Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/GlobalWorkTable/Dialog_LoadResourceSubmitter.cs
Tourswen 9905782298 1
2025-11-04 00:45:25 +08:00

355 lines
13 KiB
C#

using RimWorld;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class Dialog_LoadResourceSubmitter : Window
{
private CompResourceSubmitter submitterComp;
private Vector2 scrollPosition;
private float scrollViewHeight;
private List<TransferableOneWay> transferables;
public override Vector2 InitialSize => new Vector2(800f, 600f);
public Dialog_LoadResourceSubmitter(CompResourceSubmitter submitterComp)
{
this.submitterComp = submitterComp;
forcePause = true;
doCloseX = true;
doCloseButton = true;
absorbInputAroundWindow = true;
transferables = new List<TransferableOneWay>();
RefreshTransferables();
}
public override void DoWindowContents(Rect inRect)
{
Rect titleRect = new Rect(0f, 0f, inRect.width, 35f);
Text.Font = GameFont.Medium;
Widgets.Label(titleRect, "WULA_LoadResourceSubmitter".Translate());
Text.Font = GameFont.Small;
// 简化的物品列表
Rect listRect = new Rect(0f, 40f, inRect.width, inRect.height - 100f);
DoSimpleTransferableList(listRect);
// 按钮区域
Rect buttonRect = new Rect(0f, inRect.height - 55f, inRect.width, 30f);
DoButtons(buttonRect);
// 状态信息
Rect statusRect = new Rect(0f, inRect.height - 25f, inRect.width, 25f);
DoStatusInfo(statusRect);
}
private void DoSimpleTransferableList(Rect rect)
{
Widgets.DrawMenuSection(rect);
Rect outRect = rect.ContractedBy(10f);
Rect viewRect = new Rect(0f, 0f, outRect.width - 16f, scrollViewHeight);
Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect);
float curY = 0f;
// 列标题
Rect headerRect = new Rect(0f, curY, viewRect.width, 25f);
DoColumnHeaders(headerRect);
curY += 30f;
if (transferables.Count == 0)
{
Rect emptyRect = new Rect(0f, curY, viewRect.width, 30f);
Text.Anchor = TextAnchor.MiddleCenter;
Widgets.Label(emptyRect, "WULA_NoItemsAvailable".Translate());
Text.Anchor = TextAnchor.UpperLeft;
curY += 35f;
}
else
{
foreach (var transferable in transferables)
{
if (transferable.things.Count == 0) continue;
Thing sampleThing = transferable.things[0];
Rect rowRect = new Rect(0f, curY, viewRect.width, 30f);
if (DoTransferableRow(rowRect, transferable, sampleThing))
{
TooltipHandler.TipRegion(rowRect, GetThingTooltip(sampleThing, transferable.CountToTransfer));
}
curY += 35f;
}
}
if (Event.current.type == EventType.Layout)
{
scrollViewHeight = curY;
}
Widgets.EndScrollView();
}
private void DoColumnHeaders(Rect rect)
{
float columnWidth = rect.width / 4f;
// 物品名称列
Rect nameRect = new Rect(rect.x, rect.y, columnWidth * 2f, rect.height);
Text.Anchor = TextAnchor.MiddleLeft;
Widgets.Label(nameRect, "WULA_ItemName".Translate());
// 可用数量列
Rect availableRect = new Rect(rect.x + columnWidth * 2f, rect.y, columnWidth, rect.height);
Text.Anchor = TextAnchor.MiddleCenter;
Widgets.Label(availableRect, "WULA_Available".Translate());
// 装载数量列
Rect loadRect = new Rect(rect.x + columnWidth * 3f, rect.y, columnWidth, rect.height);
Widgets.Label(loadRect, "WULA_ToLoad".Translate());
Text.Anchor = TextAnchor.UpperLeft;
// 标题下划线
Widgets.DrawLineHorizontal(rect.x, rect.yMax - 2f, rect.width);
}
private bool DoTransferableRow(Rect rect, TransferableOneWay transferable, Thing sampleThing)
{
Widgets.DrawHighlightIfMouseover(rect);
float columnWidth = rect.width / 4f;
// 图标
Rect iconRect = new Rect(rect.x + 2f, rect.y + 2f, 26f, 26f);
Widgets.ThingIcon(iconRect, sampleThing);
// 名称
Rect nameRect = new Rect(rect.x + 32f, rect.y, columnWidth * 2f - 32f, rect.height);
Text.Anchor = TextAnchor.MiddleLeft;
string label = sampleThing.LabelCap;
if (label.Length > 25)
{
label = label.Substring(0, 25) + "...";
}
Widgets.Label(nameRect, label);
// 可用数量
int availableCount = transferable.things.Sum(t => t.stackCount);
Rect availableRect = new Rect(rect.x + columnWidth * 2f, rect.y, columnWidth, rect.height);
Text.Anchor = TextAnchor.MiddleCenter;
Widgets.Label(availableRect, availableCount.ToString());
// 装载数量调整
Rect adjustRect = new Rect(rect.x + columnWidth * 3f, rect.y, columnWidth, rect.height);
DoCountAdjust(adjustRect, transferable, availableCount);
Text.Anchor = TextAnchor.UpperLeft;
return Mouse.IsOver(rect);
}
private void DoCountAdjust(Rect rect, TransferableOneWay transferable, int availableCount)
{
int currentCount = transferable.CountToTransfer;
Rect labelRect = new Rect(rect.x, rect.y, 40f, rect.height);
Rect minusRect = new Rect(rect.x + 45f, rect.y, 25f, rect.height);
