714 lines
27 KiB
XML
714 lines
27 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 能源炉 -->
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Energy_Furnace_Base</defName>
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<label>中央能源炉(基础)</label>
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<description>机械乌拉的核心部件之一,负责提供永不衰竭的澎湃机械动力,并代替各种内脏执行内循环的任务。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Steel>40</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<!-- <techHediffsTags>
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<li>FieldHand</li>
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</techHediffsTags> -->
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</ThingDef>
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Energy_Furnace_Overdrive</defName>
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<label>中央能源炉-超载组件</label>
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<description>安装于能源炉的特殊改件,除了获得常驻的移动速度外,还可以短时间超载机体,获得力量上的爆发性增益。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Steel>100</Steel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装中央能源炉超载组件</useLabel>
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<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Energy_Furnace_Hediff_Overdrive</hediffDef>
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<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
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<canUpgrade>false</canUpgrade>
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Energy_Furnace_Hediff_Overdrive</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>超载组件</label>
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<description>安装于能源炉的特殊改件,除了获得常驻的移动速度外,还可以短时间超载机体,获得力量上的爆发性增益。</description>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<stages>
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<li>
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<statOffsets>
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<MoveSpeed>1</MoveSpeed>
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</statOffsets>
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</li>
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</stages>
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_Energy_Furnace_Skill_Overdrive</li>
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</abilityDefs>
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</li>
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</comps>
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</HediffDef>
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<AbilityDef>
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<defName>WULA_Energy_Furnace_Skill_Overdrive</defName>
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<label>能源炉超载</label>
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<description>立刻激活能源炉的超载能力,极大增加近战的命中率和速度,并且不会被敌人的近战减速。</description>
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<iconPath>UI/Abilities/MetalbloodInjection</iconPath>
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<cooldownTicksRange>1800</cooldownTicksRange> <!-- 30 seconds -->
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<hostile>false</hostile>
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<groupAbility>true</groupAbility>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<aiCanUse>true</aiCanUse>
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<ai_IsOffensive>true</ai_IsOffensive>
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<targetRequired>false</targetRequired>
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<statBases>
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<Ability_Duration>15</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<soundCast>Pawn_Ghoul_Frenzy</soundCast>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>WULA_Energy_Furnace_Skill_Hediff_Overdrive</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<HediffDef>
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<defName>WULA_Energy_Furnace_Skill_Hediff_Overdrive</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>能源炉超载</label>
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<description>能源炉正处于超载状态,极大增加了近战的命中率、攻击速度和移动速度,并且不会被敌人的近战减速。</description>
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<everCurableByItem>false</everCurableByItem>
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<stages>
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<li>
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<statFactors>
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<MeleeCooldownFactor>0.5</MeleeCooldownFactor>
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<MeleeHitChance>1</MeleeHitChance>
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<StaggerDurationFactor>0</StaggerDurationFactor>
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</statFactors>
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<statOffsets>
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<MoveSpeed>2</MoveSpeed>
