✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
183 lines
7.5 KiB
C#
183 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RimWorld;
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using Verse;
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using Verse.AI.Group;
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using WulaFallenEmpire;
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namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public class Tool_SendReinforcement : AITool
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{
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public override string Name => "send_reinforcement";
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public override string Description
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{
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get
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("Sends military units to the player's map. If hostile, this triggers a raid. If neutral/allied, this sends reinforcements. ");
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float points = 0;
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Map map = Find.CurrentMap;
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if (map != null)
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{
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points = StorytellerUtility.DefaultThreatPointsNow(map);
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}
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sb.Append($"Current Raid Points Budget: {points:F0}. ");
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sb.Append("Available Units (Name: Cost): ");
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Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDef.Named("Wula_PIA_Legion_Faction"));
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if (faction != null)
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{
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var pawnKinds = DefDatabase<PawnKindDef>.AllDefs
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.Where(pk => faction.def.pawnGroupMakers != null && faction.def.pawnGroupMakers.Any(pgm => pgm.options.Any(o => o.kind == pk)))
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.Distinct()
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.OrderBy(pk => pk.combatPower);
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foreach (var pk in pawnKinds)
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{
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if (pk.combatPower > 0)
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{
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sb.Append($"{pk.defName}: {pk.combatPower:F0}, ");
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}
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}
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}
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else
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{
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sb.Append("Error: Wula_PIA_Legion_Faction not found.");
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}
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sb.Append("Usage: Provide a list of 'PawnKindDefName: Count'. Total cost must not exceed budget significantly.");
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return sb.ToString();
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}
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}
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public override string UsageSchema => "<send_reinforcement><units>string (e.g., 'Wula_PIA_Heavy_Unit_Melee: 2, Wula_PIA_Legion_Escort_Unit: 5')</units></send_reinforcement>";
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public override string Execute(string args)
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{
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try
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{
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Map map = Find.CurrentMap;
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if (map == null) return "Error: No active map.";
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Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDef.Named("Wula_PIA_Legion_Faction"));
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if (faction == null) return "Error: Faction Wula_PIA_Legion_Faction not found.";
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// Parse args
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var parsedArgs = ParseXmlArgs(args);
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string unitString = "";
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if (parsedArgs.TryGetValue("units", out string units))
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{
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unitString = units;
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}
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else
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{
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// Fallback
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if (!args.Trim().StartsWith("<"))
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{
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unitString = args;
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}
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}
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var unitPairs = unitString.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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List<Pawn> pawnsToSpawn = new List<Pawn>();
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float totalCost = 0;
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foreach (var pair in unitPairs)
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{
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var kv = pair.Split(':');
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if (kv.Length != 2) continue;
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string defName = kv[0].Trim();
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if (!int.TryParse(kv[1].Trim(), out int count)) continue;
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PawnKindDef kind = DefDatabase<PawnKindDef>.GetNamed(defName, false);
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if (kind == null) continue;
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for(int i=0; i<count; i++)
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{
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pawnsToSpawn.Add(PawnGenerator.GeneratePawn(new PawnGenerationRequest(kind, faction, PawnGenerationContext.NonPlayer, -1, true)));
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totalCost += kind.combatPower;
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}
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}
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if (pawnsToSpawn.Count == 0) return "Error: No valid units specified.";
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// Apply Goodwill modifier to points
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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int goodwill = eventVarManager.GetVariable<int>("Wula_Goodwill_To_PIA", 0);
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float goodwillFactor = 1.0f;
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bool hostile = faction.HostileTo(Faction.OfPlayer);
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if (hostile)
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{
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if (goodwill < -50) goodwillFactor = 1.5f;
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else if (goodwill < 0) goodwillFactor = 1.2f;
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else if (goodwill > 50) goodwillFactor = 0.8f;
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}
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else
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{
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if (goodwill < -50) goodwillFactor = 0.5f;
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else if (goodwill < 0) goodwillFactor = 0.8f;
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else if (goodwill > 50) goodwillFactor = 1.5f;
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}
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float baseMaxPoints = StorytellerUtility.DefaultThreatPointsNow(map);
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float adjustedMaxPoints = baseMaxPoints * goodwillFactor * 1.5f;
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WulaLog.Debug($"[WulaAI] send_reinforcement: totalCost={totalCost}, adjustedMaxPoints={adjustedMaxPoints}");
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if (totalCost > adjustedMaxPoints)
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{
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return $"Error: Total cost {totalCost} exceeds limit {adjustedMaxPoints:F0}. Reduce unit count.";
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}
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IntVec3 spawnSpot;
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if (hostile)
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{
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IncidentParms parms = new IncidentParms
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{
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target = map,
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points = totalCost,
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faction = faction,
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forced = true,
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raidStrategy = RaidStrategyDefOf.ImmediateAttack
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};
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if (!RCellFinder.TryFindRandomPawnEntryCell(out spawnSpot, map, CellFinder.EdgeRoadChance_Hostile))
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{
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spawnSpot = CellFinder.RandomEdgeCell(map);
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}
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parms.spawnCenter = spawnSpot;
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// Arrive
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PawnsArrivalModeDefOf.EdgeWalkIn.Worker.Arrive(pawnsToSpawn, parms);
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// Make Lord
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parms.raidStrategy.Worker.MakeLords(parms, pawnsToSpawn);
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Find.LetterStack.ReceiveLetter("Raid", "The Legion has sent a raid force.", LetterDefOf.ThreatBig, pawnsToSpawn);
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return $"Success: Raid dispatched with {pawnsToSpawn.Count} units (Cost: {totalCost}).";
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}
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else
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{
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spawnSpot = DropCellFinder.TradeDropSpot(map);
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DropPodUtility.DropThingsNear(spawnSpot, map, pawnsToSpawn.Cast<Thing>());
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LordMaker.MakeNewLord(faction, new LordJob_AssistColony(faction, spawnSpot), map, pawnsToSpawn);
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Find.LetterStack.ReceiveLetter("Reinforcements", "The Legion has sent reinforcements.", LetterDefOf.PositiveEvent, pawnsToSpawn);
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return $"Success: Reinforcements dropped with {pawnsToSpawn.Count} units (Cost: {totalCost}).";
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}
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}
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catch (Exception ex)
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{
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return $"Error: {ex.Message}";
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}
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}
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}
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} |