConfig, "flyOverConfig");
Scribe_Values.Look(ref cooldownTicksLeft, "cooldownTicksLeft", 0);
}
protected override void Tick()
{
base.Tick();
// 冷却计时
if (cooldownTicksLeft > 0)
cooldownTicksLeft--;
// 自动执行已设定的飞越任务
if (flyOverTarget.IsValid && IsReady)
{
ExecuteFlyOverMission();
}
}
public override string GetInspectString()
{
StringBuilder sb = new StringBuilder(base.GetInspectString());
if (cooldownTicksLeft > 0)
{
if (sb.Length > 0) sb.AppendLine();
sb.Append("飞越信标冷却中: ".Translate() + cooldownTicksLeft.ToStringTicksToPeriod());
}
if (flyOverTarget.IsValid)
{
if (sb.Length > 0) sb.AppendLine();
sb.Append("已锁定目标: ".Translate() + flyOverTarget.Label);
}
if (!IsReady)
{
if (sb.Length > 0) sb.AppendLine();
if (powerComp != null && !powerComp.PowerOn)
sb.Append("需要电力".Translate());
else if (refuelableComp != null && !refuelableComp.HasFuel)
sb.Append("需要燃料".Translate());
else if (cooldownTicksLeft > 0)
sb.Append("冷却中".Translate());
}
return sb.ToString();
}
public override IEnumerable<Gizmo> GetGizmos()
{
foreach (var g in base.GetGizmos())
{
yield return g;
}
// 召唤飞越命令
Command_Action callFlyOver = new Command_Action
{
defaultLabel = "召唤跨图飞越",
defaultDesc = "在世界地图上选择目标位置召唤飞越单位",
icon = CallFlyOverTex,
action = StartChoosingFlyOverTarget
};
if (!IsReady)
{
callFlyOver.Disable(GetDisabledReason());
}
yield return callFlyOver;
// 配置飞越参数命令
if (flyOverTarget.IsValid)
{
Command_Action configureFlyOver = new Command_Action
{
defaultLabel = "配置飞越参数",
defaultDesc = "调整飞越单位的类型和行为",
icon = ContentFinder<Texture2D>.Get("UI/Commands/Configure", true),
action = OpenConfigurationDialog
};
yield return configureFlyOver;
// 清除目标命令
Command_Action clearTarget = new Command_Action
{
defaultLabel = "清除目标",
defaultDesc = "清除已锁定的飞越目标",
icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel", true),
action = () => flyOverTarget = GlobalTargetInfo.Invalid
};
yield return clearTarget;
}
}
private string GetDisabledReason()
{
if (powerComp != null && !powerComp.PowerOn)
return "需要电力";
if (refuelableComp != null && !refuelableComp.HasFuel)
return "需要燃料";
if (cooldownTicksLeft > 0)
return "冷却中";
return "无法使用";
}
private void StartChoosingFlyOverTarget()
{
CameraJumper.TryJump(CameraJumper.GetWorldTarget(this));
Find.WorldSelector.ClearSelection();
Find.WorldTargeter.BeginTargeting(
ChooseWorldTarget,
canTargetTiles: true,
targeterMouseAttachment: CallFlyOverTex,
extraLabelGetter: GetExtraTargetingLabel
);
}
private string GetExtraTargetingLabel(GlobalTargetInfo target)
{
if (target.IsValid)
{
return "召唤飞越至: " + target.Label;
}
return "选择飞越目标位置";
}
private bool ChooseWorldTarget(GlobalTargetInfo target)
{
if (!target.IsValid)
{
Messages.Message("无效的目标位置", MessageTypeDefOf.RejectInput);
return false;
}
if (target.Tile == this.Map.Tile)
{
Messages.Message("无法在同一地图召唤飞越", MessageTypeDefOf.RejectInput);
return false;
}
// 处理不同类型的目标
if (target.WorldObject is MapParent mapParent && mapParent.HasMap)
{
// 切换到目标地图选择具体飞越路径
var originalMap = this.Map;
Action onFinished = () => {
if (Current.Game.CurrentMap != originalMap)
Current.Game.CurrentMap = originalMap;
};
Current.Game.CurrentMap = mapParent.Map;
Find.Targeter.BeginTargeting(
new TargetingParameters
{
canTargetLocations = true,
canTargetPawns = false,
canTargetBuildings = false,
mapObjectTargetsMustBeAutoAttackable = false
},
(LocalTargetInfo localTarget) =>
{
// 设置飞越配置
flyOverTarget = new GlobalTargetInfo(localTarget.Cell, mapParent.Map);
flyOverConfig.targetCell = localTarget.Cell;
flyOverConfig.targetMap = mapParent.Map;
// 自动计算飞越路径
CalculateFlyOverPath(mapParent.Map, localTarget.Cell);
