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WulaFallenEmpireRW/1.5/Defs/ThingDefs_Misc/Weapons/WULA_Weapon.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 简易武器 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Mace</defName>
<label>战壕狼牙棒</label>
<description>这种细长的狼牙棒很适合在狭窄空间挥舞,也是乌拉帝国王权的象征——尽管在你手里这只是一根带刺的棍子。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Mace</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.8</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>300</WorkToMake>
<Mass>2</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<costList>
<Steel>10</Steel>
</costList>
<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<displayPriority>300</displayPriority>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
<li>
<label>尖头</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Stab</li>
</capacities>
<power>18</power>
<cooldownTime>1.25</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Base_AR</defName>
<label>DLa-1"页岩"</label>
<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。不过这种突击步枪同时下挂了一种瞬闪装置,可以引起对方生理不适,用于保卫殖民地已经绰绰有余。</description>
<techLevel>Industrial</techLevel>
<tickerType>Normal</tickerType>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>700</WorkToMake>
<Mass>3.5</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
<warmupTime>0.6</warmupTime>
<range>32</range>
<burstShotCount>4</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>Shot_AssaultRifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
</li>
</verbs>
<costList Inherit="False">
<Steel>60</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
<comps>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_RW_Base_AR_Ability</abilityDef>
<maxCharges>2</maxCharges>
<soundReload>Standard_Reload</soundReload>
<chargeNoun>充能</chargeNoun>
<ammoDef>Steel</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>120</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_RW_Base_AR_Ability</defName>
<label>瞬闪装置</label>
<description>使一小片范围内的生物感到恶心眩晕,失去战斗能力。</description>
<iconPath>UI/Abilities/NauseaPulse</iconPath>
<writeCombatLog>True</writeCombatLog>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>20</Ability_Duration>
<Ability_EffectRadius>1.5</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>2</warmupTime>
<range>15</range>
<targetParams>
<canTargetSelf>True</canTargetSelf>
<canTargetAnimals>True</canTargetAnimals>
<canTargetLocations>True</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PsychicVertigo</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
</comps>
</AbilityDef>
<!-- 动力破墙锤 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>WULA_MW_Breaker_Bar</defName>
<label>PMb-97"破墙槌"</label>
<description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,洞穿对手或墙体。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Breaker_Bar</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<weaponTags>
<li>Spear</li>
</weaponTags>
<techLevel>Spacer</techLevel>
<costStuffCount>50</costStuffCount>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>20</Mass>
</statBases>
<costStuffCount>70</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<Plasteel>20</Plasteel>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<tools>
<li>
<label>加压槌头</label>
<capacities>
<li>Poke</li>
</capacities>
<power>225</power>
<cooldownTime>6</cooldownTime>
<armorPenetration>1</armorPenetration>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>34</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
</recipeMaker>
</ThingDef>
<!-- 长枪 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>WULA_MW_Lance</defName>
<label>CMl-28"骑枪"</label>
<description>乌拉帝国骑士所喜爱的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,在进行穿刺时能短暂激活反推引擎增加攻击力。</description>
<weaponTags>
<li>Spear</li>
</weaponTags>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
<techLevel>Spacer</techLevel>
<equippedAngleOffset>-25</equippedAngleOffset>
<costStuffCount>120</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<Plasteel>10</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>10</Mass>
</statBases>
<tools>
<li>
<label>横扫</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>32</power>
<cooldownTime>2.6</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>14</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
</li>
<li>
<label>穿刺</label>
<capacities>
<li>Stab</li>
</capacities>
<power>45</power>
<armorPenetration>0.70</armorPenetration>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
</recipeMaker>
</ThingDef>
<!-- 链锯剑 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>WULA_MW_ChainSword</defName>
<label>CMs-1"链锯剑"</label>
<description>这种嗡嗡作响的乌拉帝国链锯类武器有多条环绕剑脊高速旋转的多层复合锯齿链条,之间嵌有能量传导节点或微型冷却剂喷口,是力量与纯粹疯狂的象征。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_ChainSword</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
<techLevel>Spacer</techLevel>
