Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/Effect/Effect_OpenAIConversation.cs
ProjectKoi-Kalo\Kalo 98a0400c78 WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
2025-12-15 13:05:50 +08:00

33 lines
1.0 KiB
C#

using System;
using RimWorld;
using Verse;
using WulaFallenEmpire.EventSystem.AI;
using WulaFallenEmpire.EventSystem.AI.UI;
namespace WulaFallenEmpire
{
public class Effect_OpenAIConversation : EffectBase
{
public string defName;
public override void Execute(Window dialog = null)
{
// Check if API Key is configured in local settings
if (string.IsNullOrEmpty(WulaFallenEmpireMod.settings.apiKey))
{
Messages.Message("AI API Key is not configured in Mod Settings. AI conversation cannot be started.", MessageTypeDefOf.RejectInput, false);
return;
}
EventDef eventDef = DefDatabase<EventDef>.GetNamed(defName, false);
if (eventDef != null)
{
Find.WindowStack.Add(new Dialog_AIConversation(eventDef));
}
else
{
WulaLog.Debug($"[WulaFallenEmpire] Effect_OpenAIConversation could not find EventDef named '{defName}'");
}
}
}
}