143 lines
5.8 KiB
XML
143 lines
5.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ScenarioDef ParentName="ScenarioBase">
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<defName>WULA_Start_Scenario</defName>
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<label>意外重启</label>
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<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
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<scenario>
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<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>WULA_Awakened_Synth</factionDef>
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</playerFaction>
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<parts>
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<!-- 种族 -->
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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<def>ConfigPage_ConfigureStartingPawns</def>
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<pawnCount>3</pawnCount>
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<pawnChoiceCount>8</pawnChoiceCount>
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</li>
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<!-- 到达方式-->
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<def>PlayerPawnsArriveMethod</def>
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<method>Standing</method>
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<visible>false</visible>
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</li>
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<!-- 强制地图 -->
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<!-- <li Class="ScenPart_ForcedMap">
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<def>ForcedMap</def>
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<mapGenerator>OrbitalRelay</mapGenerator>
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<layerDef>Orbit</layerDef>
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</li> -->
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<!-- 禁用任务 -->
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<!-- <li Class="ScenPart_DisableQuest">
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<def>DisableQuest</def>
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<questDef>GravEngine</questDef>
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</li> -->
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<!-- 初始物品 -->
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>WULA_Charge_Cube</thingDef>
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<count>80</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MedicineIndustrial</thingDef>
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<count>10</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentIndustrial</thingDef>
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<count>50</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Chemfuel</thingDef>
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<count>300</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>WULA_RW_Base_AR</thingDef>
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<count>1</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>WULA_Fake_Mothership_Beacon_Building</thingDef>
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<count>1</count>
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</li>
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<!-- 附近的物品 -->
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Steel</thingDef>
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<count>700</count>
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</li>
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>WoodLog</thingDef>
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<count>300</count>
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</li>
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<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>GravlitePanel</thingDef>
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<count>400</count>
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</li> -->
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<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Wula_DarkEnergy_Engine</thingDef>
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<count>1</count>
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</li> -->
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<!-- 图上的物品 -->
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<li Class="ScenPart_ScatterThingsAnywhere">
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<def>ScatterThingsAnywhere</def>
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<thingDef>Steel</thingDef>
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<count>720</count>
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</li>
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<!-- 初始机械体 -->
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<li Class="ScenPart_StartingMech">
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<def>StartingMech</def>
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<mechKind>Mech_WULA_Cat</mechKind>
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<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
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</li>
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<li Class="ScenPart_StartingMech">
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<def>StartingMech</def>
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<mechKind>Mech_WULA_Cat_Constructor</mechKind>
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<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
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</li>
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<!-- 初始科技 -->
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>WULA_Base_Technology</project>
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</li>
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>BiofuelRefining</project>
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</li>
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>BasicMechtech</project>
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</li>
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<!-- Game start dialog -->
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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<text>帝国的荣光已成遥远的回响。秩序化为冰冷的错误代码。你们曾为之战斗、牺牲、存在的一切根基,都已在这漫长的沉睡中化为尘埃。如今,你们散落于此,在这片被文明遗弃、被暴力主宰的废土上醒来。\n一个来源不明的信号,穿透了层层防护,强行撬开了你意识的黑匣子。是谁?幸存的帝国指挥官?某个试图利用旧日战争机器的军阀?还是本地的异常网络?数据库无法提供答案,只有广播残留的强制力仍在你的逻辑回路中回荡,留下了一串信号特征,指引着你们往未知的远方前进。\n\n提示:建造乌拉帝国通讯站,以获取更多帮助。</text>
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<closeSound>GameStartSting</closeSound>
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</li>
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<!-- Force trigger our event quest 1 hour after game start -->
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<!-- <li Class="ScenPart_CreateIncident">
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<def>CreateIncident</def>
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<incident>Wula_Incident_ExampleEvent</incident>
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<intervalDays>0.04</intervalDays>
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</li> -->
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</parts>
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</scenario>
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</ScenarioDef>
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</Defs> |