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</statOffsets>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>true</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_Effecter">
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<stateEffecter>GhoulFrenzy</stateEffecter>
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</li>
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</comps>
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</HediffDef>
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Energy_Furnace_Hunger</defName>
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<label>中央能源炉-偷吃组件</label>
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<description>安装于能源炉的特殊改件,通过增加能源需求变相制造满足感,以增加合成人的心情。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Steel>100</Steel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装中央能源炉偷吃组件</useLabel>
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<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Energy_Furnace_Hediff_Overdrive</hediffDef>
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<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
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<canUpgrade>false</canUpgrade>
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Energy_Furnace_Hediff_Hunger</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>偷吃插件</label>
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<description>安装于能源炉的特殊改件,通过增加能源需求变相制造满足感,以增加合成人的心情。</description>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<stages>
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<li>
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<hungerRateFactor>2</hungerRateFactor>
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</li>
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</stages>
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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</HediffDef>
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<!-- 天线 -->
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Addons_Antenna_Base</defName>
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<label>上行链路天线</label>
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<description>机械乌拉的核心部件之一,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Steel>30</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Addons_Antenna_Hediff_Base</defName>
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<hediffClass>Hediff_Mechlink</hediffClass>
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<label>基础上线链路天线</label>
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<description>一对安装于乌拉帝国合成人脑袋两侧的天线,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
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<descriptionShort>一对安装于乌拉帝国合成人脑袋两侧的天线。</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<stages>
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<li>
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<statOffsets>
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<MechBandwidth>-4</MechBandwidth>
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<MechControlGroups>-1</MechControlGroups>
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</statOffsets>
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</li>
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</stages>
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<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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</HediffDef>
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<ThingDef ParentName="MechanitorImplantCraftableBase">
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<defName>WULA_Addons_Antenna_Expansion</defName>
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<label>上行链路天线-扩容插件</label>
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<description>用于为上行链路天线进行带宽扩容的组件,支持更多的机械体带宽和机械组,以指挥更庞大的钢铁洪流。</description>
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<costList>
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<Plasteel>10</Plasteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装上行链路天线扩容插件</useLabel>
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<userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Addons_Antenna_Hediff_Expansion</hediffDef>
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<bodyPart>WULA_Addons_Antenna_Bodypart</bodyPart>
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<canUpgrade>true</canUpgrade>
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<maxSeverity>3</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef>
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<defName>WULA_Addons_Antenna_Hediff_Expansion</defName>
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<hediffClass>Hediff_Level</hediffClass>
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<label>扩容插件</label>
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<description>用于为上行链路天线进行带宽扩容的组件,支持更多的机械体带宽和机械组,以指挥更庞大的钢铁洪流。</description>
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<descriptionShort>用于为上行链路天线进行带宽扩容的组件。</descriptionShort>