},
null, onFinished, CallFlyOverTex, true);
}
else
{
// 空地目标,生成临时地图
flyOverTarget = target;
flyOverConfig.targetTile = target.Tile;
CalculateFlyOverPathForTile(target.Tile);
}
return true;
}
private void CalculateFlyOverPath(Map targetMap, IntVec3 targetCell)
{
// 计算从地图边缘到目标点的飞越路径
Vector3 targetPos = targetCell.ToVector3();
// 随机选择进入方向
Vector3[] approachDirections = {
new Vector3(1, 0, 0), // 从右边进入
new Vector3(-1, 0, 0), // 从左边进入
new Vector3(0, 0, 1), // 从上边进入
new Vector3(0, 0, -1) // 从下边进入
};
Vector3 approachDir = approachDirections.RandomElement();
Vector3 startPos = FindMapEdgePosition(targetMap, approachDir);
Vector3 endPos = FindMapEdgePosition(targetMap, -approachDir); // 从对面飞出
flyOverConfig.startPos = startPos.ToIntVec3();
flyOverConfig.endPos = endPos.ToIntVec3();
flyOverConfig.approachType = FlyOverApproachType.StraightLine;
Log.Message($"Calculated flyover path: {flyOverConfig.startPos} -> {targetCell} -> {flyOverConfig.endPos}");
}
private void CalculateFlyOverPathForTile(int tile)
{
// 为地图瓦片计算默认飞越路径(穿越地图中心)
Map targetMap = GetOrGenerateMapUtility.GetOrGenerateMap(tile, Find.World.info.initialMapSize, null);
if (targetMap != null)
{
targetMap.fogGrid.ClearAllFog(); // 获得视野
IntVec3 center = targetMap.Center;
CalculateFlyOverPath(targetMap, center);
}
}
private IntVec3 FindMapEdgePosition(Map map, Vector3 direction)
{
// 找到地图边缘位置
Vector3 center = map.Center.ToVector3();
Vector3 edgePos = center;
float maxDistance = Mathf.Max(map.Size.x, map.Size.z) * 0.6f;
for (int i = 1; i <= maxDistance; i++)
{
Vector3 testPos = center + direction.normalized * i;
IntVec3 testCell = new IntVec3((int)testPos.x, 0, (int)testPos.z);
if (!testCell.InBounds(map))
{
// 找到最近的边界内单元格
return FindClosestValidPosition(testCell, map);
}
}
return map.Center;
}
private IntVec3 FindClosestValidPosition(IntVec3 invalidPos, Map map)
{
for (int radius = 1; radius <= 10; radius++)
{
foreach (IntVec3 offset in GenRadial.RadialPatternInRadius(radius))
{
IntVec3 testPos = invalidPos + offset;
if (testPos.InBounds(map))
return testPos;
}
}
return map.Center;
}
private void OpenConfigurationDialog()
{
// 打开飞越配置对话框
List<FloatMenuOption> options = new List<FloatMenuOption>
{
new FloatMenuOption("标准侦察飞越", () => ConfigureStandardRecon()),
new FloatMenuOption("地面扫射飞越", () => ConfigureGroundStrafing()),
new FloatMenuOption("监视巡逻飞越", () => ConfigureSurveillance()),
new FloatMenuOption("货运投送飞越", () => ConfigureCargoDrop())
};
Find.WindowStack.Add(new FloatMenu(options));
}
private void ConfigureStandardRecon()
{
flyOverConfig.flyOverType = FlyOverType.Standard;
flyOverConfig.flyOverDef = DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveScout");
flyOverConfig.altitude = 20f;
flyOverConfig.flightSpeed = 1.2f;
Messages.Message("已配置为标准侦察飞越", MessageTypeDefOf.TaskCompletion);
}
private void ConfigureGroundStrafing()
{
flyOverConfig.flyOverType = FlyOverType.GroundStrafing;
flyOverConfig.flyOverDef = DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveGunship");
flyOverConfig.altitude = 10f;
flyOverConfig.flightSpeed = 0.8f;
flyOverConfig.enableStrafing = true;
Messages.Message("已配置为地面扫射飞越", MessageTypeDefOf.TaskCompletion);
}
private void ConfigureSurveillance()
{
flyOverConfig.flyOverType = FlyOverType.Surveillance;
flyOverConfig.flyOverDef = DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveObserver");
flyOverConfig.altitude = 25f;
flyOverConfig.flightSpeed = 0.6f;
flyOverConfig.enableSurveillance = true;
Messages.Message("已配置为监视巡逻飞越", MessageTypeDefOf.TaskCompletion);
}
private void ConfigureCargoDrop()
