129 lines
5.5 KiB
C#
129 lines
5.5 KiB
C#
using System;
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using System.Reflection;
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using HarmonyLib;
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using UnityEngine;
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using Verse;
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using WulaFallenEmpire.Utils;
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namespace WulaFallenEmpire
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{
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[StaticConstructorOnStartup]
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public class WulaFallenEmpireMod : Mod
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{
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public static WulaFallenEmpireSettings settings;
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public static bool _showApiKey = false;
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public static bool _showVlmApiKey = false;
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private string _maxContextTokensBuffer;
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public WulaFallenEmpireMod(ModContentPack content) : base(content)
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{
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settings = GetSettings<WulaFallenEmpireSettings>();
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// 初始化Harmony
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var harmony = new Harmony("tourswen.wulafallenempire"); // 替换为您的唯一Mod ID
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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WulaLog.Debug("[WulaFallenEmpire] Harmony patches applied.");
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}
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public override void DoSettingsWindowContents(Rect inRect)
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{
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Listing_Standard listingStandard = new Listing_Standard();
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listingStandard.Begin(inRect);
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listingStandard.Label("Wula_AISettings_Title".Translate());
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listingStandard.Label("Wula_AISettings_ApiKey".Translate());
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Rect apiKeyRect = listingStandard.GetRect(30f);
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// 这里我们手动实现一个带切换功能的密码输入框
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float toggleWidth = 60f;
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Rect passwordRect = new Rect(apiKeyRect.x, apiKeyRect.y, apiKeyRect.width - toggleWidth - 5f, apiKeyRect.height);
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Rect toggleRect = new Rect(apiKeyRect.xMax - toggleWidth, apiKeyRect.y, toggleWidth, apiKeyRect.height);
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// 使用静态布尔值或类成员来记住显示状态
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if (WulaFallenEmpireMod._showApiKey)
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{
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settings.apiKey = Widgets.TextField(passwordRect, settings.apiKey);
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}
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else
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{
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settings.apiKey = GUI.PasswordField(passwordRect, settings.apiKey, '•');
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}
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Widgets.CheckboxLabeled(toggleRect, "Show", ref WulaFallenEmpireMod._showApiKey);
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listingStandard.Gap(listingStandard.verticalSpacing);
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listingStandard.Label("Wula_AISettings_BaseUrl".Translate());
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settings.baseUrl = listingStandard.TextEntry(settings.baseUrl);
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listingStandard.Label("Wula_AISettings_Model".Translate());
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settings.model = listingStandard.TextEntry(settings.model);
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listingStandard.GapLine();
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listingStandard.Label("Wula_AISettings_MaxContextTokens".Translate());
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listingStandard.Label("Wula_AISettings_MaxContextTokensDesc".Translate());
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Rect tokensRect = listingStandard.GetRect(Text.LineHeight);
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Widgets.TextFieldNumeric(tokensRect, ref settings.maxContextTokens, ref _maxContextTokensBuffer, 1000, 200000);
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listingStandard.GapLine();
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listingStandard.CheckboxLabeled("Wula_EnableDebugLogs".Translate(), ref settings.enableDebugLogs, "Wula_EnableDebugLogsDesc".Translate());
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// VLM 设置部分
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listingStandard.GapLine();
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listingStandard.Label("<color=cyan>VLM (视觉模型) 设置</color>");
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listingStandard.CheckboxLabeled("启用 VLM 视觉功能", ref settings.enableVlmFeatures, "启用后 AI 可以「看到」游戏屏幕并分析");
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if (settings.enableVlmFeatures)
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{
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listingStandard.Label("VLM API Key:");
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Rect vlmKeyRect = listingStandard.GetRect(30f);
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Rect vlmPasswordRect = new Rect(vlmKeyRect.x, vlmKeyRect.y, vlmKeyRect.width - toggleWidth - 5f, vlmKeyRect.height);
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Rect vlmToggleRect = new Rect(vlmKeyRect.xMax - toggleWidth, vlmKeyRect.y, toggleWidth, vlmKeyRect.height);
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if (_showVlmApiKey)
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{
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settings.vlmApiKey = Widgets.TextField(vlmPasswordRect, settings.vlmApiKey ?? "");
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}
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else
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{
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settings.vlmApiKey = GUI.PasswordField(vlmPasswordRect, settings.vlmApiKey ?? "", '•');
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}
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Widgets.CheckboxLabeled(vlmToggleRect, "Show", ref _showVlmApiKey);
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listingStandard.Gap(listingStandard.verticalSpacing);
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listingStandard.Label("VLM Base URL:");
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settings.vlmBaseUrl = listingStandard.TextEntry(settings.vlmBaseUrl ?? "https://dashscope.aliyuncs.com/compatible-mode/v1");
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listingStandard.Label("VLM Model:");
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settings.vlmModel = listingStandard.TextEntry(settings.vlmModel ?? "qwen-vl-max");
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}
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listingStandard.GapLine();
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listingStandard.Label("Translation tools");
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Rect exportRect = listingStandard.GetRect(30f);
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if (Widgets.ButtonText(exportRect, "Export DefInjected template (CN source)"))
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{
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DefInjectedExportUtility.ExportDefInjectedTemplateFromDefs(Content);
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}
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listingStandard.End();
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base.DoSettingsWindowContents(inRect);
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}
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public override string SettingsCategory()
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{
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return "Wula Fallen Empire";
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}
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}
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[StaticConstructorOnStartup]
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public static class StartupLogger
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{
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static StartupLogger()
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{
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WulaLog.Debug("WulaFallenEmpire Mod DLL, version 1.0.2, has been loaded.");
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}
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}
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}
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