<costStuffCount>60</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<Plasteel>5</Plasteel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<costList>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>2.5</Mass>
</statBases>
<tools>
<li>
<label>链锯</label>
<capacities>
<li>Cut</li>
</capacities>
<armorPenetration>0.5</armorPenetration>
<power>25</power> <!-- 2.5x natural fist -->
<cooldownTime>0.75</cooldownTime>
</li>
<li>
<label>柄击</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>18</power>
<cooldownTime>0.75</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>5</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
</recipeMaker>
</ThingDef>
<!-- 动力钉头锤 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>WULA_MW_Charge_Mace</defName>
<label>CMp-7"钉头锤"</label>
<description>这种乌拉帝国战士使用的近战武器由多层复合的高密度钨合金或贫铀合金核心构成可以利用无与伦比的冲击质量击碎护甲同时锤头镶嵌着数个单分子碳化硅撞针用于为EMP装置的释放创造接触点。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Charge_Mace</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedAngleOffset>-65</equippedAngleOffset>
<techLevel>Spacer</techLevel>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>5</Mass>
</statBases>
<costStuffCount>60</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<Plasteel>5</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<tools>
<li>
<label>槌头</label>
<capacities>
<li>Poke</li>
</capacities>
<power>18</power>
<cooldownTime>1.5</cooldownTime>
<armorPenetration>0.8</armorPenetration>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>4</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
</recipeMaker>
</ThingDef>
<!-- 法杖 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Heaven</defName>
<label>APs-82"天之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>8000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
<maxCharges>3</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef>
<defName>WULA_Scepter_Of_Heaven_Ability</defName>
<label>天之杖:折跃</label> <!-- non-player facing -->
<iconPath>UI/Abilities/Farskip</iconPath>
<category MayRequire="Ludeon.RimWorld.Royalty">Skip</category>
<description>选择任意目标然后选择地图内的一个位置将其传送过去至多只能传送10体型大小的目标。</description> <!-- non-player facing -->
<showPsycastEffects>false</showPsycastEffects>
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<aiCanUse>true</aiCanUse>
<showOnCharacterCard>false</showOnCharacterCard>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<verbProperties>
<verbClass>Verb_EntitySkip</verbClass>
<drawAimPie>false</drawAimPie>
<warmupTime>0</warmupTime>
<range>30</range>
<ai_IsWeapon>false</ai_IsWeapon>
<targetParams>
<canTargetSelf>True</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityTeleport">
<compClass>CompAbilityEffect_Teleport</compClass>
<destination>Selected</destination>
<requiresLineOfSight>false</requiresLineOfSight>
<range>80</range>
<clamorType>Ability</clamorType>
<clamorRadius>10</clamorRadius>
<destClamorType>Ability</destClamorType>
<destClamorRadius>10</destClamorRadius>
<maxBodySize>10</maxBodySize>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Perception</defName>
<label>APs-97"智之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为其他殖民者提供随机灵感。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Perception</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>8000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Perception_Ability</abilityDef>
<maxCharges>1</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>30</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="WordOfBase">
<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
<label>智之杖:拔擢</label>
<description>以魂楔为媒介传递灵能,加速目标思维。目标将获得一个适合的随机灵感。</description>
<iconPath>UI/Abilities/WordOfInspiration</iconPath>
<showPsycastEffects>false</showPsycastEffects>
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<aiCanUse>true</aiCanUse>
<showOnCharacterCard>false</showOnCharacterCard>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<warmupTime>2</warmupTime>
<targetParams>
<onlyTargetColonists>True</onlyTargetColonists>
</targetParams>
</verbProperties>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<comps>
<li Class="CompProperties_AbilityGiveInspiration">
<canTargetBaby>False</canTargetBaby>
</li>
<li Class="CompProperties_AbilitySocialInteraction">
<interactionDef>WordOfInspiration</interactionDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Flash</defName>
<label>APs-7"闪之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一片范围内的生物感到恶心眩晕。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>8000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Flash_Ability</abilityDef>
<maxCharges>10</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>2</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Flash_Ability</defName>
<label>闪之杖:冲击</label>
<description>使一片范围内的生物感到恶心眩晕。</description>
<iconPath>UI/Abilities/NauseaPulse</iconPath>
<writeCombatLog>True</writeCombatLog>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>30</Ability_Duration>
<Ability_EffectRadius>5</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>1</warmupTime>