{
flyOverConfig.flyOverType = FlyOverType.CargoDrop;
flyOverConfig.flyOverDef = DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveTransport");
flyOverConfig.altitude = 15f;
flyOverConfig.flightSpeed = 1.0f;
flyOverConfig.dropContentsOnImpact = true;
Messages.Message("已配置为货运投送飞越", MessageTypeDefOf.TaskCompletion);
}
public void ExecuteFlyOverMission()
{
if (!IsReady) return;
try
{
Log.Message($"[FlyOverBeacon] Executing flyover mission to {flyOverTarget.Label}");
// 创建世界飞越载体
WorldObject_FlyOverCarrier carrier = (WorldObject_FlyOverCarrier)WorldObjectMaker.MakeWorldObject(
DefDatabase<WorldObjectDef>.GetNamed("FlyOverCarrier")
);
carrier.Tile = this.Map.Tile;
carrier.destinationTile = flyOverTarget.Tile;
carrier.flyOverConfig = flyOverConfig.Clone();
carrier.sourceBeacon = this;
Find.WorldObjects.Add(carrier);
// 本地视觉效果
CreateLocalLaunchEffects();
// 资源消耗
if (refuelableComp != null)
refuelableComp.ConsumeFuel(1);
// 进入冷却
cooldownTicksLeft = 6000; // 1分钟冷却
Messages.Message($"飞越单位已派遣至 {flyOverTarget.Label}", MessageTypeDefOf.PositiveEvent);
}
catch (Exception ex)
{
Log.Error($"Error executing flyover mission: {ex}");
Messages.Message("飞越任务执行失败", MessageTypeDefOf.NegativeEvent);
}
}
private void CreateLocalLaunchEffects()
{
// 发射视觉效果
MoteMaker.MakeStaticMote(this.DrawPos, this.Map, ThingDefOf.Mote_ExplosionFlash, 3f);
for (int i = 0; i < 3; i++)
{
FleckMaker.ThrowSmoke(this.DrawPos, this.Map, 2f);
FleckMaker.ThrowLightningGlow(this.DrawPos, this.Map, 1.5f);
}
// 发射音效
SoundDefOf.PsychicPulseGlobal.PlayOneShot(new TargetInfo(this.Position, this.Map));
}
}
// 飞越配置类
public class FlyOverConfig : IExposable
{
public ThingDef flyOverDef;
public FlyOverType flyOverType = FlyOverType.Standard;
public IntVec3 startPos;
public IntVec3 endPos;
public IntVec3 targetCell;
public Map targetMap;
public int targetTile = -1;
public float flightSpeed = 1f;
public float altitude = 15f;
public bool dropContentsOnImpact = false;
public bool enableStrafing = false;
public bool enableSurveillance = false;
public FlyOverApproachType approachType = FlyOverApproachType.StraightLine;
public void ExposeData()
{
Scribe_Defs.Look(ref flyOverDef, "flyOverDef");
Scribe_Values.Look(ref flyOverType, "flyOverType", FlyOverType.Standard);
Scribe_Values.Look(ref startPos, "startPos");
Scribe_Values.Look(ref endPos, "endPos");
Scribe_Values.Look(ref targetCell, "targetCell");
Scribe_References.Look(ref targetMap, "targetMap");
Scribe_Values.Look(ref targetTile, "targetTile", -1);
Scribe_Values.Look(ref flightSpeed, "flightSpeed", 1f);
Scribe_Values.Look(ref altitude, "altitude", 15f);
Scribe_Values.Look(ref dropContentsOnImpact, "dropContentsOnImpact", false);
Scribe_Values.Look(ref enableStrafing, "enableStrafing", false);
Scribe_Values.Look(ref enableSurveillance, "enableSurveillance", false);
Scribe_Values.Look(ref approachType, "approachType", FlyOverApproachType.StraightLine);
}
public FlyOverConfig Clone()
{
return new FlyOverConfig
{
flyOverDef = this.flyOverDef,
flyOverType = this.flyOverType,
startPos = this.startPos,
endPos = this.endPos,
targetCell = this.targetCell,
targetMap = this.targetMap,
targetTile = this.targetTile,
flightSpeed = this.flightSpeed,
altitude = this.altitude,
dropContentsOnImpact = this.dropContentsOnImpact,
enableStrafing = this.enableStrafing,
enableSurveillance = this.enableSurveillance,
approachType = this.approachType
};
}
}
public enum FlyOverType
{
Standard,
GroundStrafing,
Surveillance,
CargoDrop
}
public enum FlyOverApproachType
{
StraightLine,
CirclePattern,
FigureEight
}
}