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WulaFallenEmpireRW/Source/WulaFallenEmpire/Pawn_Comps/HediffGiverByKind/CompProperties_HediffGiverByKind.cs
2026-02-24 12:02:38 +08:00

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using System;
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
[Serializable]
public class PawnKindHediffEntry
{
public PawnKindDef pawnKind;
public List<HediffDef> hediffs;
public float addChance = 1.0f; // 特定PawnKind的添加概率
public bool allowDuplicates = false; // 是否允许重复添加
public PawnKindHediffEntry()
{
}
public PawnKindHediffEntry(PawnKindDef pawnKind, List<HediffDef> hediffs)
{
this.pawnKind = pawnKind;
this.hediffs = hediffs;
}
}
public class CompProperties_HediffGiverByKind : CompProperties
{
// 默认的hediff列表当没有找到匹配的PawnKind时使用
public List<HediffDef> defaultHediffs;
public float defaultAddChance = 1.0f;
public bool defaultAllowDuplicates = false;
// PawnKind特定的hediff配置
public List<PawnKindHediffEntry> pawnKindHediffs;
// 是否启用调试日志
public bool debugMode = false;
// 获取指定PawnKind的hediff配置
public PawnKindHediffEntry GetHediffEntryForPawnKind(PawnKindDef pawnKind)
{
if (pawnKindHediffs == null || pawnKind == null)
return null;
foreach (var entry in pawnKindHediffs)
{
if (entry.pawnKind == pawnKind)
return entry;
}
return null;
}
// 获取要添加的hediff列表
public List<HediffDef> GetHediffsForPawnKind(PawnKindDef pawnKind, out float addChance, out bool allowDuplicates)
{
var entry = GetHediffEntryForPawnKind(pawnKind);
if (entry != null)
{
addChance = entry.addChance;
allowDuplicates = entry.allowDuplicates;
return entry.hediffs;
}
// 使用默认配置
addChance = defaultAddChance;
allowDuplicates = defaultAllowDuplicates;
return defaultHediffs;
}
public CompProperties_HediffGiverByKind()
{
this.compClass = typeof(CompHediffGiverByKind);
}
}
}