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WulaFallenEmpireRW/1.5/Defs/ThingDefs_Misc/WULA_Apparel.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 贵族服装 -->
<ThingDef Name="WULA_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>225</displayPriority>
</recipeMaker>
<costStuffCount>125</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<statBases>
<Mass>0.25</Mass>
<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.22</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
<apparel>
<tags>
<li>Royal</li>
<li>Wula_Apparel</li>
</tags>
<!-- 在身体后渲染 -->
<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
<!-- 待查? -->
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<!-- 会考虑温度,待查? -->
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<!-- 会考虑毒性环境,待查? -->
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(1,1,1,1)</only>
</li>
</options>
</colorGenerator>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="WULA_ApparelRoyalBase">
<defName>WULA_Official_Uniform</defName>
<label>乌拉帝国双幡礼服</label>
<description>这是乌拉帝国宫廷专门配发给高级官员的制服,以一对形似幡的附件而得名。裁制得体大方,设计经久耐用,并且为合成人的躯体做了特殊改造。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_official_uniform</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>RoyalTier5</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_official_uniform</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<statBases>
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>1.5</Insulation_Heat>
<EquipDelay>5</EquipDelay>
</statBases>
<equippedStatOffsets>
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<ResearchSpeedFactor>0.2</ResearchSpeedFactor>
<EntityStudyRate>0.25</EntityStudyRate>
<SocialImpact>0.1</SocialImpact>
</equippedStatOffsets>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<!-- 平民服装 -->
<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(1,1,1,1)</only>
</li>
</options>
</colorGenerator>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(1,1,1,1)</only>
</li>
</options>
</colorGenerator>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilBase">
<defName>WULA_Sailor_Dress</defName>
<label>乌拉帝国水手连衣裙</label>
<description>这是乌拉帝国的一款连衣裙,上到贵族下到平民都可以穿,在肃穆的帝国中传递出了一丝俏皮和活泼。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Sailor_Dress</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Sailor_Dress</wornGraphicPath>
</apparel>
<costStuffCount>100</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<equippedStatOffsets>
<SocialImpact>0.1</SocialImpact>
<MoveSpeed>0.15</MoveSpeed>
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
</equippedStatOffsets>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilBase">
<defName>WULA_Maid_Uniform</defName>
<label>乌拉帝国女仆装</label>
<description>乌拉帝国平民所穿的女仆装。虽然她们更习惯让异族的奴隶服侍自己,不过还是有一些乌拉星人选择从事服务业。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
</apparel>
<equippedStatOffsets>
<PlantWorkSpeed>0.15</PlantWorkSpeed>
<PlantHarvestYield>0.1</PlantHarvestYield>
<CookSpeed>0.2</CookSpeed>
<ButcheryFleshSpeed>0.2</ButcheryFleshSpeed>
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
</equippedStatOffsets>
<costStuffCount>100</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilHatBase">
<defName>WULA_Maid_Uniform_Headband</defName>
<label>乌拉帝国女仆发饰</label>
<description>乌拉帝国女仆装的配套发饰。</description>
<thingCategories>
<li>Headgear</li>
</thingCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>105</displayPriority>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>0.1</Mass>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<costStuffCount>20</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
</apparel>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilBase">
<defName>WULA_Nurse_Uniform</defName>
<label>乌拉帝国护士装</label>
<description>乌拉帝国平民所穿的护士装。一反常态的深色护士服反倒让病人感到不安——不过比起救人,她们更多的是在执行一些在其他种族看来“非道德”的医学操作。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Nurse_Uniform</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Nurse_Uniform</wornGraphicPath>
</apparel>
<equippedStatOffsets>
<MedicalTendQualityOffset>1</MedicalTendQualityOffset>
</equippedStatOffsets>
<costStuffCount>100</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilHatBase">
<defName>WULA_Nurse_Uniform_Headband</defName>
<label>乌拉帝国护士帽</label>
<description>乌拉帝国护士装的配套发饰。</description>
<thingCategories>
<li>Headgear</li>
</thingCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>105</displayPriority>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Nurse_Uniform_Headband</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>0.1</Mass>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<costStuffCount>20</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Nurse_Uniform_Headband</wornGraphicPath>
</apparel>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<!-- 内衬 -->
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Bodystocking</defName>
<label>乌拉帝国连身黑丝</label>
<description>这就是普通的连身黑丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<tags>
<li>Wula_Apparel</li>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
</equippedStatOffsets>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
</recipeMaker>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Bodystocking_White</defName>
<label>乌拉帝国连身白丝</label>
<description>这就是普通的连身白丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<tags>
<li>Wula_Apparel</li>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking_White</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
</equippedStatOffsets>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
</recipeMaker>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Body_Suit</defName>
<label>乌拉帝国驾驶服</label>
<description>这是乌拉帝国的战斗人员专用的制服,拥有一整套神经接口用以和其他外接护甲连接。它可以增加穿戴者的战斗技能,但是在干活的时候会束手束脚不太方便。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>50</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>1</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Body_Suit</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<AimingDelayFactor>-0.1</AimingDelayFactor>
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
<MeleeDamageFactor>0.2</MeleeDamageFactor>
<MeleeCooldownFactor>-0.1</MeleeCooldownFactor>
<MoveSpeed>0.5</MoveSpeed>
</equippedStatOffsets>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
</ThingDef>
<!-- 普通甲 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Assault_Troop_PowerArmor</defName>
<label>乌拉帝国突击队装甲</label>
<description>乌拉帝国的常规步兵部队穿戴的动力甲,以轻便和高防御力受到喜爱。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>40000</WorkToMake>
