422 lines
13 KiB
XML
422 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<QuestEditor_Library.CustomMapDataDef>
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<defName>Wula_CustomMap_SmallInsectCave</defName>
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<label>Small insect hive</label>
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<size>(13, 1, 13)</size>
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<isPart>true</isPart>
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<commonality>0.8</commonality>
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<replaces>
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<li />
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</replaces>
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<customThings>
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<li Class="QuestEditor_Library.CustomThingData_LootBox">
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<def>QE_LootBox_Corpses</def>
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<position>(2,0,2)</position>
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<lootBoxName>Undefined</lootBoxName>
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<tickToOpen>100</tickToOpen>
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<openReport>AE_Loot_Corpses_Plunder</openReport>
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<destroyAfterOpening>true</destroyAfterOpening>
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<loots>
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<li>
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<dataName>寻常-材料</dataName>
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<chance>0.4</chance>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~10</count>
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<category>StoneBlocks</category>
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</li>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~20</count>
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<category>ResourcesRaw</category>
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</li>
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</categorys>
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</li>
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<li>
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<dataName>矿物</dataName>
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<chance>0.3</chance>
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<things>
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<li Class="QuestEditor_Library.CQFThingDefCount">
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<count>5~50</count>
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<thing>Steel</thing>
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</li>
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</things>
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</li>
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</loots>
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</li>
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<li Class="QuestEditor_Library.CustomThingData_LootBox">
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<def>QE_LootBox_Corpses</def>
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<position>(3,0,2)</position>
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<lootBoxName>Undefined</lootBoxName>
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<tickToOpen>100</tickToOpen>
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<openReport>AE_Loot_Corpses_Plunder</openReport>
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<destroyAfterOpening>true</destroyAfterOpening>
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<loots>
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<li>
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<dataName>尸骸中的“幸存者”</dataName>
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<chance>0.01</chance>
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<pawnDatas>
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<li>
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<kind>Colonist</kind>
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<count>1</count>
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<dialogManager>AE_DialogManager_Survivor</dialogManager>
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<spawnType>MapGeneration</spawnType>
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<spawnMessage>AE_LootBox_Message_Survivor</spawnMessage>
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<hediffs>
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<li>
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<partLabel></partLabel>
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<hediff>AE_BodyPart_Exoskeleton</hediff>
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<part>Torso</part>
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<severity>1</severity>
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<partLabelForSeeing>躯干</partLabelForSeeing>
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</li>
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<li>
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<partLabel>left eye</partLabel>
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<hediff>AE_BodyPart_CompoundEye</hediff>
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<part>Eye</part>
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<severity>1</severity>
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<partLabelForSeeing>左眼</partLabelForSeeing>
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</li>
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</hediffs>
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</li>
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</pawnDatas>
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</li>
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<li>
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<dataName>寻常-材料</dataName>
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<chance>0.4</chance>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~10</count>
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<category>StoneBlocks</category>
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</li>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~20</count>
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<category>ResourcesRaw</category>
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</li>
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</categorys>
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</li>
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</loots>
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</li>
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<li Class="QuestEditor_Library.CustomThingData_LootBox">
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<def>QE_LootBox_Corpses</def>
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<position>(2,0,3)</position>
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<lootBoxName>Undefined</lootBoxName>
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<tickToOpen>100</tickToOpen>
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<openReport>AE_Loot_Corpses_Plunder</openReport>
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<destroyAfterOpening>true</destroyAfterOpening>
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<loots>
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<li>
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<dataName>寻常-材料</dataName>
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<chance>0.4</chance>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~10</count>
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<category>StoneBlocks</category>
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</li>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~20</count>
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<category>ResourcesRaw</category>
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</li>
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</categorys>
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</li>
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<li>
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<dataName>矿物</dataName>
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<chance>0.3</chance>
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<things>
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<li Class="QuestEditor_Library.CQFThingDefCount">
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<count>5~50</count>
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<thing>Steel</thing>
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</li>
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</things>
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</li>
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</loots>
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</li>
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<li Class="QuestEditor_Library.CustomThingData_LootBox">
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<def>QE_LootBox_Corpses</def>
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<position>(3,0,3)</position>
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<lootBoxName>Undefined</lootBoxName>
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<tickToOpen>100</tickToOpen>
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<openReport>AE_Loot_Corpses_Plunder</openReport>
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<destroyAfterOpening>true</destroyAfterOpening>
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<loots>
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<li>
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<dataName>寻常-材料</dataName>
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<chance>0.4</chance>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~10</count>
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<category>StoneBlocks</category>
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</li>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~20</count>
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<category>ResourcesRaw</category>
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</li>
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</categorys>
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</li>
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<li>
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<dataName>矿物</dataName>
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<chance>0.3</chance>
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<things>
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<li Class="QuestEditor_Library.CQFThingDefCount">
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<count>5~50</count>
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<thing>Steel</thing>
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</li>
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</things>
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</li>
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</loots>
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</li>
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<li Class="QuestEditor_Library.CustomThingData_LootBox">
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<def>QE_LootBox_Corpses</def>
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<position>(11,0,5)</position>
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<lootBoxName>aw</lootBoxName>
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<tickToOpen>100</tickToOpen>
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<openReport>AE_Loot_Corpses_Plunder</openReport>
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<destroyAfterOpening>true</destroyAfterOpening>
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<loots>
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<li>
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<dataName>稀有</dataName>
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<chance>0.001</chance>
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<message>AE_Loot_Corpses_Rare</message>
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<things>
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<li Class="QuestEditor_Library.CQFThingDefCount">
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<count>1~3</count>
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<thing>Apparel_PackTox</thing>
