643 lines
24 KiB
C#
643 lines
24 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Verse;
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using RimWorld;
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using WulaFallenEmpire.EventSystem.AI;
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namespace WulaFallenEmpire.EventSystem.AI.UI
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{
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public class Overlay_WulaLink : Window
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{
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// Core Connection
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private AIIntelligenceCore _core;
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private string _eventDefName;
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private EventDef _def;
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// UI State
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private Vector2 _scrollPosition = Vector2.zero;
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private string _inputText = "";
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private bool _scrollToBottom = true;
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// HUD / Minimized State
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private bool _isMinimized = false;
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private int _unreadCount = 0;
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private Vector2 _expandedSize;
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private Vector2 _minimizedSize = new Vector2(180f, 40f);
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// Layout Constants
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private const float HeaderHeight = 50f;
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private const float FooterHeight = 50f;
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private const float AvatarSize = 40f;
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private const float BubblePadding = 10f;
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private const float MessageSpacing = 15f;
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private const float MaxBubbleWidthRatio = 0.75f;
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public Overlay_WulaLink(EventDef def)
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{
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this._def = def;
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this._eventDefName = def.defName;
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// Window Properties (Floating, Non-Modal)
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this.layer = WindowLayer.GameUI;
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this.forcePause = false;
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this.absorbInputAroundWindow = false;
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this.closeOnClickedOutside = false;
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this.closeOnAccept = false; // 防止 Enter 键误关闭
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this.closeOnCancel = false; // 防止 Esc 键误关闭
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this.doWindowBackground = false; // We draw our own
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this.drawShadow = false; // 禁用阴影
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this.draggable = true;
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this.resizeable = true;
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this.preventCameraMotion = false;
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// Initial Size (Phone-like)
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_expandedSize = new Vector2(380f, 600f);
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}
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public override Vector2 InitialSize => _isMinimized ? _minimizedSize : _expandedSize;
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public void ToggleMinimize()
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{
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_isMinimized = !_isMinimized;
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_unreadCount = 0; // Reset on toggle? Or only on expand? Let's say expand.
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if (_isMinimized)
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{
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// 最小化时保持当前位置,只调整大小
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windowRect.width = _minimizedSize.x;
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windowRect.height = _minimizedSize.y;
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// 确保不超出屏幕边界
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windowRect.x = Mathf.Clamp(windowRect.x, 0, Verse.UI.screenWidth - _minimizedSize.x);
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windowRect.y = Mathf.Clamp(windowRect.y, 0, Verse.UI.screenHeight - _minimizedSize.y);
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}
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else
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{
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// 展开时仅恢复大小,不强制居中
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windowRect.width = _expandedSize.x;
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windowRect.height = _expandedSize.y;
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// 确保展开后不超出右侧边界(简单边界检查)
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if (windowRect.xMax > Verse.UI.screenWidth)
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{
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windowRect.x = Verse.UI.screenWidth - windowRect.width - 20f;
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}
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}
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}
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public void Expand()
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{
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if (_isMinimized) ToggleMinimize();
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Find.WindowStack.Notify_ManuallySetFocus(this);
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}
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public override void PreOpen()
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{
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base.PreOpen();
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// Connect to Core
