Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/BuildingComp/WULA_InitialFaction/CompProperties_InitialFaction.cs
ProjectKoi-Kalo\Kalo 98a0400c78 WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
2025-12-15 13:05:50 +08:00

79 lines
2.4 KiB
C#

using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_FactionSetter : CompProperties
{
// 派系配置
public FactionDef factionDef = null; // 指定的派系定义
public bool usePlayerFactionIfNull = true; // 如果没有指定派系,是否使用玩家派系
public bool overrideExistingFaction = true; // 是否覆盖已有的派系归属
public CompProperties_FactionSetter()
{
compClass = typeof(CompFactionSetter);
}
}
public class CompFactionSetter : ThingComp
{
private bool factionSet = false;
public CompProperties_FactionSetter Props => (CompProperties_FactionSetter)props;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
if (!respawningAfterLoad && !factionSet)
{
SetFaction();
factionSet = true;
}
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref factionSet, "factionSet", false);
}
private void SetFaction()
{
// 如果不需要覆盖已有派系且建筑已有派系,则跳过
if (!Props.overrideExistingFaction && parent.Faction != null)
return;
Faction faction = GetTargetFaction();
if (faction != null && faction != parent.Faction)
{
parent.SetFaction(faction);
WulaLog.Debug($"Set faction for {parent.Label} to {faction.Name}");
}
}
private Faction GetTargetFaction()
{
// 1. 如果指定了派系定义,使用该派系
if (Props.factionDef != null)
{
Faction faction = Find.FactionManager.FirstFactionOfDef(Props.factionDef);
if (faction != null)
return faction;
}
// 2. 默认使用玩家派系
if (Props.usePlayerFactionIfNull)
return Faction.OfPlayer;
return null;
}
public override string CompInspectStringExtra()
{
return base.CompInspectStringExtra();
}
}
}