21 lines
647 B
C#
21 lines
647 B
C#
using System.Collections.Generic;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public class CompProperties_CustomUniqueWeapon : CompProperties_UniqueWeapon
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{
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// A list of traits that will always be added to the weapon.
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public List<WeaponTraitDef> forcedTraits;
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// The range of traits to randomly add. If not defined in XML, a default of 1-3 will be used.
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public IntRange? numTraitsRange;
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public CompProperties_CustomUniqueWeapon()
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{
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// Point to the implementation of our custom logic.
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this.compClass = typeof(CompCustomUniqueWeapon);
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}
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}
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} |