89 lines
4.8 KiB
XML
89 lines
4.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- 自动发射相关 -->
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<LaunchAircraft>获得航空器</LaunchAircraft>
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<LaunchAircraftDesc>获得对应的航空器</LaunchAircraftDesc>
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<ToggleAutoLaunch>启用自动发射</ToggleAutoLaunch>
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<ToggleAutoLaunchDesc>启用战机自动发射功能</ToggleAutoLaunchDesc>
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<CancelAutoLaunch>取消自动发射</CancelAutoLaunch>
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<CancelAutoLaunchDesc>取消预定的自动发射</CancelAutoLaunchDesc>
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<!-- 状态消息 -->
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<AircraftStatusLaunched>状态:已发射</AircraftStatusLaunched>
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<AutoLaunchScheduled>自动发射:{0}秒后</AutoLaunchScheduled>
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<AutoLaunchReady>自动发射:就绪</AutoLaunchReady>
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<!-- 事件消息 -->
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<AircraftAutoLaunchScheduled>战机自动发射预定:{0} 将在 {1} 秒后发射</AircraftAutoLaunchScheduled>
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<AircraftAutoLaunchThreatDetected>检测到威胁 {0},预定战机自动发射</AircraftAutoLaunchThreatDetected>
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<AircraftAutoLaunchManhunterDetected>检测到狂躁动物 {0},预定战机自动发射</AircraftAutoLaunchManhunterDetected>
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<AutoLaunchCancelled>自动发射已取消</AutoLaunchCancelled>
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<!-- 原有翻译保持不变 -->
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<AircraftLaunched>已获得 {0} {1}</AircraftLaunched>
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<HangarDamaged>机库已损坏</HangarDamaged>
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<!-- Mouse Overlay Text -->
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<AvailableAircraft>{0}:{1}</AvailableAircraft>
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<CooldownAircraft>冷却中:{0}</CooldownAircraft>
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<CostPerUse>消耗:{0}</CostPerUse>
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<!-- Tooltip Text -->
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<AircraftStatusTooltip>飞行器状态:</AircraftStatusTooltip>
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<TotalAircraft>总数:{0}</TotalAircraft>
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<ReadyAircraft>准备入场:{0}</ReadyAircraft>
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<CooldownAircraft>冷却中:{0}</CooldownAircraft>
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<AircraftCost>每次使用消耗:{0}</AircraftCost>
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<!-- Existing keys... -->
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<!-- New Aircraft Cooldown Time Keys -->
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<AircraftCooldownTime>冷却时间:{0}小时</AircraftCooldownTime>
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<AircraftAbilityDescription>\n该技能需要 {0} 入场\n每次使用占用 {1} {0}\n冷却时间:{2}小时</AircraftAbilityDescription>
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<!-- Miscellaneous -->
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<UnknownFaction>未知派系</UnknownFaction>
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<!-- Aircraft Hangar Gizmo Text -->
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<LaunchAircraft>战机起飞</LaunchAircraft>
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<LaunchAircraftDesc>命令战机起飞。起飞的战机将永不落地,如果想要使用它们就需要有机械乌拉的指挥。</LaunchAircraftDesc>
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<HangarDamaged>战机受损</HangarDamaged>
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<!-- Aircraft Hangar Messages -->
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<AircraftLaunched>战机已起飞:{0} 只 {1}</AircraftLaunched>
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<AircraftManagerNotFound>战机管理器未找到!</AircraftManagerNotFound>
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<!-- Takeoff Effect Messages -->
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<TakeoffEffectMapNull>无法创建起飞效果:父级地图为空</TakeoffEffectMapNull>
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<TakeoffSkyfallerCreated>在 {0} 创建了起飞天空坠落者,携带1单位化学燃料</TakeoffSkyfallerCreated>
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<TakeoffEffectError>创建起飞效果时出错:{0}</TakeoffEffectError>
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<!-- Aircraft Manager Error Messages -->
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<AddAircraftNullFaction>尝试将战机添加到空派系</AddAircraftNullFaction>
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<!-- Aircraft Status Messages -->
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<AircraftCooldownEnded>{0} 准备好再次进行打击</AircraftCooldownEnded>
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<NoAircraftStatus>没有可用的战机</NoAircraftStatus>
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<AircraftStatusLine>{0}:{1}/{2}(冷却中:{3})</AircraftStatusLine>
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<WULA_DestroyFlyOver>已净空航道,航道上的舰队正在回到高空轨道</WULA_DestroyFlyOver>
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<!-- Aircraft Strike Ability -->
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<WULA_AircraftManagerNotFound>战机管理器未找到</WULA_AircraftManagerNotFound>
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<WULA_AircraftStrikeInitiated>{0}空袭已启动</WULA_AircraftStrikeInitiated>
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<WULA_AircraftStrikeSuccess>使用了{0}架{1}执行空袭</WULA_AircraftStrikeSuccess>
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<WULA_NoAvailableAircraft>没有可用的{0}</WULA_NoAvailableAircraft>
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<WULA_AircraftStrikeFailed>无法为派系{1}使用{0}</WULA_AircraftStrikeFailed>
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<WULA_UnknownFaction>未知派系</WULA_UnknownFaction>
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<WULA_AircraftSystemNotReady>战机系统未就绪</WULA_AircraftSystemNotReady>
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<WULA_NoAvailableAircraftType>没有可用的{0}</WULA_NoAvailableAircraftType>
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<WULA_AircraftInsufficient>{0}数量不足 ({1}/{2})</WULA_AircraftInsufficient>
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<WULA_AircraftOnCooldown>{0}正在冷却中</WULA_AircraftOnCooldown>
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<WULA_AvailableAircraft>可用战机: {0}</WULA_AvailableAircraft>
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<WULA_CooldownAircraft>冷却中: {0}</WULA_CooldownAircraft>
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<WULA_CostPerUse>每次消耗: {0}</WULA_CostPerUse>
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<WULA_NoAircraftForStrike>没有可用的战机执行空袭</WULA_NoAircraftForStrike>
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<WULA_AircraftStatus>战机状态:</WULA_AircraftStatus>
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<WULA_TotalAircraft>• 总数: {0}</WULA_TotalAircraft>
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<WULA_ReadyAircraft>• 可用: {0}</WULA_ReadyAircraft>
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<WULA_CooldownAircraftCount>• 冷却中: {0}</WULA_CooldownAircraftCount>
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<WULA_AircraftRequirement>需要 {0} x{1}</WULA_AircraftRequirement>
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<WULA_CooldownTime>冷却时间: {0} 小时</WULA_CooldownTime>
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</LanguageData> |