61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using RimWorld;
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using Verse;
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using Verse.AI;
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namespace WulaFallenEmpire
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{
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// 检查机械族是否需要充电
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public class ThinkNode_ConditionalNeedRecharge : ThinkNode_Conditional
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{
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public float energyThreshold = 0.3f;
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protected override bool Satisfied(Pawn pawn)
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{
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if (pawn == null || pawn.Dead || pawn.Downed)
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return false;
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var energyNeed = pawn.needs?.TryGetNeed<Need_MechEnergy>();
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if (energyNeed == null)
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return false;
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return energyNeed.CurLevelPercentage < energyThreshold;
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}
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}
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// 检查机械族是否紧急需要充电
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public class ThinkNode_ConditionalEmergencyRecharge : ThinkNode_Conditional
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{
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public float emergencyThreshold = 0.1f;
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protected override bool Satisfied(Pawn pawn)
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{
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if (pawn == null || pawn.Dead || pawn.Downed)
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return false;
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var energyNeed = pawn.needs?.TryGetNeed<Need_MechEnergy>();
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if (energyNeed == null)
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return false;
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return energyNeed.CurLevelPercentage < emergencyThreshold;
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}
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}
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// 检查机械族是否充满电
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public class ThinkNode_ConditionalFullyCharged : ThinkNode_Conditional
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{
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public float fullChargeThreshold = 0.9f;
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protected override bool Satisfied(Pawn pawn)
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{
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if (pawn == null || pawn.Dead || pawn.Downed)
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return false;
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var energyNeed = pawn.needs?.TryGetNeed<Need_MechEnergy>();
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if (energyNeed == null)
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return false;
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return energyNeed.CurLevelPercentage >= fullChargeThreshold;
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}
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}
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}
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