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WulaFallenEmpireRW/1.6/1.6/Defs/SoundDefs/Wula_Sound_Weapons.xml
Tourswen 6a5c5bd9aa 1
2025-11-30 14:39:22 +08:00

294 lines
8.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<SoundDef>
<defName>Interact_WULA_MW_ChainSword</defName>
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/Interact_WULA_MW_ChainSword</clipPath>
</li>
</grains>
<volumeRange>45.91304~45.91304</volumeRange>
<pitchRange>0.9576087~1.084783</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MW_ChainSword_Hit</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_MW_ChainSword_Hit</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MW_Breaker_Bar_Hit</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_MW_Breaker_Bar_Hit</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_RW_Railgun_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_RW_Railgun_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_RW_Rocket_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_RW_Rocket_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MW_Mass_Drivers_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_MW_Mass_Drivers_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MW_Artillery_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_MW_Artillery_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>85</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_Unlimit_Penetrating_Beam_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_Unlimit_Penetrating_Beam_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_RW_Beam_Shootingsound</defName>
<sustain>true</sustain>
<context>MapOnly</context>
<maxSimultaneous>99</maxSimultaneous>
<priorityMode>PrioritizeNearest</priorityMode>
<!-- <sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound> -->
<subSounds>
<li>
<!-- <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed> -->
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_RW_Beam_Shootingsound</clipPath>
</li>
</grains>
<pitchRange>0.99~1.01</pitchRange>
<volumeRange>50</volumeRange>
<sustainRelease>0.2</sustainRelease>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_PsiCrusher_Sound</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Pawn/Revenant/Death</clipFolderPath>
</li>
</grains>
<volumeRange>70~85</volumeRange>
<pitchRange>0.9311764~1.068824</pitchRange>
<!-- <distRange>0~70</distRange> -->
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_Psi_Skip_Sound</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Pawn/Ghoul/Death</clipFolderPath>
</li>
</grains>
<volumeRange>70~85</volumeRange>
<pitchRange>0.9311764~1.068824</pitchRange>
<!-- <distRange>0~70</distRange> -->
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_Black_Hole_Entity_Attached_Sound</defName>
<sustain>True</sustain>
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<priorityMode>PrioritizeNearest</priorityMode>
<subSounds>
<li>
<muteWhenPaused>True</muteWhenPaused>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_Black_Hole_Entity_Attached_Sound</clipPath>
</li>
</grains>
<volumeRange>35~35</volumeRange>
<sustainLoop>False</sustainLoop>
<sustainIntervalRange>0.4~0.55</sustainIntervalRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_Firepower_Minigun_Fire_sound</defName>
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_Basttleship_Shootingsound_S</clipPath>
</li>
</grains>
<volumeRange>35</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
<onCamera>True</onCamera>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_Firepower_Cannon_Fire_sound</defName>
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_Basttleship_Shootingsound_M</clipPath>
</li>
</grains>
<volumeRange>45</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
<onCamera>True</onCamera>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_Firepower_Primary_Cannon_Fire_sound</defName>
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_Basttleship_Shootingsound_L</clipPath>
</li>
</grains>
<volumeRange>55</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
<onCamera>True</onCamera>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MotherShip_Planet_Interdiction_IncomingSound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_MotherShip_Planet_Interdiction_IncomingSound</clipPath>
</li>
</grains>
<volumeRange>55</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
<onCamera>True</onCamera>
</li>
</subSounds>
</SoundDef>
<!-- 单位 -->
<SoundDef>
<defName>Pawn_Wula_AI_Heavy_Panzer_Call</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Wula/Wula_AI_Heavy_Panzer/Call</clipFolderPath>
</li>
</grains>
<sustainLoop>False</sustainLoop>
<volumeRange>30</volumeRange>
<pitchRange>0.95~1.05</pitchRange>
</li>
</subSounds>
</SoundDef>
</Defs>