101 lines
3.4 KiB
XML
101 lines
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WulaWall</defName>
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<label>乌拉帝国堡垒</label>
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<description>乌拉帝国堡垒。</description>
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<thingClass>Building</thingClass>
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<category>Building</category>
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<graphicData>
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<texPath>Wula/Building/Linked/WulaWall</texPath>
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<shaderType>CutoutComplex</shaderType>
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<graphicClass>Graphic_Appearances</graphicClass>
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<linkType>CornerFiller</linkType>
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<linkFlags>
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<li>Wall</li>
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<li>Rock</li>
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</linkFlags>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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<edgeTop>Damage/Edge</edgeTop>
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<edgeBot>Damage/Edge</edgeBot>
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<edgeLeft>Damage/Edge</edgeLeft>
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<edgeRight>Damage/Edge</edgeRight>
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</damageData>
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</graphicData>
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<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
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<statBases>
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<MarketValue>2</MarketValue>
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<Beauty>1</Beauty>
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<MaxHitPoints>10000</MaxHitPoints>
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<WorkToBuild>500</WorkToBuild>
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<Flammability>0</Flammability>
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<MeditationFocusStrength>0.22</MeditationFocusStrength>
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<Cleanliness>0.1</Cleanliness>
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</statBases>
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<costList>
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<Steel>1</Steel>
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</costList>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<filthLeaving>Filth_RubbleBuilding</filthLeaving>
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<repairEffect>Repair</repairEffect>
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<altitudeLayer>Building</altitudeLayer>
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<passability>Impassable</passability>
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<blockWind>true</blockWind>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>1</fillPercent>
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<coversFloor>true</coversFloor>
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<placingDraggableDimensions>1</placingDraggableDimensions>
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<tickerType>Never</tickerType>
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<rotatable>false</rotatable>
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<selectable>true</selectable>
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<neverMultiSelect>true</neverMultiSelect>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <!-- Best affordance needed for stone -->
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<holdsRoof>true</holdsRoof>
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<designationCategory>Structure</designationCategory>
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<staticSunShadowHeight>1.0</staticSunShadowHeight>
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<blockLight>true</blockLight>
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<canOverlapZones>false</canOverlapZones>
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<fertility>0</fertility>
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<building>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<isPlaceOverableWall>true</isPlaceOverableWall>
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<ai_chillDestination>false</ai_chillDestination>
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<supportsWallAttachments>true</supportsWallAttachments>
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<blueprintGraphicData>
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<texPath>Wula/Building/Linked/SRAWall_Blueprint</texPath>
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</blueprintGraphicData>
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<relatedBuildCommands>
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<li>Door</li>
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<li>Autodoor</li>
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</relatedBuildCommands>
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</building>
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<uiOrder>3000</uiOrder>
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<comps>
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<li Class="CompProperties_MeditationFocus">
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<statDef>MeditationFocusStrength</statDef>
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<focusTypes>
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<li>Minimal</li>
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</focusTypes>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTransmitter</compClass>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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<damageMultipliers>
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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</damageMultipliers>
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</ThingDef>
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</Defs> |