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_core = Find.World.GetComponent<AIIntelligenceCore>();
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if (_core != null)
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{
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_core.InitializeConversation(_eventDefName);
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_core.OnMessageReceived += OnMessageReceived;
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_core.OnThinkingStateChanged += OnThinkingStateChanged;
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_core.OnExpressionChanged += OnExpressionChanged;
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}
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}
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public override void PostClose()
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{
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base.PostClose();
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if (_core != null)
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{
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_core.OnMessageReceived -= OnMessageReceived;
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_core.OnThinkingStateChanged -= OnThinkingStateChanged;
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_core.OnExpressionChanged -= OnExpressionChanged;
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}
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}
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private void OnMessageReceived(string msg)
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{
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_scrollToBottom = true;
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if (_isMinimized)
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{
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_unreadCount++;
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// Spawn Notification Bubble
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Find.WindowStack.Add(new Overlay_WulaLink_Notification(msg));
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}
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}
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private void OnThinkingStateChanged(bool thinking)
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{
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// Trigger repaint or animation update if needed
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}
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protected override float Margin => 0f;
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private void OnExpressionChanged(int id)
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{
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// Repaint happens next frame
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}
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public override void DoWindowContents(Rect inRect)
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{
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this.resizeable = !_isMinimized;
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if (_isMinimized)
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{
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// 强制同步 windowRect 到设计尺寸 (Margin 为 0 时直接匹配)
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if (windowRect.width != _minimizedSize.x || windowRect.height != _minimizedSize.y)
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{
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windowRect.width = _minimizedSize.x;
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windowRect.height = _minimizedSize.y;
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}
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DrawMinimized(inRect);
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return;
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}
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// Draw Main Background (Whole Window)
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Widgets.DrawBoxSolid(inRect, WulaLinkStyles.BackgroundColor);
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GUI.color = new Color(0.8f, 0.8f, 0.8f);
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Widgets.DrawBox(inRect, 1); // Border
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GUI.color = Color.white;
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// Areas
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Rect headerRect = new Rect(0, 0, inRect.width, HeaderHeight);
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Rect footerRect = new Rect(0, inRect.height - FooterHeight, inRect.width, FooterHeight);
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Rect contextRect = new Rect(0, inRect.height - FooterHeight - 30f, inRect.width, 30f); // Context Bar
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Rect bodyRect = new Rect(0, HeaderHeight, inRect.width, inRect.height - HeaderHeight - FooterHeight - 30f);
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// Draw Components
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DrawHeader(headerRect);
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DrawMessageList(bodyRect);
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DrawContextBar(contextRect);
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DrawFooter(footerRect);
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}
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private void DrawMinimized(Rect rect)
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{
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// AI 核心挂件背景
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Widgets.DrawBoxSolid(rect, new Color(0.1f, 0.1f, 0.1f, 0.9f));
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GUI.color = WulaLinkStyles.HeaderColor;
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Widgets.DrawBox(rect, 2);
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GUI.color = Color.white;
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// 左侧:大型方形头像
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float avaSize = rect.height - 16f;
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Rect avatarRect = new Rect(8f, 8f, avaSize, avaSize);
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int expId = _core?.ExpressionId ?? 1;
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string portraitPath = _def.portraitPath ?? $"Wula/Events/Portraits/WULA_Legion_{expId}";
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Texture2D portrait = ContentFinder<Texture2D>.Get(portraitPath, false);