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<defaultLabelColor>(0.5, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<priceImpact>true</priceImpact>
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<minSeverity>0</minSeverity>
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<maxSeverity>3</maxSeverity>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<levelIsQuantity>true</levelIsQuantity>
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<duplicationAllowed>false</duplicationAllowed>
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<stages>
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<li>
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<minSeverity>1</minSeverity>
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<statOffsets>
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<MechBandwidth>4</MechBandwidth>
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<MechControlGroups>1</MechControlGroups>
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</statOffsets>
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</li>
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<li>
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<minSeverity>2</minSeverity>
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<statOffsets>
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<MechBandwidth>8</MechBandwidth>
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<MechControlGroups>1</MechControlGroups>
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</statOffsets>
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</li>
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<li>
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<minSeverity>3</minSeverity>
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<statOffsets>
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<MechBandwidth>12</MechBandwidth>
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<MechControlGroups>2</MechControlGroups>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<ThingDef ParentName="MechanitorImplantCraftableBase">
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<defName>WULA_Addons_Antenna_Repairer</defName>
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<label>上行链路天线-维修插件</label>
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<description>用于为上行链路天线添加额外维修能力的组件,可以向乌拉帝国的机械体发送特殊的信号,使其能够利用上行链路自行诊断和修复伤势,并提高维修速度。</description>
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<costList>
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<Plasteel>10</Plasteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装上行链路天线维修插件</useLabel>
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<userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Addons_Antenna_Hediff_Repairer</hediffDef>
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<bodyPart>WULA_Addons_Antenna_Bodypart</bodyPart>
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<canUpgrade>true</canUpgrade>
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<maxSeverity>3</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef>
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<defName>WULA_Addons_Antenna_Hediff_Repairer</defName>
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<hediffClass>Hediff_Level</hediffClass>
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<label>维修插件</label>
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<description>用于为上行链路天线添加额外维修能力的组件,可以向乌拉帝国的机械体发送特殊的信号,使其能够利用上行链路自行诊断和修复伤势,并提高维修速度。</description>
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<defaultLabelColor>(0.5, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<priceImpact>true</priceImpact>
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<minSeverity>0</minSeverity>
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<maxSeverity>3</maxSeverity>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<levelIsQuantity>true</levelIsQuantity>
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<duplicationAllowed>false</duplicationAllowed>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>RemoteRepair</li>
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</abilityDefs>
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</li>
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</comps>
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<stages>
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<li>
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<minSeverity>1</minSeverity>
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<statOffsets>
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<MechRemoteRepairDistance>10</MechRemoteRepairDistance>
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<MechRepairSpeed>0.66</MechRepairSpeed>
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</statOffsets>
|
||
</li>
|
||
<li>
|
||
<minSeverity>2</minSeverity>
|
||
<statOffsets>
|
||
<MechRemoteRepairDistance>12</MechRemoteRepairDistance>
|
||
<MechRepairSpeed>1.3</MechRepairSpeed>
|
||
</statOffsets>
|
||
</li>
|
||
<li>
|
||
<minSeverity>3</minSeverity>
|
||
<statOffsets>