Rect plusRect = new Rect(rect.x + 75f, rect.y, 25f, rect.height);
Rect maxRect = new Rect(rect.x + 105f, rect.y, 35f, rect.height);
Text.Anchor = TextAnchor.MiddleCenter;
// 当前数量
Widgets.Label(labelRect, currentCount.ToString());
// 减少按钮
if (Widgets.ButtonText(minusRect, "-") && currentCount > 0)
{
transferable.AdjustBy(-1);
}
// 增加按钮
if (Widgets.ButtonText(plusRect, "+") && currentCount < availableCount)
{
transferable.AdjustBy(1);
}
// 最大按钮
if (Widgets.ButtonText(maxRect, "WULA_Max".Translate()) && availableCount > 0)
{
Find.WindowStack.Add(new Dialog_Slider(
"WULA_SetLoadCount".Translate(transferable.AnyThing.LabelCap),
0, availableCount,
value => transferable.AdjustTo(value),
currentCount
));
}
Text.Anchor = TextAnchor.UpperLeft;
}
private void DoButtons(Rect rect)
{
float buttonWidth = rect.width / 2f - 5f;
// 加载所有按钮
Rect loadAllRect = new Rect(rect.x, rect.y, buttonWidth, rect.height);
if (Widgets.ButtonText(loadAllRect, "WULA_LoadAll".Translate()))
{
foreach (var transferable in transferables)
{
transferable.AdjustTo(transferable.things.Sum(t => t.stackCount));
}
}
// 清除所有按钮
Rect clearAllRect = new Rect(rect.x + buttonWidth + 10f, rect.y, buttonWidth, rect.height);
if (Widgets.ButtonText(clearAllRect, "WULA_ClearAll".Translate()))
{
foreach (var transferable in transferables)
{
transferable.AdjustTo(0);
}
}
}
private void DoStatusInfo(Rect rect)
{
Widgets.DrawMenuSection(rect);
Rect innerRect = rect.ContractedBy(5f);
Text.Anchor = TextAnchor.MiddleLeft;
// 计算总质量
float totalMass = 0f;
foreach (var transferable in transferables)
{
if (transferable.CountToTransfer > 0)
{
float thingMass = transferable.AnyThing.GetStatValue(StatDefOf.Mass);
totalMass += thingMass * transferable.CountToTransfer;
}
}
// 质量信息
string massText = "WULA_Mass".Translate() + ": " + totalMass.ToString("F1") + " / " + submitterComp.Props.massCapacity.ToString("F1") + " kg";
if (totalMass > submitterComp.Props.massCapacity)
{
massText = massText.Colorize(ColorLibrary.RedReadable);
}
Widgets.Label(innerRect, massText);
Text.Anchor = TextAnchor.UpperLeft;
}
private string GetThingTooltip(Thing thing, int count)
{
float mass = thing.GetStatValue(StatDefOf.Mass);
float value = thing.MarketValue * count;
return $"{thing.LabelCap}\n{"WULA_Mass".Translate()}: {mass:F2} kg\n{"WULA_Value".Translate()}: {value}\n{"WULA_Description".Translate()}: {thing.def.description}";
}
private void RefreshTransferables()
{
transferables.Clear();
// 获取地图上所有可搬运的物品
foreach (Thing thing in submitterComp.parent.Map.listerThings.ThingsInGroup(ThingRequestGroup.HaulableAlways))
{
if ((thing.IsInValidStorage() || thing.Spawned) && !thing.Position.Fogged(thing.Map))
{
AddToTransferables(thing);
}
}
// 按物品类型排序
transferables.SortBy(t => t.AnyThing.def.label);
}
private void AddToTransferables(Thing thing)
{
if (thing.def.category == ThingCategory.Item)
{
TransferableOneWay transferable = TransferableUtility.TransferableMatching(thing, transferables, TransferAsOneMode.PodsOrCaravanPacking);
if (transferable == null)
{
transferable = new TransferableOneWay();
transferables.Add(transferable);
transferable.things.Add(thing);
}
else
{
transferable.things.Add(thing);
}
}
}
public override void PostClose()
{
base.PostClose();
// 应用装载设置到提交器
if (submitterComp != null)
{
submitterComp.leftToLoad?.Clear();
foreach (TransferableOneWay transferable in transferables)
{
if (transferable.CountToTransfer > 0)
{
submitterComp.AddToTheToLoadList(transferable, transferable.CountToTransfer);
}
}
// 开始装载工作
StartLoadingJobs();
}
}
private void StartLoadingJobs()
{
if (submitterComp?.parent?.Map == null) return;
foreach (TransferableOneWay transferable in transferables)
{
if (transferable.CountToTransfer > 0)
{
foreach (Thing thing in transferable.things)
{
if (transferable.CountToTransfer <= 0) break;
// 创建搬运到提交器的工作
Job job = JobMaker.MakeJob(JobDefOf.HaulToContainer, thing, submitterComp.parent);
job.count = Mathf.Min(thing.stackCount, transferable.CountToTransfer);
job.haulMode = HaulMode.ToContainer;
// 寻找殖民者执行工作
Pawn pawn = FindBestPawnForJob(job);
if (pawn != null)
{
pawn.jobs.TryTakeOrderedJob(job);
transferable.AdjustBy(-job.count);
}
}
}
}
Messages.Message("WULA_LoadingJobsCreated".Translate(), MessageTypeDefOf.PositiveEvent);
}
private Pawn FindBestPawnForJob(Job job)
{
return submitterComp.parent.Map.mapPawns.FreeColonistsSpawned
.Where(p => p.workSettings.WorkIsActive(WorkTypeDefOf.Hauling))
.FirstOrDefault(p => p.CanReserveAndReach(job.targetA, PathEndMode.ClosestTouch, Danger.Some));
}
}
}