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if (portrait != null)
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{
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GUI.DrawTexture(avatarRect, portrait, ScaleMode.ScaleToFit);
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}
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else
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{
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Widgets.DrawBoxSolid(avatarRect, new Color(0.3f, 0.3f, 0.3f));
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}
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// 右侧:状态展示
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float rightContentX = avatarRect.xMax + 12f;
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float btnWidth = 30f;
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// Status Info
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string status = _core.IsThinking ? "Thinking..." : "Standby";
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Color statusColor = _core.IsThinking ? Color.yellow : Color.green;
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// 绘制状态文字
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Rect textRect = new Rect(rightContentX, 0, rect.width - rightContentX - btnWidth - 5f, rect.height);
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Text.Anchor = TextAnchor.MiddleLeft;
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Text.Font = GameFont.Small;
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GUI.color = statusColor;
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Widgets.Label(textRect, _core.IsThinking ? BuildThinkingStatus() : "Standby");
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GUI.color = Color.white;
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// 右侧:小巧的展开按钮
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Rect expandBtnRect = new Rect(rect.width - 32f, (rect.height - 25f) / 2f, 25f, 25f);
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if (DrawHeaderButton(expandBtnRect, "+"))
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{
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ToggleMinimize();
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}
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// 未读标签角标 (头像右上角)
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if (_unreadCount > 0)
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{
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float badgeSize = 18f;
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Rect badgeRect = new Rect(avatarRect.xMax - 10f, avatarRect.y - 5f, badgeSize, badgeSize);
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GUI.DrawTexture(badgeRect, BaseContent.WhiteTex);
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GUI.color = Color.red;
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Widgets.DrawBoxSolid(badgeRect.ContractedBy(1f), Color.red);
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GUI.color = Color.white;
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Text.Font = GameFont.Tiny;
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Text.Anchor = TextAnchor.MiddleCenter;
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Widgets.Label(badgeRect, _unreadCount.ToString());
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}
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Text.Anchor = TextAnchor.UpperLeft;
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}
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private void DrawContextBar(Rect rect)
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{
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// Context Awareness
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Widgets.DrawBoxSolid(rect, new Color(0.15f, 0.15f, 0.15f, 1f));
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GUI.color = Color.grey;
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Widgets.DrawLineHorizontal(rect.x, rect.y, rect.width);
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string contextInfo = "Context: None";
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if (Find.Selector.SingleSelectedThing != null)
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{
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contextInfo = $"Context: [{Find.Selector.SingleSelectedThing.LabelCap}]";
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}
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else if (Find.Selector.SelectedObjects.Count > 1)
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{
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contextInfo = $"Context: {Find.Selector.SelectedObjects.Count} objects selected";
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}
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Text.Anchor = TextAnchor.MiddleLeft;
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Text.Font = GameFont.Tiny;
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Widgets.Label(new Rect(rect.x + 10f, rect.y, rect.width - 20f, rect.height), contextInfo);
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Text.Anchor = TextAnchor.UpperLeft;
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GUI.color = Color.white;
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}
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private void DrawHeader(Rect rect)
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{
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// Header BG
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Widgets.DrawBoxSolid(rect, WulaLinkStyles.HeaderColor);
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// Title
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Text.Font = GameFont.Medium;
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Text.Anchor = TextAnchor.MiddleLeft;
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GUI.color = Color.white;
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Rect titleRect = rect;
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titleRect.x += 10f;
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Widgets.Label(titleRect, _def.characterName ?? "MomoTalk");
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// Header Icons (Minimize/Close) - 自定义样式
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Rect closeRect = new Rect(rect.width - 35f, 10f, 25f, 25f);
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Rect minRect = new Rect(rect.width - 65f, 10f, 25f, 25f);
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// 最小化按钮
