35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class EventUIConfigDef : Def
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{
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// General Style
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public GameFont labelFont = GameFont.Small;
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public bool drawBorders = true;
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public bool showDefName = true;
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public bool showLabel = true;
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public string defaultBackgroundImagePath;
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public Vector2 defaultWindowSize = new Vector2(750f, 500f);
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// Virtual Layout Dimensions
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public Vector2 lihuiSize = new Vector2(500f, 800f);
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public Vector2 nameSize = new Vector2(260f, 130f);
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public Vector2 textSize = new Vector2(650f, 500f);
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public float optionsWidth = 610f;
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// Virtual Layout Offsets
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public float textNameOffset = 20f;
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public float optionsTextOffset = 20f;
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// New Layout Dimensions
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public Vector2 newLayoutNameSize = new Vector2(200f, 50f);
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public Vector2 newLayoutLihuiSize = new Vector2(300f, 400f);
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public Vector2 newLayoutTextSize = new Vector2(600f, 200f);
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public float newLayoutOptionsWidth = 600f;
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public float newLayoutPadding = 20f;
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public float newLayoutTextNameOffset = 20f;
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public float newLayoutOptionsTextOffset = 20f;
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}
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}
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