470 lines
17 KiB
XML
470 lines
17 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<PawnKindDef>
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<defName>Wula_PawnKind</defName>
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<label>机械乌拉</label>
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<race>WulaSpecies</race>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Item/WULA_Species_Icon</texPath>
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<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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<shadowData>
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<volume>(0.2, 0.3, 0.2)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>20</maxGenerationAge>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<combatPower>0</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<apparelTags>
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<li>Wula_Apparel_Init</li>
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</apparelTags>
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<weaponMoney>0</weaponMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelMoney>1000~2000</apparelMoney>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Wula_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<PawnKindDef ParentName="NonCombatLightMechanoidKind">
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<defName>Mech_WULA_Cat</defName>
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<label>CAt-11"猫猫"</label>
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<race>Mech_WULA_Cat</race>
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<allowInMechClusters>False</allowInMechClusters>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef Abstract="True" Name="Mech_WULA_Cat_Soldier_PawnKind" ParentName="LightMechanoidKind">
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Attack_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<allowInMechClusters>False</allowInMechClusters>
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<combatPower>100</combatPower>
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<weaponMoney>9999~9999</weaponMoney>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<!-- <techHediffsChance MayRequire="Ludeon.RimWorld.Biotech">1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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<controlGroupPortraitZoom>0.65</controlGroupPortraitZoom> -->
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Constructor</defName>
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<label>CAt-86"猫猫劳工"</label>
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<race>Mech_WULA_Cat_Constructor</race>
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<weaponTags>
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<li>Wula_Constructor_Cat_Weapon</li>
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</weaponTags>
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<combatPower>200</combatPower>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Constructor_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Constructor_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Assault</defName>
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<label>CAt-46"猫猫冲锋队"</label>
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<race>Mech_WULA_Cat_Assault</race>
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<combatPower>500</combatPower>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Assault_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Assault_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponTags>
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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<label>HAp-6"战车"</label>
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<race>Wula_AI_Heavy_Panzer</race>
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<combatPower>500</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<canMeleeAttack>false</canMeleeAttack>
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<isGoodBreacher>true</isGoodBreacher>
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<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
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<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
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<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
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<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
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<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>7</drawSize>
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<shadowData>
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<volume>(1.4, 1.8, 1.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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<weaponTags>
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<li>Wula_AI_Heavy_Panzer_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Rocket_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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<label>HRp-3"喷火战车"</label>
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<race>Wula_AI_Rocket_Panzer</race>
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<combatPower>500</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<canMeleeAttack>false</canMeleeAttack>
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<isGoodBreacher>true</isGoodBreacher>
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<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
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<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
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<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
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<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
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<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>7</drawSize>
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<shadowData>
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<volume>(1.4, 1.8, 1.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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<weaponTags>
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<li>Wula_AI_Heavy_Panzer_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
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<label>MFm-2"陆行舰"</label>
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<race>Wula_Mech_Mobile_Factory</race>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<canMeleeAttack>false</canMeleeAttack>
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<isGoodBreacher>true</isGoodBreacher>
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<combatPower>500</combatPower>
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<isBoss>true</isBoss>
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<maxPerGroup>1</maxPerGroup>
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<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
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<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
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<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
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<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
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<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_Mech_Mobile_Factory/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>9</drawSize>
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<shadowData>
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<volume>(1.4, 1.8, 1.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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<weaponTags>
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<li>Wula_Mech_Mobile_Factory_Main_Weapon</li>
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</weaponTags>
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<abilities>
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<li>Wula_Mech_Mobile_Factory_Produce</li>
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</abilities>
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</PawnKindDef>
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<PawnKindDef ParentName="BaseMechanoidKind">
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<defName>WULA_Mech_Flyer</defName>
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<label>CRm-51"兵蚁"</label>
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<race>WULA_Mech_Flyer</race>
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<combatPower>190</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<flyingAnimationFramePathPrefix>Wula/Things/WULA_Mech_Flyer/Wula_Mech_Flyer_east_Flying_</flyingAnimationFramePathPrefix>
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<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