<range>35</range>
<targetParams>
<canTargetSelf>True</canTargetSelf>
<canTargetAnimals>True</canTargetAnimals>
<canTargetLocations>True</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PsychicVertigo</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
</comps>
</AbilityDef>
<!-- 乌拉帝国镇爆枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Fractal_AR</defName>
<label>CLa-14"蓝锥"</label>
<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.55</drawSize>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<recipeMaker>
<WorkToMake>60000</WorkToMake>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
<displayPriority>440</displayPriority>
</recipeMaker>
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
<statBases>
<WorkToMake>45000</WorkToMake>
<Mass>3.5</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
<AccuracyMedium>0.75</AccuracyMedium>
<AccuracyLong>0.5</AccuracyLong>
<RangedWeapon_Cooldown>1.65</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>175</Steel>
<Plasteel>45</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<verbs>
<li>
<verbClass>Verb_ShootBeam</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.5</warmupTime>
<range>30</range>
<minRange>0</minRange>
<beamFullWidthRange>1</beamFullWidthRange>
<burstShotCount>6</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<beamWidth>3</beamWidth>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Stun</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>0.1</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>1</beamChanceToAttachFire>
<beamFireSizeRange>1</beamFireSizeRange>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamStartOffset>0.5</beamStartOffset>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li><!--原版 (0, 0)-->
<li>(0.2, 0.1)</li><!--原版 (0.65, 0.4)-->
<li>(0.4, 0.2)</li><!--原版 (1, 0.75)-->
</points>
</beamLineFleckChanceCurve>
</li>
</verbs>
<tools>
<li>
<label>grip</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<!-- 乌拉帝国霰弹枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_StarDrift_SG</defName>
<label>DCs-7"黑曜石"</label>
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>45000</WorkToMake>
<Mass>3.5</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
<AccuracyMedium>0.5</AccuracyMedium>
<AccuracyLong>0.25</AccuracyLong>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>120</Steel>
<Plasteel>50</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
<warmupTime>0.2</warmupTime>
<range>15</range>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
<label>梭镖</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>15</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<armorPenetrationBase>0.65</armorPenetrationBase>
<speed>55</speed>
</projectile>
</ThingDef>
<!-- 机枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Sphene_MG</defName>
<label>FLm-43"榍石"</label>
<description>乌拉帝国的通用机枪,负责在班组中提供如暴雨倾泻的高速连射光束流,产生的高温熔烧效果将融化一切敌人的装甲。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Sphene_MG</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
</recipeMaker>
<costList Inherit="False">
<Steel>350</Steel>
<Plasteel>200</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>60000</WorkToMake>
<Mass>4.5</Mass>
<AccuracyTouch>0.8</AccuracyTouch>
<AccuracyShort>0.8</AccuracyShort>
<AccuracyMedium>0.8</AccuracyMedium>
<AccuracyLong>0.65</AccuracyLong>
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_ChargeRifle</defaultProjectile>
<warmupTime>0.5</warmupTime>
<range>36.9</range>
<burstShotCount>32</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<soundCast>Shot_ChargeRifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
</ThingDef>
<!-- 手持火炮 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_RW_Handle_Cannon</defName>
<label>KRc-7"熔岩"</label>
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三发炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
</recipeMaker>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>10</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium>
<AccuracyLong>0.4</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>300</Plasteel>
<ComponentSpacer>12</ComponentSpacer>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
<warmupTime>1.5</warmupTime>
<range>22</range>
<soundCast>Shot_HellsphereCannonGun</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<ai_AvoidFriendlyFireRadius>6</ai_AvoidFriendlyFireRadius>
<ai_RangedAlawaysShootGroundBelowTarget>true</ai_RangedAlawaysShootGroundBelowTarget>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
<minRange>6</minRange>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetPawns>false</canTargetPawns>
</targetParams>
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
<burstShotCount>3</burstShotCount>
<beamTargetsGround>true</beamTargetsGround>
<soundAiming>HellsphereCannon_Aiming</soundAiming>
<canGoWild>false</canGoWild>
</li>
</verbs>
<tools>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