<MaxHitPoints>500</MaxHitPoints>
<Mass>8</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
<!-- <EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<StaggerDurationFactor>-0.5</StaggerDurationFactor>
<CarryingCapacity>60</CarryingCapacity>
</equippedStatOffsets>
<costStuffCount>200</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>7200</startingTicksToReset>
<minDrawSize>2.5</minDrawSize>
<maxDrawSize>2.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Assault_Troop_Helmet</defName>
<label>乌拉帝国突击队头盔</label>
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准。</description>
<techLevel>Spacer</techLevel>
<thingCategories>
<li>HeadgearNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Assault_Troop_Helmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>10000</WorkToMake>
<MaxHitPoints>500</MaxHitPoints>
<Mass>1</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
<AimingDelayFactor>-0.15</AimingDelayFactor>
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
</equippedStatOffsets>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
<li>Wula_Apparel</li>
<li>RoyalTier5</li>
<li>Royal</li>
</tags>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_Helmet</wornGraphicPath>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
</apparel>
<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<!-- 重甲 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Knight_PowerArmor</defName>
<label>乌拉帝国骑士装甲</label>
<description>乌拉帝国骑士所穿戴的动力甲虽然看起来很薄但是实际上防御力相当强大能够以能量护盾抵挡射弹还有一只挂载了KRc-7"熔岩"火炮的副肢提供补充火力。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>20</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>35</EquipDelay>
<EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.25</MoveSpeed>
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.25</IncomingDamageFactor>
<StaggerDurationFactor>-2</StaggerDurationFactor>
<CarryingCapacity>60</CarryingCapacity>
</equippedStatOffsets>
<costStuffCount>250</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>8</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_Apparel</li>
<li>RoyalTier5</li>
<li>Royal</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_ApparelReloadable">
<maxCharges>3</maxCharges>
<ammoDef>Steel</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
<soundReload>Standard_Reload</soundReload>
<hotKey>Misc4</hotKey>
<chargeNoun>炮弹</chargeNoun>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
</li>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
<minDrawSize>2.5</minDrawSize>
<maxDrawSize>2.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
</comps>
<verbs>
<li>
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
<label>KRc-7"熔岩"副炮</label>
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
<warmupTime>4.5</warmupTime>
<range>22</range>
<burstShotCount>1</burstShotCount>
<onlyManualCast>true</onlyManualCast>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<violent>false</violent>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>FlareLaunch</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Knight_Helmet</defName>
<label>乌拉帝国骑士头盔</label>
<description>与乌拉帝国骑士的动力甲配套的头盔,能够辅助穿戴者的瞄准。</description>
<techLevel>Spacer</techLevel>
<thingCategories>
<li>HeadgearNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>20000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>3</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<IncomingDamageFactor>-0.1</IncomingDamageFactor>
<AimingDelayFactor>-0.25</AimingDelayFactor>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
</equippedStatOffsets>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
<li>Wula_Apparel</li>
<li>RoyalTier5</li>
<li>Royal</li>
</tags>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
</apparel>
<costStuffCount>50</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>1</ComponentSpacer>
</costList>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<!-- 盾牌 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Shield_Base</defName>
<label>乌拉帝国盾牌</label>
<description>一面供乌拉帝国突击队使用的盾牌,比看上去轻,在各种乌拉帝国产品中属于最廉价的那类。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Shield_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>30000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>10</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.8</ArmorRating_Sharp>
<ArmorRating_Blunt>1.8</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>3</EquipDelay>
<!-- <EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.5</MoveSpeed>
<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
<!-- <CarryingCapacity>60</CarryingCapacity> -->
</equippedStatOffsets>
<costStuffCount>100</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Wula/Apparel/WULA_Shield_Base</wornGraphicPath>
<layers>
<li>Shield</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<!-- <soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove> -->
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ApparelLayerDef>
<defName>Shield</defName>
<label>盾牌</label>
<drawOrder>275</drawOrder>
</ApparelLayerDef>
<!-- 萨克森装备 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Shield</defName>
<label>SMp-38附加护盾</label>
<description>由乌拉帝国的"萨克森"战车所装备的中型护盾立场,可以保护车体免受敌方远程火力打击,但是会拖累战车的移动。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>200</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-1</MoveSpeed>
<!-- <WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.5</IncomingDamageFactor> -->
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
<!-- <CarryingCapacity>60</CarryingCapacity> -->
</equippedStatOffsets>
<costStuffCount>150</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>4</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Armor</defName>
<label>SMp-38外置装甲</label>
<description>由乌拉帝国的"萨克森"战车所装备的额外的零素装甲,给予车体更大的防护力度,并减免受到的伤害。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>5000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<!-- <MoveSpeed>-1</MoveSpeed> -->
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
</equippedStatOffsets>
<costStuffCount>300</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Engine</defName>
<label>SMp-38高推力喷口</label>
<description>由乌拉帝国的"萨克森"战车所装备的额外的移动组件,可以让战车获得更大的速度,并且增加额外的近战手段。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<MoveSpeed>4</MoveSpeed>
<MeleeDamageFactor>5</MeleeDamageFactor>
<MeleeCooldownFactor>-0.85</MeleeCooldownFactor>
</equippedStatOffsets>
<costStuffCount>300</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
</Defs>