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if (DrawHeaderButton(minRect, "-"))
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{
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ToggleMinimize();
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}
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// 关闭按钮
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if (DrawHeaderButton(closeRect, "X"))
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{
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Close();
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}
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GUI.color = Color.white;
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Text.Anchor = TextAnchor.UpperLeft;
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}
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private bool DrawHeaderButton(Rect rect, string label)
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{
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bool isMouseOver = Mouse.IsOver(rect);
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Color buttonColor = isMouseOver
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? new Color(0.6f, 0.3f, 0.3f, 1f) // Hover: 深红色
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: new Color(0.4f, 0.2f, 0.2f, 0.8f); // Normal: 暗红色
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Color textColor = isMouseOver ? Color.white : new Color(0.9f, 0.9f, 0.9f);
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var originalColor = GUI.color;
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var originalAnchor = Text.Anchor;
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var originalFont = Text.Font;
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GUI.color = buttonColor;
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Widgets.DrawBoxSolid(rect, buttonColor);
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GUI.color = textColor;
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Text.Font = GameFont.Small;
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Text.Anchor = TextAnchor.MiddleCenter;
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Widgets.Label(rect, label);
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GUI.color = originalColor;
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Text.Anchor = originalAnchor;
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Text.Font = originalFont;
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return Widgets.ButtonInvisible(rect);
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}
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private void DrawMessageList(Rect rect)
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{
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var history = _core?.GetHistorySnapshot();
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if (history == null) return;
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// Filter out tool messages, empty messages, and XML-only messages
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var displayHistory = new List<(string role, string message, string displayText)>();
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foreach (var msg in history)
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{
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// Skip tool/toolcall messages to avoid empty spacing
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if (msg.role == "tool" || msg.role == "toolcall") continue;
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if (msg.role == "system" && !Prefs.DevMode) continue;
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// For assistant messages, strip XML and check if empty
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string displayText = msg.message;
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if (msg.role == "assistant")
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{
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displayText = StripXmlTags(msg.message)?.Trim() ?? "";
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}
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// Skip empty or whitespace-only messages
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if (string.IsNullOrWhiteSpace(displayText)) continue;
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displayHistory.Add((msg.role, msg.message, displayText));
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}
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// Setup ScrollView
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float contentHeight = 0f;
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float width = rect.width - 26f; // Scrollbar space
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float reducedSpacing = 8f;
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List<float> heights = new List<float>();
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foreach (var msg in displayHistory)
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{
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string textToMeasure = msg.role == "assistant" ? msg.displayText : msg.message;
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float h = CalcMessageHeight(textToMeasure, width);
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heights.Add(h);
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contentHeight += h + reducedSpacing;
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}
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if (_core.IsThinking)
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{
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contentHeight += 40f;
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}
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Rect viewRect = new Rect(0, 0, width, contentHeight);
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if (_scrollToBottom)
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{
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_scrollPosition.y = contentHeight - rect.height;
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_scrollToBottom = false;
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}
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Widgets.BeginScrollView(rect, ref _scrollPosition, viewRect);
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float curY = 10f;
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for (int i = 0; i < displayHistory.Count; i++)
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{
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var entry = displayHistory[i];
