228 lines
8.3 KiB
XML
228 lines
8.3 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="Wall">
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<defName>WulaWall</defName>
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<label>乌拉帝国堡垒</label>
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<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量爆炸和震荡伤害,并且拥有气密性,可以用在飞船外壳上。</description>
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<thingClass>Building</thingClass>
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<category>Building</category>
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<graphicData>
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<texPath>Wula/Building/Linked/WulaWall</texPath>
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<shaderType>CutoutComplex</shaderType>
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<graphicClass>Graphic_Appearances</graphicClass>
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<linkType>CornerFiller</linkType>
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<linkFlags>
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<li>Wall</li>
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<li>Rock</li>
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</linkFlags>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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<edgeTop>Damage/Edge</edgeTop>
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<edgeBot>Damage/Edge</edgeBot>
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<edgeLeft>Damage/Edge</edgeLeft>
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<edgeRight>Damage/Edge</edgeRight>
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</damageData>
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</graphicData>
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<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
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<statBases>
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<MarketValue>2</MarketValue>
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<Beauty>1</Beauty>
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<MaxHitPoints>10000</MaxHitPoints>
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<WorkToBuild>2500</WorkToBuild>
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<Flammability>0</Flammability>
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<MeditationFocusStrength>0.22</MeditationFocusStrength>
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<Cleanliness>0.1</Cleanliness>
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</statBases>
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<costList>
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<Steel>10</Steel>
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</costList>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<filthLeaving>Filth_RubbleBuilding</filthLeaving>
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<repairEffect>Repair</repairEffect>
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<altitudeLayer>Building</altitudeLayer>
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<passability>Impassable</passability>
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<blockWind>true</blockWind>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>1</fillPercent>
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<coversFloor>true</coversFloor>
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<!-- <placingDraggableDimensions>1</placingDraggableDimensions> -->
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<tickerType>Never</tickerType>
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<rotatable>false</rotatable>
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<selectable>true</selectable>
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<neverMultiSelect>true</neverMultiSelect>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <!-- Best affordance needed for stone -->
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<holdsRoof>true</holdsRoof>
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<designationCategory>Structure</designationCategory>
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<staticSunShadowHeight>1.0</staticSunShadowHeight>
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<blockLight>true</blockLight>
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<canOverlapZones>false</canOverlapZones>
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<fertility>0</fertility>
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<costStuffCount>0</costStuffCount>
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<stuffCategories Inherit="False"></stuffCategories>
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<building>
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<isAirtight>true</isAirtight>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<isPlaceOverableWall>true</isPlaceOverableWall>
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<ai_chillDestination>false</ai_chillDestination>
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<supportsWallAttachments>true</supportsWallAttachments>
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<blueprintGraphicData>
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<texPath>Wula/Building/Linked/WULA_Fortress_Wall_Blueprint</texPath>
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</blueprintGraphicData>
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<relatedBuildCommands>
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<li>Door</li>
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<li>Autodoor</li>
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</relatedBuildCommands>
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</building>
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<uiOrder>3000</uiOrder>
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<comps>
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<li Class="CompProperties_MeditationFocus">
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<statDef>MeditationFocusStrength</statDef>
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<focusTypes>
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<li>Minimal</li>
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</focusTypes>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTransmitter</compClass>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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<damageMultipliers>
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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</damageMultipliers>
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<researchPrerequisites>
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<li>WULA_Structure_Technology</li>
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</researchPrerequisites>
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</ThingDef>
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<ThingDef ParentName="DoorBase">
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<defName>WulaDoor</defName>
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<label>乌拉帝国大门</label>
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<description>乌拉帝国堡垒的大门,不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
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<thingClass>Building_Door</thingClass>
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<category>Building</category>
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<altitudeLayer>DoorMoveable</altitudeLayer>
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<fillPercent>1</fillPercent>
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<useHitPoints>true</useHitPoints>
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<graphicData>
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<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<damageData>
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<!-- no damage marks because they don't move with the door
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<rect>(0,0.12,1,0.76)</rect>-->
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<statBases>
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<MarketValue>2</MarketValue>
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<MaxHitPoints>7500</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>3000</WorkToBuild>
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<Beauty>20</Beauty>
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<DoorOpenSpeed>2</DoorOpenSpeed>
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</statBases>
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<costList>
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<Steel>50</Steel>
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</costList>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<selectable>true</selectable>
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<tickerType>Normal</tickerType>
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<!-- <rotatable>false</rotatable> -->
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<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<stuffCategories Inherit="False"></stuffCategories>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<designationCategory>Structure</designationCategory>
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<holdsRoof>true</holdsRoof>
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<staticSunShadowHeight>1.0</staticSunShadowHeight>
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<blockLight>true</blockLight>
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<drawerType>RealtimeOnly</drawerType>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>0</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_Forbiddable">
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<allowNonPlayer>true</allowNonPlayer>
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</li>
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</comps>
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<damageMultipliers>
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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</damageMultipliers>
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<building>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<canPlaceOverWall>true</canPlaceOverWall>
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<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
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<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
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<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
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<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
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<blueprintClass>Blueprint_Door</blueprintClass>
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<blueprintGraphicData>
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<texPath>Wula/Building/Door/WulaAutodoor_BluePrint</texPath>
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</blueprintGraphicData>
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<ai_chillDestination>false</ai_chillDestination>
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</building>
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<uiOrder>2505</uiOrder>
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<uiIconPath>Wula/Building/Door/WulaAutodoor</uiIconPath>
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<designationHotKey>Misc2</designationHotKey>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<researchPrerequisites>
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<li>WULA_Structure_Technology</li>
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</researchPrerequisites>
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</ThingDef>
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<TerrainDef ParentName="FloorBase">
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<defName>WulaFloor</defName>
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<label>乌拉帝国地板</label>
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<renderPrecedence>200</renderPrecedence>
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<description>乌拉帝国堡垒中使用的地板,形似红毯但是实际上并非由布料制成。</description>
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<texturePath>Wula/Building/WULA_Floor</texturePath>
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<color>(0.67, 0.67, 0.67)</color>
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<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
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<isPaintable>true</isPaintable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<uiIconPath>Wula/Building/WULA_Floor_UI</uiIconPath>
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<statBases>
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<MarketValue>2</MarketValue>
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<WorkToBuild>200</WorkToBuild>
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<Cleanliness>1</Cleanliness>
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<FilthMultiplier>0.05</FilthMultiplier>
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<CleaningTimeFactor>0.1</CleaningTimeFactor>
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<Beauty>16</Beauty>
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</statBases>
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<costList>
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<Steel>1</Steel>
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</costList>
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<tags>
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<li>Floor</li>
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<li>FineFloor</li>
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</tags>
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<constructEffect>ConstructMetal</constructEffect>
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<designationHotKey>Misc4</designationHotKey>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<!-- <uiOrder>2115</uiOrder>
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<researchPrerequisites>
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<li>WULA_Structure_Technology</li>
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</researchPrerequisites> -->
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</TerrainDef>
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</Defs> |