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WulaFallenEmpireRW/1.5/Defs/Buildings/Buildings_Structure.xml
2025-06-26 00:51:44 +08:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>WulaWall</defName>
<label>乌拉帝国堡垒</label>
<description>乌拉帝国堡垒。</description>
<thingClass>Building</thingClass>
<category>Building</category>
<graphicData>
<texPath>Wula/Building/Linked/WulaWall</texPath>
<shaderType>CutoutComplex</shaderType>
<graphicClass>Graphic_Appearances</graphicClass>
<linkType>CornerFiller</linkType>
<linkFlags>
<li>Wall</li>
<li>Rock</li>
</linkFlags>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<edgeTop>Damage/Edge</edgeTop>
<edgeBot>Damage/Edge</edgeBot>
<edgeLeft>Damage/Edge</edgeLeft>
<edgeRight>Damage/Edge</edgeRight>
</damageData>
</graphicData>
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
<statBases>
<MarketValue>2</MarketValue>
<Beauty>1</Beauty>
<MaxHitPoints>10000</MaxHitPoints>
<WorkToBuild>500</WorkToBuild>
<Flammability>0</Flammability>
<MeditationFocusStrength>0.22</MeditationFocusStrength>
<Cleanliness>0.1</Cleanliness>
</statBases>
<costList>
<Steel>1</Steel>
</costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<filthLeaving>Filth_RubbleBuilding</filthLeaving>
<repairEffect>Repair</repairEffect>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<placingDraggableDimensions>1</placingDraggableDimensions>
<tickerType>Never</tickerType>
<rotatable>false</rotatable>
<selectable>true</selectable>
<neverMultiSelect>true</neverMultiSelect>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <!-- Best affordance needed for stone -->
<holdsRoof>true</holdsRoof>
<designationCategory>Structure</designationCategory>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<blockLight>true</blockLight>
<canOverlapZones>false</canOverlapZones>
<fertility>0</fertility>
<building>
<paintable>true</paintable>
<isInert>true</isInert>
<isPlaceOverableWall>true</isPlaceOverableWall>
<ai_chillDestination>false</ai_chillDestination>
<supportsWallAttachments>true</supportsWallAttachments>
<blueprintGraphicData>
<texPath>Wula/Building/Linked/SRAWall_Blueprint</texPath>
</blueprintGraphicData>
<relatedBuildCommands>
<li>Door</li>
<li>Autodoor</li>
</relatedBuildCommands>
</building>
<uiOrder>3000</uiOrder>
<comps>
<li Class="CompProperties_MeditationFocus">
<statDef>MeditationFocusStrength</statDef>
<focusTypes>
<li>Minimal</li>
</focusTypes>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTransmitter</compClass>
<transmitsPower>true</transmitsPower>
</li>
</comps>
<damageMultipliers>
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.01</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.01</multiplier>
</li>
</damageMultipliers>
</ThingDef>
</Defs>