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float h = heights[i];
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Rect msgRect = new Rect(0, curY, width, h);
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if (entry.role == "user")
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{
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DrawSenseiMessage(msgRect, entry.message);
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}
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else if (entry.role == "assistant")
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{
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DrawStudentMessage(msgRect, entry.displayText);
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}
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else if (entry.role == "tool" || entry.role == "toolcall")
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{
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DrawSystemMessage(msgRect, $"[Tool] {entry.message}");
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}
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else if (entry.role == "system")
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{
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DrawSystemMessage(msgRect, entry.message);
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}
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curY += h + reducedSpacing;
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}
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if (_core.IsThinking)
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{
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Rect thinkingRect = new Rect(0, curY, width, 30f);
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DrawThinkingIndicator(thinkingRect);
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}
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Widgets.EndScrollView();
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}
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private static string StripXmlTags(string text)
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{
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if (string.IsNullOrEmpty(text)) return text;
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// Remove XML tags with content: <tag>content</tag>
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string stripped = System.Text.RegularExpressions.Regex.Replace(text, @"<([a-zA-Z0-9_]+)[^>]*>.*?</\1>", "", System.Text.RegularExpressions.RegexOptions.Singleline);
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// Remove self-closing tags: <tag/>
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stripped = System.Text.RegularExpressions.Regex.Replace(stripped, @"<([a-zA-Z0-9_]+)[^>]*/?>", "");
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return stripped;
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}
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private void DrawFooter(Rect rect)
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{
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Widgets.DrawBoxSolid(rect, WulaLinkStyles.InputBarColor);
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Widgets.DrawLineHorizontal(rect.x, rect.y, rect.width); // Top border
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float padding = 8f;
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float btnWidth = 40f;
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float inputWidth = rect.width - btnWidth - (padding * 3);
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Rect inputRect = new Rect(rect.x + padding, rect.y + padding, inputWidth, rect.height - (padding * 2));
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Rect btnRect = new Rect(inputRect.xMax + padding, rect.y + padding, btnWidth, rect.height - (padding * 2));
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// Input Field
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string nextInput = Widgets.TextField(inputRect, _inputText);
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if (nextInput != _inputText)
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{
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_inputText = nextInput;
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}
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// Send Button (Simulate Enter key or Click)
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bool enterPressed = (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter) && GUI.GetNameOfFocusedControl() == "WulaInput");
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bool sendClicked = DrawCustomButton(btnRect, ">", !string.IsNullOrWhiteSpace(_inputText));
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if (sendClicked || enterPressed)
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{
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if (!string.IsNullOrWhiteSpace(_inputText))
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{
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bool wasFocused = GUI.GetNameOfFocusedControl() == "WulaInput";
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_core.SendUserMessage(_inputText);
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_inputText = "";
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if (wasFocused) GUI.FocusControl("WulaInput");
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}
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}
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// Handle focus for Enter key to work
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if (Mouse.IsOver(inputRect) && Event.current.type == EventType.MouseDown)
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{
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GUI.FocusControl("WulaInput");
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}
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GUI.SetNextControlName("WulaInput");
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}
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// =================================================================================
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// Message Rendering Helpers
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// =================================================================================
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private float CalcMessageHeight(string text, float containerWidth)
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{