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<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
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<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
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<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<forceNoDeathNotification>true</forceNoDeathNotification>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer</texPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.5</drawSize>
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<shadowData>
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<volume>(0.4, 0.8, 0.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_Psi_Titan</defName>
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<label>PAt-6"灵能泰坦"</label>
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<race>Wula_Psi_Titan</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<allowInMechClusters>false</allowInMechClusters>
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<canMeleeAttack>false</canMeleeAttack>
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<isGoodBreacher>true</isGoodBreacher>
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<combatPower>500</combatPower>
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<isBoss>true</isBoss>
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<maxPerGroup>1</maxPerGroup>
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<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
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<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
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<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
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<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
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<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_Psi_Titan/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<!-- <shaderType>TransparentPostLight</shaderType> -->
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>10</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>Wula_Psi_Titan_Main_Weapon</li>
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</weaponTags>
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<controlGroupPortraitZoom>0.4</controlGroupPortraitZoom>
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<abilities>
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<li>WULA_Psi_Skip</li>
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<li>WULA_PsiCrusher</li>
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<li>WULA_Psi_Black_Hole</li>
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</abilities>
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</PawnKindDef>
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<!-- 战斗类乌拉 -->
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<PawnKindDef>
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<defName>Wula_PIA_Heavy_Unit</defName>
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<label>军团重装步兵</label>
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<race>WulaSpecies</race>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Item/WULA_Species_Icon</texPath>
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<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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<shadowData>
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<volume>(0.2, 0.3, 0.2)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>20</maxGenerationAge>
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<combatPower>500</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<minApparelQuality>Poor</minApparelQuality>
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<maxApparelQuality>Poor</maxApparelQuality>
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<isFighter>true</isFighter>
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<apparelTags>
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<li>Wula_Armor_Super_Heavy</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T1</li>
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<li>Wula_Melee_Weapon_T2</li>
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<li>Wula_Ranged_Weapon_T2</li>
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</weaponTags>
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<apparelRequired>
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<li>WULA_Heavy_Infantry_PowerArmor</li>
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<li>WULA_Heavy_Infantry_Helmet</li>
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</apparelRequired>
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<weaponMoney>3000~8000</weaponMoney>
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<biocodeWeaponChance>1</biocodeWeaponChance>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<techHediffsChance>1</techHediffsChance>
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<apparelMoney>999999~999999</apparelMoney>
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<techHediffsMoney>999999~999999</techHediffsMoney>
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<techHediffsRequired>
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<li>WULA_AutoJumpdrive</li>
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<li>DeathAcidifier</li>
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</techHediffsRequired>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Wula_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- 上司 -->
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<PawnKindDef>
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<defName>WULA_Legion_PawnKind</defName>
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<label>「军团」</label>
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<race>WulaSpecies</race>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Item/WULA_Species_Icon</texPath>
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<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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<shadowData>
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<volume>(0.2, 0.3, 0.2)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<combatPower>0</combatPower>
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<factionLeader>true</factionLeader>
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>20</maxGenerationAge>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<defaultFactionDef>Wula_PIA_Legion_Faction</defaultFactionDef>
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<isFighter>false</isFighter>
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<apparelTags Inherit="False">
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<li>Wula_Legion_Apparel</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T2</li>
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</weaponTags>
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<weaponMoney>3000~8000</weaponMoney>
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<weaponMoney>0</weaponMoney>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<apparelMoney>99999~99999</apparelMoney>
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</PawnKindDef>
|
|
<PawnKindDef>
|
|
<defName>Wula_PIA_Legion_Escort_Unit</defName>
|
|
<label>重装卫队</label>
|
|
<race>WulaSpecies</race>
|
|
<lifeStages>
|
|
<li>
|
|
<bodyGraphicData>
|
|
<texPath>Wula/Item/WULA_Species_Icon</texPath>
|
|
<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
|
|
<shaderType>CutoutWithOverlay</shaderType>
|
|
<graphicClass>Graphic_Multi</graphicClass>
|
|
<drawSize>1.1</drawSize>
|
|
<shadowData>
|
|
<volume>(0.2, 0.3, 0.2)</volume>
|
|
</shadowData>
|
|
</bodyGraphicData>
|
|
</li>
|
|
</lifeStages>
|
|
<minGenerationAge>18</minGenerationAge>
|
|
<maxGenerationAge>20</maxGenerationAge>
|
|
<combatPower>500</combatPower>
|
|
<initialWillRange>10~20</initialWillRange>
|
|
<initialResistanceRange>10~20</initialResistanceRange>
|
|
<itemQuality>Poor</itemQuality>
|
|
<minApparelQuality>Poor</minApparelQuality>
|
|
<maxApparelQuality>Poor</maxApparelQuality>
|
|
<isFighter>true</isFighter>
|
|
<apparelTags>
|
|
<li>Wula_Armor_Super_Heavy</li>
|
|
</apparelTags>
|
|
<weaponTags>
|
|
<li>Wula_Melee_Weapon_T2</li>
|
|
</weaponTags>
|
|
<apparelRequired>
|
|
<li>WULA_Heavy_Infantry_PowerArmor</li>
|
|
<li>WULA_Heavy_Infantry_Helmet</li>
|
|
</apparelRequired>
|
|
<weaponMoney>3000~8000</weaponMoney>
|
|
<biocodeWeaponChance>1</biocodeWeaponChance>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<techHediffsChance>1</techHediffsChance>
|
|
<apparelMoney>999999~999999</apparelMoney>
|
|
<techHediffsMoney>999999~999999</techHediffsMoney>
|
|
<techHediffsRequired>
|
|
<li>DeathAcidifier</li>
|
|
</techHediffsRequired>
|
|
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categories>
|
|
<li>Wula_Backstory_Categories</li>
|
|
</categories>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
</Defs> |