Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/Effect/Effect_OpenAIConversation.cs
2025-12-12 16:20:52 +08:00

32 lines
951 B
C#

using System;
using RimWorld;
using Verse;
using WulaFallenEmpire.EventSystem.AI;
using WulaFallenEmpire.EventSystem.AI.UI;
namespace WulaFallenEmpire
{
public class Effect_OpenAIConversation : EffectBase
{
public string defName;
public override void Execute(Window dialog = null)
{
if (!RimTalkBridge.IsRimTalkActive)
{
Messages.Message("RimTalk mod is not active. AI conversation cannot be started.", MessageTypeDefOf.RejectInput, false);
return;
}
EventDef eventDef = DefDatabase<EventDef>.GetNamed(defName, false);
if (eventDef != null)
{
Find.WindowStack.Add(new Dialog_AIConversation(eventDef));
}
else
{
Log.Error($"[WulaFallenEmpire] Effect_OpenAIConversation could not find EventDef named '{defName}'");
}
}
}
}