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float maxBubbleWidth = containerWidth * MaxBubbleWidthRatio;
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float effectiveWidth = maxBubbleWidth - AvatarSize - 20f;
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Text.Font = WulaLinkStyles.MessageFont;
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float textH = Text.CalcHeight(text, effectiveWidth - (BubblePadding * 2));
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return Mathf.Max(textH + (BubblePadding * 2) + 8f, AvatarSize + 8f);
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}
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private void DrawSenseiMessage(Rect rect, string text)
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{
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// 用户消息 - 右对齐蓝色气泡
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float maxBubbleWidth = rect.width * MaxBubbleWidthRatio;
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Text.Font = WulaLinkStyles.MessageFont;
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float textWidth = maxBubbleWidth - (BubblePadding * 2);
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float textHeight = Text.CalcHeight(text, textWidth);
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float bubbleHeight = textHeight + (BubblePadding * 2);
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float bubbleWidth = Mathf.Min(Text.CalcSize(text).x + (BubblePadding * 2) + 10f, maxBubbleWidth);
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Rect bubbleRect = new Rect(rect.xMax - bubbleWidth - 10f, rect.y, bubbleWidth, bubbleHeight);
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// 绘制气泡背景 - 蓝色
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Color bubbleColor = new Color(0.29f, 0.54f, 0.78f, 1f);
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Widgets.DrawBoxSolid(bubbleRect, bubbleColor);
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// 绘制文字
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GUI.color = Color.white;
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Text.Anchor = TextAnchor.MiddleLeft;
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Widgets.Label(bubbleRect.ContractedBy(BubblePadding), text);
|
|
Text.Anchor = TextAnchor.UpperLeft;
|
|
}
|
|
|
|
private void DrawStudentMessage(Rect rect, string text)
|
|
{
|
|
// AI消息 - 左对齐带方形头像
|
|
float avatarX = 10f;
|
|
Rect avatarRect = new Rect(avatarX, rect.y, AvatarSize, AvatarSize);
|
|
|
|
// 绘制方形头像
|
|
int expId = _core?.ExpressionId ?? 1;
|
|
string portraitPath = _def.portraitPath ?? $"Wula/Events/Portraits/WULA_Legion_{expId}";
|
|
if (expId > 1 && _def.portraitPath == null)
|
|
{
|
|
portraitPath = $"Wula/Events/Portraits/WULA_Legion_{expId}";
|
|
}
|
|
|
|
Texture2D portrait = ContentFinder<Texture2D>.Get(portraitPath, false);
|
|
if (portrait != null)
|
|
{
|
|
GUI.DrawTexture(avatarRect, portrait, ScaleMode.ScaleToFit);
|
|
}
|
|
else
|
|
{
|
|
Widgets.DrawBoxSolid(avatarRect, Color.gray);
|
|
}
|
|
|
|
// 气泡
|
|
float maxBubbleWidth = rect.width * MaxBubbleWidthRatio;
|
|
float bubbleX = avatarRect.xMax + 10f;
|
|
|
|
Text.Font = WulaLinkStyles.MessageFont;
|
|
float textWidth = maxBubbleWidth - AvatarSize - 20f;
|
|
float textHeight = Text.CalcHeight(text, textWidth - (BubblePadding * 2));
|
|
float bubbleHeight = textHeight + (BubblePadding * 2);
|
|
float bubbleWidth = Mathf.Min(Text.CalcSize(text).x + (BubblePadding * 2) + 10f, maxBubbleWidth - AvatarSize - 20f);
|
|
|
|
Rect bubbleRect = new Rect(bubbleX, rect.y, bubbleWidth, bubbleHeight);
|
|
|
|
// 绘制气泡背景 - 灰色
|
|
Color bubbleColor = new Color(0.85f, 0.85f, 0.87f, 1f);
|
|
Widgets.DrawBoxSolid(bubbleRect, bubbleColor);
|
|
|
|
// 绘制边框
|
|
GUI.color = new Color(0.6f, 0.6f, 0.65f, 1f);
|
|
Widgets.DrawBox(bubbleRect, 1);
|
|
GUI.color = Color.white;
|
|
|
|
// 绘制文字
|
|
GUI.color = new Color(0.1f, 0.1f, 0.1f, 1f);
|
|
Text.Anchor = TextAnchor.MiddleLeft;
|
|
Widgets.Label(bubbleRect.ContractedBy(BubblePadding), text);
|
|
Text.Anchor = TextAnchor.UpperLeft;
|
|
GUI.color = Color.white;
|
|
}
|
|
|
|
private void DrawSystemMessage(Rect rect, string text)
|
|
{
|
|
// Centered gray text or Pink box
|
|
if (text.Contains("[Tool]")) return; // Skip logic log in main view if needed, but here we draw minimal
|
|
|
|
GUI.color = Color.gray;
|
|
Text.Font = GameFont.Tiny;
|
|
Text.Anchor = TextAnchor.MiddleCenter;
|
|
Widgets.Label(rect, text);
|
|
Text.Anchor = TextAnchor.UpperLeft;
|
|
GUI.color = Color.white;
|
|
}
|
|
|
|
private string BuildThinkingStatus()
|
|
{
|
|
if (_core == null) return "Thinking...";
|
|
float elapsedSeconds = Mathf.Max(0f, Time.realtimeSinceStartup - _core.ThinkingStartTime);
|
|
string elapsedText = elapsedSeconds.ToString("0.0", System.Globalization.CultureInfo.InvariantCulture);
|
|
return $"P.I.A is thinking... ({elapsedText}s Phase {_core.ThinkingPhaseIndex}/3)";
|
|
}
|
|
|
|
private void DrawThinkingIndicator(Rect rect)
|
|
{
|
|
Text.Anchor = TextAnchor.MiddleLeft;
|
|
GUI.color = Color.gray;
|
|
Rect iconRect = new Rect(rect.x + 60f, rect.y, 24f, 24f);
|
|
Rect labelRect = new Rect(iconRect.xMax + 5f, rect.y, 400f, 24f);
|
|
|
|
// Draw a simple box as thinking indicator if TexUI is missing
|
|
Widgets.DrawBoxSolid(iconRect, Color.gray);
|
|
Widgets.Label(labelRect, BuildThinkingStatus());
|
|
|
|
Text.Anchor = TextAnchor.UpperLeft;
|
|
GUI.color = Color.white;
|
|
}
|
|
|
|
private bool DrawCustomButton(Rect rect, string label, bool isEnabled)
|
|
{
|
|
bool isMouseOver = Mouse.IsOver(rect);
|
|
Color originalColor = GUI.color;
|
|
TextAnchor originalAnchor = Text.Anchor;
|
|
GameFont originalFont = Text.Font;
|
|
|
|
Color buttonColor;
|
|
Color textColor;
|
|
if (!isEnabled)
|
|
{
|
|
buttonColor = Dialog_CustomDisplay.CustomButtonDisabledColor;
|
|
textColor = Dialog_CustomDisplay.CustomButtonTextDisabledColor;
|
|
}
|
|
else if (isMouseOver)
|
|
{
|
|
buttonColor = Dialog_CustomDisplay.CustomButtonHoverColor;
|
|
textColor = Dialog_CustomDisplay.CustomButtonTextHoverColor;
|
|
}
|
|
else
|
|
{
|
|
buttonColor = Dialog_CustomDisplay.CustomButtonNormalColor;
|
|
textColor = Dialog_CustomDisplay.CustomButtonTextNormalColor;
|
|
}
|
|
|
|
GUI.color = buttonColor;
|
|
Widgets.DrawBoxSolid(rect, buttonColor);
|
|
Widgets.DrawBox(rect, 1);
|
|
|
|
GUI.color = textColor;
|
|
Text.Anchor = TextAnchor.MiddleCenter;
|
|
Text.Font = GameFont.Tiny;
|
|
Widgets.Label(rect.ContractedBy(4f), label);
|
|
|
|
GUI.color = originalColor;
|
|
Text.Anchor = originalAnchor;
|
|
Text.Font = originalFont;
|
|
|
|
if (!isEnabled)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return Widgets.ButtonInvisible(rect);
|
|
}
|
|
}
|
|
}
|
|
|
|
|