<label>熔岩炮弹</label>
<thingClass>Projectile_HellsphereCannon</thingClass>
<graphicData>
<texPath>Things/Projectile/HellsphereCannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>(1.5, 3)</drawSize>
</graphicData>
<projectile>
<damageDef>Vaporize</damageDef>
<speed>75</speed>
<damageAmountBase>300</damageAmountBase>
<explosionRadius>3.9</explosionRadius>
<screenShakeFactor>1.5</screenShakeFactor>
</projectile>
</ThingDef>
<!-- 机械体装备 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Rocket_Pod</defName>
<label>PRr-34"石英"</label>
<description>由乌拉帝国的"萨克森"战车所装备的火箭发射器,可以发射密集的火箭覆盖可见范围内的敌人。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Rocket_Pod</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>150</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium>
<AccuracyLong>0.4</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>2.2</warmupTime>
<minRange>4</minRange>
<defaultProjectile>Bullet_WULA_WM_Rocket_Pod</defaultProjectile>
<range>38</range>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<burstShotCount>32</burstShotCount>
<forcedMissRadius>6.25</forcedMissRadius>
<forcedMissEvenDispersal>true</forcedMissEvenDispersal>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetLocations>true</canTargetLocations>
<canTargetBuildings>true</canTargetBuildings>
</targetParams>
<soundCast>RocketswarmLauncher_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
</li>
</verbs>
</ThingDef>
<ThingDef>
<defName>Bullet_WULA_WM_Rocket_Pod</defName>
<label>石英非制导火箭</label>
<thingClass>Projectile_Explosive</thingClass>
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<useHitPoints>False</useHitPoints>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Things/Projectile/Rocket_Swarm</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<projectile>
<damageDef>Bomb</damageDef>
<explosionRadius>2.5</explosionRadius>
<speed>38</speed>
<damageAmountBase>50</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Panzer_Turret</defName>
<label>ATt-6"金红石"</label>
<description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>150</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>2</AccuracyShort>
<AccuracyMedium>2</AccuracyMedium>
<AccuracyLong>2</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
<warmupTime>0</warmupTime>
<minRange>5.9</minRange>
<range>75</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_WM_Panzer_Turret</defName>
<label>金红石穿甲弹</label>
<thingClass>Projectile_Explosive</thingClass>
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>3.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>385</damageAmountBase>
<speed>220</speed>
<explosionRadius>3.5</explosionRadius>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>1</armorPenetrationBase>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Panzer_Autocannon</defName>
<label>SRc-15"辉锑"</label>
<description>由乌拉帝国的"萨克森"战车所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>150</Mass>
<AccuracyTouch>0.9</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
<AccuracyMedium>0.8</AccuracyMedium>
<AccuracyLong>0.75</AccuracyLong>
<RangedWeapon_Cooldown>1.1</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
<warmupTime>0.25</warmupTime>
<range>36</range>
<burstShotCount>10</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetLocations>true</canTargetLocations>
<canTargetBuildings>true</canTargetBuildings>
</targetParams>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_WM_Panzer_Autocannon</defName>
<label>辉锑自动炮子弹</label>
<thingClass>Projectile_Explosive</thingClass>
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>1.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>30</damageAmountBase>
<speed>120</speed>
<explosionRadius>1.2</explosionRadius>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<screenShakeFactor>0.1</screenShakeFactor>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Panzer_Mortar</defName>
<label>PLm-15"镍铁"</label>
<description>由乌拉帝国的"萨克森"战车所装备的迫击炮,虽然型号老旧但是射速相当快,提供的弹药投射量也是不容置疑的。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Mortar</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>150</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
<AccuracyMedium>0.9</AccuracyMedium>
<AccuracyLong>0.9</AccuracyLong>
<RangedWeapon_Cooldown>2.1</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_WM_Panzer_Mortar</defaultProjectile>
<warmupTime>0.2</warmupTime>
<forcedMissRadius>1</forcedMissRadius>
<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>8</minRange>
<range>500</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
<soundCast>Mortar_LaunchA</soundCast>
<muzzleFlashScale>12</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_WM_Panzer_Mortar</defName>
<label>镍铁迫击炮弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Bomb</damageDef>
<damageAmountBase>30</damageAmountBase>
<speed>25</speed>
<explosionRadius>4.9</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile>
</ThingDef>
</Defs>