Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/AI/Tools/Tool_CallBombardment.cs
2025-12-14 11:06:58 +08:00

230 lines
9.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire.EventSystem.AI.Tools
{
public class Tool_CallBombardment : AITool
{
public override string Name => "call_bombardment";
public override string Description => "Calls orbital bombardment support at a specified map coordinate using an AbilityDef's bombardment configuration (e.g., WULA_Firepower_Cannon_Salvo).";
public override string UsageSchema => "<call_bombardment><abilityDef>string (optional, default WULA_Firepower_Cannon_Salvo)</abilityDef><x>int</x><z>int</z><cell>x,z (optional)</cell><filterFriendlyFire>true/false (optional, default true)</filterFriendlyFire></call_bombardment>";
public override string Execute(string args)
{
try
{
var parsed = ParseXmlArgs(args);
string abilityDefName = parsed.TryGetValue("abilityDef", out var abilityStr) && !string.IsNullOrWhiteSpace(abilityStr)
? abilityStr.Trim()
: "WULA_Firepower_Cannon_Salvo";
if (!TryParseTargetCell(parsed, out var targetCell))
{
return "Error: Missing target coordinates. Provide <x> and <z> (or <cell>x,z</cell>).";
}
Map map = Find.CurrentMap;
if (map == null) return "Error: No active map.";
if (!targetCell.InBounds(map)) return $"Error: Target {targetCell} is out of bounds.";
AbilityDef abilityDef = DefDatabase<AbilityDef>.GetNamed(abilityDefName, false);
if (abilityDef == null) return $"Error: AbilityDef '{abilityDefName}' not found.";
var bombardmentProps = abilityDef.comps?.OfType<CompProperties_AbilityCircularBombardment>().FirstOrDefault();
if (bombardmentProps == null) return $"Error: AbilityDef '{abilityDefName}' has no CompProperties_AbilityCircularBombardment.";
if (bombardmentProps.skyfallerDef == null) return $"Error: AbilityDef '{abilityDefName}' has no skyfallerDef configured.";
bool filterFriendlyFire = true;
if (parsed.TryGetValue("filterFriendlyFire", out var ffStr) && bool.TryParse(ffStr, out bool ff))
{
filterFriendlyFire = ff;
}
List<IntVec3> selectedTargets = SelectTargetCells(map, targetCell, bombardmentProps, filterFriendlyFire);
if (selectedTargets.Count == 0) return $"Error: No valid target cells near {targetCell}.";
bool isPaused = Find.TickManager != null && Find.TickManager.Paused;
int totalLaunches = ScheduleBombardment(map, selectedTargets, bombardmentProps, spawnImmediately: isPaused);
StringBuilder sb = new StringBuilder();
sb.AppendLine("Success: Bombardment scheduled.");
sb.AppendLine($"- abilityDef: {abilityDefName}");
sb.AppendLine($"- center: {targetCell}");
sb.AppendLine($"- skyfallerDef: {bombardmentProps.skyfallerDef.defName}");
sb.AppendLine($"- launches: {totalLaunches}/{bombardmentProps.maxLaunches}");
sb.AppendLine($"- mode: {(isPaused ? "spawned immediately (game paused)" : "delayed schedule")}");
sb.AppendLine("- prereqs: ignored (facility/cooldown/non-hostility/research)");
return sb.ToString().TrimEnd();
}
catch (Exception ex)
{
return $"Error: {ex.Message}";
}
}
private static bool TryParseTargetCell(Dictionary<string, string> parsed, out IntVec3 cell)
{
cell = IntVec3.Invalid;
if (parsed.TryGetValue("x", out var xStr) && parsed.TryGetValue("z", out var zStr) &&
int.TryParse(xStr, out int x) && int.TryParse(zStr, out int z))
{
cell = new IntVec3(x, 0, z);
return true;
}
if (parsed.TryGetValue("cell", out var cellStr) && !string.IsNullOrWhiteSpace(cellStr))
{
var parts = cellStr.Split(new[] { ',', '\uFF0C', ' ' }, StringSplitOptions.RemoveEmptyEntries);
if (parts.Length >= 2 && int.TryParse(parts[0], out int cx) && int.TryParse(parts[1], out int cz))
{
cell = new IntVec3(cx, 0, cz);
return true;
}
}
return false;
}