|
||
<MechRemoteRepairDistance>15</MechRemoteRepairDistance>
|
||
<MechRepairSpeed>2</MechRepairSpeed>
|
||
</statOffsets>
|
||
</li>
|
||
</stages>
|
||
</HediffDef>
|
||
|
||
<!-- 插件 -->
|
||
|
||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||
<defName>WULA_Fix_Hand_Base</defName>
|
||
<label>修复手部</label>
|
||
<description>将这个合成人的手部破损修复,并恢复该部位生命值。</description>
|
||
<jobString>正在修复手部</jobString>
|
||
<appliedOnFixedBodyParts>
|
||
<li>Hand</li>
|
||
</appliedOnFixedBodyParts>
|
||
<uiIconThing>Steel</uiIconThing>
|
||
<anesthetize>false</anesthetize>
|
||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||
|
||
<workAmount>1500</workAmount>
|
||
<skillRequirements>
|
||
<Medicine>3</Medicine>
|
||
</skillRequirements>
|
||
<workSkill>Medicine</workSkill>
|
||
<effectWorking>Smith</effectWorking>
|
||
<soundWorking>Recipe_Smith</soundWorking>
|
||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||
<researchPrerequisites>
|
||
<li>WULA_Base_Technology</li>
|
||
</researchPrerequisites>
|
||
|
||
<ingredients Inherit="False">
|
||
<li>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>Steel</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>1</count>
|
||
</li>
|
||
</ingredients>
|
||
</RecipeDef>
|
||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||
<defName>WULA_Fix_Arm_Base</defName>
|
||
<label>修复臂膀</label>
|
||
<description>将这个合成人的手部、手臂和肩部的破损修复,并恢复该部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
|
||
<jobString>正在修复手部</jobString>
|
||
<appliedOnFixedBodyParts>
|
||
<li>Shoulder</li>
|
||
</appliedOnFixedBodyParts>
|
||
<uiIconThing>Steel</uiIconThing>
|
||
<anesthetize>false</anesthetize>
|
||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||
|
||
<workAmount>3000</workAmount>
|
||
<skillRequirements>
|
||
<Medicine>7</Medicine>
|
||
</skillRequirements>
|
||
<workSkill>Medicine</workSkill>
|
||
<effectWorking>Smith</effectWorking>
|
||
<soundWorking>Recipe_Smith</soundWorking>
|
||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||
<researchPrerequisites>
|
||
<li>WULA_Repair_Arm_Technology</li>
|
||
</researchPrerequisites>
|
||
|
||
<ingredients Inherit="False">
|
||
<li>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>Steel</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>20</count>
|
||
</li>
|
||
</ingredients>
|
||
</RecipeDef>
|
||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||
<defName>WULA_Fix_Leg_Base</defName>
|
||
<label>修复腿部</label>
|
||
<description>将这个合成人的腿部和足部破损修复,并恢复这些部位的生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
|
||
<jobString>正在修复腿部</jobString>
|
||
<appliedOnFixedBodyParts>
|
||
<li>Leg</li>
|
||
</appliedOnFixedBodyParts>
|
||
<uiIconThing>Steel</uiIconThing>
|
||
<anesthetize>false</anesthetize>
|
||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||
|
||
<workAmount>3000</workAmount>
|
||
<skillRequirements>
|
||
<Medicine>7</Medicine>
|
||
</skillRequirements>
|
||
<workSkill>Medicine</workSkill>
|
||
<effectWorking>Smith</effectWorking>
|
||
<soundWorking>Recipe_Smith</soundWorking>
|
||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||
<researchPrerequisites>
|
||
<li>WULA_Repair_Arm_Technology</li>
|
||
</researchPrerequisites>
|
||
|
||
<ingredients Inherit="False">
|
||
<li>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>Steel</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>20</count>
|
||
</li>
|
||
</ingredients>
|
||
</RecipeDef>
|
||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||
<defName>WULA_Fix_Foot_Base</defName>
|
||
<label>修复足部</label>
|
||
<description>将这个合成人的足部破损修复,并恢复这些部位的生命值。</description>
|
||
<jobString>正在修复足部</jobString>
|
||
<appliedOnFixedBodyParts>
|
||
<li>Foot</li>
|
||
</appliedOnFixedBodyParts>
|
||
<uiIconThing>Steel</uiIconThing>
|
||
<anesthetize>false</anesthetize>
|
||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||
|
||
<workAmount>1500</workAmount>
|
||
<skillRequirements>
|
||
<Medicine>3</Medicine>
|
||
</skillRequirements>
|
||
<workSkill>Medicine</workSkill>
|
||
<effectWorking>Smith</effectWorking>
|
||
<soundWorking>Recipe_Smith</soundWorking>
|
||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||
<researchPrerequisites>
|
||
<li>WULA_Base_Technology</li>
|
||
</researchPrerequisites>
|
||
|
||
<ingredients Inherit="False">
|
||
<li>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>Steel</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>1</count>
|
||
</li>
|
||
</ingredients>
|
||
</RecipeDef>
|
||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||
<defName>WULA_Fix_Head_Base</defName>
|
||
<label>修复头部</label>
|
||
<description>将这个合成人的头部和颈部的破损修复,并恢复这些部位的生命值。</description>
|
||
<jobString>正在修复头部</jobString>
|
||
<appliedOnFixedBodyParts>
|
||
<li>Neck</li>
|
||
</appliedOnFixedBodyParts>
|
||
<uiIconThing>Steel</uiIconThing>
|
||
<anesthetize>false</anesthetize>
|
||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||
|
||
<workAmount>1500</workAmount>
|
||
<skillRequirements>
|
||
<Medicine>3</Medicine>
|
||
</skillRequirements>
|
||
<workSkill>Medicine</workSkill>
|
||
<effectWorking>Smith</effectWorking>
|
||
