Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/EventUIConfigDef.cs
2025-10-31 09:57:45 +08:00

35 lines
1.2 KiB
C#

using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public class EventUIConfigDef : Def
{
// General Style
public GameFont labelFont = GameFont.Small;
public bool drawBorders = true;
public bool showDefName = true;
public bool showLabel = true;
public string defaultBackgroundImagePath;
public Vector2 defaultWindowSize = new Vector2(750f, 500f);
// Virtual Layout Dimensions
public Vector2 lihuiSize = new Vector2(500f, 800f);
public Vector2 nameSize = new Vector2(260f, 130f);
public Vector2 textSize = new Vector2(650f, 500f);
public float optionsWidth = 610f;
// Virtual Layout Offsets
public float textNameOffset = 20f;
public float optionsTextOffset = 20f;
// New Layout Dimensions
public Vector2 newLayoutNameSize = new Vector2(200f, 50f);
public Vector2 newLayoutLihuiSize = new Vector2(300f, 400f);
public Vector2 newLayoutTextSize = new Vector2(600f, 200f);
public float newLayoutOptionsWidth = 600f;
public float newLayoutPadding = 20f;
public float newLayoutTextNameOffset = 20f;
public float newLayoutOptionsTextOffset = 20f;
}
}