private static List<IntVec3> SelectTargetCells(Map map, IntVec3 center, CompProperties_AbilityCircularBombardment props, bool filterFriendlyFire)
{
var candidates = GenRadial.RadialCellsAround(center, props.radius, true)
.Where(c => c.InBounds(map))
.Where(c => IsValidTargetCell(map, c, center, props, filterFriendlyFire))
.ToList();
if (candidates.Count == 0) return new List<IntVec3>();
var selected = new List<IntVec3>();
foreach (var cell in candidates.InRandomOrder())
{
if (Rand.Value <= props.targetSelectionChance)
{
selected.Add(cell);
}
if (selected.Count >= props.maxTargets) break;
}
if (selected.Count < props.minTargets)
{
var missedCells = candidates.Except(selected).InRandomOrder().ToList();
int needed = props.minTargets - selected.Count;
if (needed > 0 && missedCells.Count > 0)
{
selected.AddRange(missedCells.Take(Math.Min(needed, missedCells.Count)));
}
}
else if (selected.Count > props.maxTargets)
{
selected = selected.InRandomOrder().Take(props.maxTargets).ToList();
}
return selected;
}
private static bool IsValidTargetCell(Map map, IntVec3 cell, IntVec3 center, CompProperties_AbilityCircularBombardment props, bool filterFriendlyFire)
{
if (props.minDistanceFromCenter > 0f)
{
float distance = Vector3.Distance(cell.ToVector3(), center.ToVector3());
if (distance < props.minDistanceFromCenter) return false;
}
if (props.avoidBuildings && cell.GetEdifice(map) != null)
{
return false;
}
if (filterFriendlyFire && props.avoidFriendlyFire)
{
var things = map.thingGrid.ThingsListAt(cell);
if (things != null)
{
for (int i = 0; i < things.Count; i++)
{
if (things[i] is Pawn pawn && pawn.Faction == Faction.OfPlayer)
{
return false;
}
}
}
}
return true;
}
private static int ScheduleBombardment(Map map, List<IntVec3> targets, CompProperties_AbilityCircularBombardment props, bool spawnImmediately)
{
int now = Find.TickManager?.TicksGame ?? 0;
int startTick = now + props.warmupTicks;
int launchesCompleted = 0;
int groupIndex = 0;
var remainingTargets = new List<IntVec3>(targets);
MapComponent_SkyfallerDelayed delayed = null;
if (!spawnImmediately)
{
delayed = map.GetComponent<MapComponent_SkyfallerDelayed>();
if (delayed == null)
{
delayed = new MapComponent_SkyfallerDelayed(map);
map.components.Add(delayed);
}
}
while (remainingTargets.Count > 0 && launchesCompleted < props.maxLaunches)
{
int groupSize = Math.Min(props.simultaneousLaunches, remainingTargets.Count);
var groupTargets = remainingTargets.Take(groupSize).ToList();
remainingTargets.RemoveRange(0, groupSize);
if (props.useIndependentIntervals)
{
for (int i = 0; i < groupTargets.Count && launchesCompleted < props.maxLaunches; i++)
{
int scheduledTick = startTick + groupIndex * props.launchIntervalTicks + i * props.innerLaunchIntervalTicks;
SpawnOrSchedule(map, delayed, props.skyfallerDef, groupTargets[i], spawnImmediately, scheduledTick - now);
launchesCompleted++;
}
groupIndex++;
}
else
{
int scheduledTick = startTick + groupIndex * props.launchIntervalTicks;
for (int i = 0; i < groupTargets.Count && launchesCompleted < props.maxLaunches; i++)
{
SpawnOrSchedule(map, delayed, props.skyfallerDef, groupTargets[i], spawnImmediately, scheduledTick - now);
launchesCompleted++;
}
groupIndex++;
}
}
return launchesCompleted;
}
private static void SpawnOrSchedule(Map map, MapComponent_SkyfallerDelayed delayed, ThingDef skyfallerDef, IntVec3 cell, bool spawnImmediately, int delayTicks)
{
if (!cell.IsValid || !cell.InBounds(map)) return;
if (spawnImmediately || delayTicks <= 0)
{
Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(skyfallerDef);
GenSpawn.Spawn(skyfaller, cell, map);
return;
}
delayed?.ScheduleSkyfaller(skyfallerDef, cell, delayTicks);
}
}
}