<soundWorking>Recipe_Smith</soundWorking>
|
||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||
<researchPrerequisites>
|
||
<li>WULA_Repair_Arm_Technology</li>
|
||
</researchPrerequisites>
|
||
|
||
<ingredients Inherit="False">
|
||
<li>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>Steel</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>20</count>
|
||
</li>
|
||
<li>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>ComponentIndustrial</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>1</count>
|
||
</li>
|
||
</ingredients>
|
||
</RecipeDef>
|
||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||
<defName>WULA_Fix_Torso_Base</defName>
|
||
<label>修复全身</label>
|
||
<description>此项修复将修复这个合成人全身损伤,并恢复所有部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
|
||
<jobString>正在修复躯干</jobString>
|
||
<appliedOnFixedBodyParts>
|
||
<li>Torso</li>
|
||
</appliedOnFixedBodyParts>
|
||
<uiIconThing>Steel</uiIconThing>
|
||
<anesthetize>false</anesthetize>
|
||
<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
|
||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||
|
||
<workAmount>7000</workAmount>
|
||
<researchPrerequisites>
|
||
<li>WULA_Repair_All_Technology</li>
|
||
</researchPrerequisites>
|
||
<skillRequirements>
|
||
<Medicine>10</Medicine>
|
||
</skillRequirements>
|
||
<workSkill>Medicine</workSkill>
|
||
<effectWorking>Smith</effectWorking>
|
||
<soundWorking>Recipe_Smith</soundWorking>
|
||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||
|
||
<ingredients Inherit="False">
|
||
<li>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>Steel</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>50</count>
|
||
</li>
|
||
<li>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>ComponentIndustrial</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>3</count>
|
||
</li>
|
||
</ingredients>
|
||
</RecipeDef>
|
||
<HediffDef ParentName="ImplantHediffBase">
|
||
<defName>WULA_Body_Fixed</defName>
|
||
<hediffClass>Hediff_Implant</hediffClass>
|
||
<label>已修复</label>
|
||
<description>这个合成人的破损已被细致地修复。</description>
|
||
<descriptionShort>这个合成人的破损已被细致地修复。</descriptionShort>
|
||
<isBad>false</isBad>
|
||
<duplicationAllowed>true</duplicationAllowed>
|
||
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
|
||
</HediffDef>
|
||
|
||
<ThingDef ParentName="ResourceBase">
|
||
<defName>WULA_Soul_Wedge</defName>
|
||
<label>魂楔</label>
|
||
<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<resourceReadoutPriority>First</resourceReadoutPriority>
|
||
<soundInteract>Silver_Drop</soundInteract>
|
||
<soundDrop>Silver_Drop</soundDrop>
|
||
<useHitPoints>false</useHitPoints>
|
||
<healthAffectsPrice>false</healthAffectsPrice>
|
||
<resourceReadoutAlwaysShow>true</resourceReadoutAlwaysShow>
|
||
<statBases>
|
||
<MarketValue>10</MarketValue>
|
||
<Mass>0.001</Mass>
|
||
</statBases>
|
||
<stackLimit>500</stackLimit>
|
||
<smallVolume>true</smallVolume>
|
||
<deepCommonality>0.5</deepCommonality>
|
||
<deepCountPerPortion>70</deepCountPerPortion>
|
||
<deepLumpSizeRange>2~10</deepLumpSizeRange>
|
||
<burnableByRecipe>false</burnableByRecipe>
|
||
<smeltable>true</smeltable>
|
||
<possessionCount>40</possessionCount>
|
||
</ThingDef>
|
||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||
<defName>WULA_Extract_Soul_Wedge</defName>
|
||
<label>提取魂楔</label>
|
||
<description>从该目标体内提取10枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔很可能会杀死目标。</description>
|
||
<jobString>正在提取魂楔</jobString>
|
||
<workAmount>500</workAmount>
|
||
<hideBodyPartNames>true</hideBodyPartNames>
|
||
<targetsBodyPart>false</targetsBodyPart>
|
||
<isViolation>true</isViolation>
|
||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||
<descriptionHyperlinks>
|
||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||
</descriptionHyperlinks>
|
||
<researchPrerequisites>
|
||
<li>WULA_Synth_Psi_Technology</li>
|
||
</researchPrerequisites>
|
||
<uiIconThing>WULA_Soul_Wedge</uiIconThing>
|
||
<anesthetize>false</anesthetize>
|
||
<workSkillLearnFactor>2</workSkillLearnFactor>
|
||
<products>
|
||
<WULA_Soul_Wedge>10</WULA_Soul_Wedge>
|
||
</products>
|
||
<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
|
||
</RecipeDef>
|
||
<HediffDef ParentName="ImplantHediffBase">
|
||
<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
|
||
<hediffClass>Hediff_Implant</hediffClass>
|
||
<label>灵魂抽离</label>
|
||
<description>该生物的灵魂被人为的分离了。</description>
|
||
<descriptionShort>该生物的灵魂被人为的分离了,现在这只是一具空躯壳。</descriptionShort>
|
||
<initialSeverity>1</initialSeverity>
|
||
<minSeverity>1</minSeverity>
|
||
<alwaysShowSeverity>true</alwaysShowSeverity>
|
||
<isBad>true</isBad>
|
||
<duplicationAllowed>true</duplicationAllowed>
|
||
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
|
||
<stages>
|
||
<li>
|
||
<capMods>
|
||
<li>
|
||
<capacity>Consciousness</capacity>
|
||
<offset>-2</offset>
|
||
</li>
|
||
</capMods>
|
||
</li>
|
||
</stages>
|
||
<comps>
|
||
<li Class="HediffCompProperties_SeverityPerDay">
|
||
<severityPerDay>-0.2</severityPerDay>
|
||
</li>
|
||
</comps>
|
||
</HediffDef>
|
||
</Defs> |