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WulaFallenEmpireRW/Source/WulaFallenEmpire/ThingComp/WULA_AreaDamage/CompProperties_AreaDamage.cs
Tourswen 66d8b6a679 11
2025-12-11 18:35:48 +08:00

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using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_AreaDamage : CompProperties
{
public float radius = 5f; // A: 伤害半径
public int damageIntervalTicks = 60; // B: 伤害间隔(帧数)
public DamageDef damageDef; // C: 伤害类型
public int damageAmount = 10; // 基础伤害量
public float armorPenetration = 0f; // 护甲穿透
// 伤害缩放设置
public bool scaleWithPsychicSensitivity = false; // 是否随心灵敏感度缩放
public float minDamageFactor = 0.5f; // 最低伤害倍率0.0-1.0
public float maxDamageFactor = 2.0f; // 最高伤害倍率
public bool useFixedScaling = false; // 是否使用固定缩放值
public float fixedDamageFactor = 1.0f; // 固定伤害倍率
// 目标过滤
public bool affectFriendly = false; // 是否影响友方
public bool affectNeutral = true; // 是否影响中立
public bool affectHostile = true; // 是否影响敌方
public bool affectBuildings = true; // 是否影响建筑
public bool affectPawns = true; // 是否影响生物
// 移除植物相关设置因为现在只针对建筑和Pawn
// public bool affectPlants = false; // 已移除:不再影响植物
// 特殊设置
public bool ignoreFactionRelations = false; // 忽略所有阵营关系检查(用于无派系实体)
public bool affectEverything = false; // 影响范围内所有有生命值的物体
// 特殊效果
public bool showDamageNumbers = false; // 显示伤害数值(调试用)
// 新增:开关设置
public bool startEnabled = true; // 初始是否启用
public string toggleLabel = "Toggle Area Damage"; // 开关标签
public string toggleDescription = "Enable or disable the area damage effect"; // 开关描述
public string toggleIconPath; // 开关图标路径
public CompProperties_AreaDamage()
{
compClass = typeof(CompAreaDamage);
}
}
}