54 lines
3.8 KiB
XML
54 lines
3.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Building_ArmedShuttleWithPocket related text -->
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<WULA.PocketSpace.Status>Pocket space status</WULA.PocketSpace.Status>
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<WULA.PocketSpace.Ready>Ready</WULA.PocketSpace.Ready>
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<WULA.PocketSpace.NotGenerated>Not initialized</WULA.PocketSpace.NotGenerated>
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<WULA.PocketSpace.ItemCount>Stored items: {0}</WULA.PocketSpace.ItemCount>
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<!-- Gizmo button text -->
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<WULA.PocketSpace.Initialize>Initialize pocket space</WULA.PocketSpace.Initialize>
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<WULA.PocketSpace.InitializeDesc>Initialize the shuttle's internal pocket space. This will create the dimensional storage space inside the shuttle.</WULA.PocketSpace.InitializeDesc>
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<WULA.PocketSpace.Enter>Enter pocket space</WULA.PocketSpace.Enter>
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<WULA.PocketSpace.EnterDesc>Enter the shuttle's internal pocket space. Direct access without hacking required. Selected colonists will be transported to the internal space.</WULA.PocketSpace.EnterDesc>
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<WULA.PocketSpace.SwitchTo>Switch to pocket space</WULA.PocketSpace.SwitchTo>
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<WULA.PocketSpace.SwitchToDesc>Directly switch view to the internal pocket space. Useful for quick switching when colonists are already inside.</WULA.PocketSpace.SwitchToDesc>
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<WULA.PocketSpace.ManageStorage>Manage internal storage</WULA.PocketSpace.ManageStorage>
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<WULA.PocketSpace.ManageStorageDesc>Open internal container management interface to view and retrieve items stored in the pocket space.</WULA.PocketSpace.ManageStorageDesc>
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<!-- Message text -->
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<WULA.PocketSpace.CannotInitialize>Cannot initialize pocket space.</WULA.PocketSpace.CannotInitialize>
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<WULA.PocketSpace.AlreadyInitialized>Pocket space already initialized.</WULA.PocketSpace.AlreadyInitialized>
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<WULA.PocketSpace.InitializeSuccess>Pocket space initialized successfully.</WULA.PocketSpace.InitializeSuccess>
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<WULA.PocketSpace.InitializeFailed>Pocket space initialization failed.</WULA.PocketSpace.InitializeFailed>
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<WULA.PocketSpace.CannotEnter>Cannot enter pocket space.</WULA.PocketSpace.CannotEnter>
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<WULA.PocketSpace.AccessDenied>Access denied.</WULA.PocketSpace.AccessDenied>
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<WULA.PocketSpace.TransportDisabled>Transport functionality disabled (shuttle in flight).</WULA.PocketSpace.TransportDisabled>
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<WULA.PocketSpace.NoTargetMap>No target map available.</WULA.PocketSpace.NoTargetMap>
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<WULA.PocketSpace.NotSpawned>Shuttle not deployed.</WULA.PocketSpace.NotSpawned>
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<WULA.PocketSpace.CreationFailed>Pocket space creation failed.</WULA.PocketSpace.CreationFailed>
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<WULA.PocketSpace.TransferSuccess>{0} personnel successfully transferred to pocket space.</WULA.PocketSpace.TransferSuccess>
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<WULA.PocketSpace.SwitchToPocket>About to switch to internal pocket space. Confirm?</WULA.PocketSpace.SwitchToPocket>
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<!-- Storage management dialog -->
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<WULA.PocketSpace.StorageManagement>Pocket space storage management</WULA.PocketSpace.StorageManagement>
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<WULA.PocketSpace.PawnCount>Pocket space personnel: {0}</WULA.PocketSpace.PawnCount>
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<WULA.PocketSpace.NoPawnsSelected>Please select at least one colonist to enter the pocket space.</WULA.PocketSpace.NoPawnsSelected>
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<WULA.PocketSpace.NoPawnsAvailable>No available colonists.</WULA.PocketSpace.NoPawnsAvailable>
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<WULA.PocketSpace.AllColonists>All colonists ({0} people)</WULA.PocketSpace.AllColonists>
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<!-- Exit point related -->
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<WULA.PocketSpace.ExitThroughPortal>Return through portal</WULA.PocketSpace.ExitThroughPortal>
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<WULA.PocketSpace.ExitAll>Return all</WULA.PocketSpace.ExitAll>
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<WULA.PocketSpace.ExitAllDesc>Transport all colonists from pocket space back to the main map.</WULA.PocketSpace.ExitAllDesc>
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<WULA.PocketSpace.ExitSuccess>{0} successfully returned to main map.</WULA.PocketSpace.ExitSuccess>
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<WULA.PocketSpace.ExitAllSuccess>{0} personnel have all returned to the main map.</WULA.PocketSpace.ExitAllSuccess>
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</LanguageData> |