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</li>
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</things>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~3</count>
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<category>Artifacts</category>
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</li>
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</categorys>
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</li>
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<li>
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<dataName>寻常</dataName>
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<chance>0.2</chance>
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<things>
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<li Class="QuestEditor_Library.CQFThingDefCount">
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<count>1~15</count>
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<thing>ComponentIndustrial</thing>
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</li>
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</things>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~15</count>
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<category>Leathers</category>
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</li>
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</categorys>
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</li>
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<li>
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<dataName>寻常-材料</dataName>
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<chance>0.4</chance>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~10</count>
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<category>StoneBlocks</category>
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</li>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~20</count>
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<category>ResourcesRaw</category>
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</li>
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</categorys>
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</li>
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<li>
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<dataName>矿物</dataName>
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<chance>0.3</chance>
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<things>
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<li Class="QuestEditor_Library.CQFThingDefCount">
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<count>5~50</count>
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<thing>Steel</thing>
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</li>
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</things>
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</li>
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</loots>
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</li>
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<li Class="QuestEditor_Library.CustomThingData_LootBox">
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<def>QE_LootBox_Corpses</def>
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<position>(3,0,7)</position>
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<lootBoxName>Undefined</lootBoxName>
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<tickToOpen>100</tickToOpen>
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<openReport>AE_Loot_Corpses_Plunder</openReport>
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<destroyAfterOpening>true</destroyAfterOpening>
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<loots>
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<li>
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<dataName>寻常-材料</dataName>
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<chance>0.4</chance>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~10</count>
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<category>StoneBlocks</category>
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</li>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~20</count>
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<category>ResourcesRaw</category>
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</li>
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</categorys>
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</li>
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<li>
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<dataName>矿物</dataName>
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<chance>0.3</chance>
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<things>
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<li Class="QuestEditor_Library.CQFThingDefCount">
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<count>5~50</count>
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<thing>Steel</thing>
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</li>
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</things>
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</li>
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</loots>
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</li>
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<li Class="QuestEditor_Library.CustomThingData_LootBox">
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<def>QE_LootBox_Corpses</def>
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<position>(4,0,8)</position>
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<lootBoxName>Undefined</lootBoxName>
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<tickToOpen>100</tickToOpen>
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<openReport>AE_Loot_Corpses_Plunder</openReport>
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<destroyAfterOpening>true</destroyAfterOpening>
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<loots>
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<li>
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<dataName>寻常-材料</dataName>
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<chance>0.4</chance>
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<categorys>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~10</count>
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<category>StoneBlocks</category>
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</li>
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<li Class="QuestEditor_Library.CQFThingCategoryCount">
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<count>1~20</count>
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<category>ResourcesRaw</category>
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</li>
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</categorys>
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</li>
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<li>
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<dataName>矿物</dataName>
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<chance>0.3</chance>
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<things>
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<li Class="QuestEditor_Library.CQFThingDefCount">
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<count>5~50</count>
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<thing>Steel</thing>
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</li>
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</things>
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</li>
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</loots>
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</li>
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</customThings>
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<pawns>
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<li>
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<key>(6, 0, 4)</key>
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<value>
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<li>
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<kind>Megaspider</kind>
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<enableLord>true</enableLord>
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<count>5</count>
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<faction>Insect</faction>
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<routeName></routeName>
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<duty>Defend</duty>
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<spawnType>MapGeneration</spawnType>
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</li>
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</value>
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</li>
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<li>
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<key>(6, 0, 6)</key>
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<value>
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<li>
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<kind>Megaspider</kind>
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<enableLord>true</enableLord>
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<count>5</count>
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<faction>Insect</faction>
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<routeName></routeName>
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<duty>Defend</duty>
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<spawnType>MapGeneration</spawnType>
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</li>
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</value>
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</li>
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</pawns>
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<roofRects>
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<li>
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<key>RoofRockThin</key>
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<value>
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<li>(1,1,8,3)</li>
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<li>(2,0,8,0)</li>
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<li>(1,4,2,9)</li>
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<li>(3,8,12,9)</li>
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<li>(9,4,12,7)</li>
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<li>(3,10,10,11)</li>
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</value>
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</li>
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<li>
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<key>RoofRockThick</key>
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<value>
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<li>(3,4,8,7)</li>
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</value>
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</li>
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</roofRects>
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<terrainsRect>
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<li>
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<key>Sandstone_RoughHewn</key>
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<value>
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<li>(1,1,8,9)</li>
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<li>(2,0,8,0)</li>
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<li>(9,4,12,9)</li>
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<li>(3,10,10,11)</li>
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</value>
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</li>
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</terrainsRect>
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<thingDatas>
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<li>
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<def>Sandstone</def>
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<hitPoint>400</hitPoint>
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<allRect>
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<li>(1,1,3,1)</li>
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<li>(2,0,9,0)</li>
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<li>(1,2,1,9)</li>
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<li>(2,6,2,10)</li>
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<li>(8,2,9,3)</li>
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<li>(3,9,3,11)</li>
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<li>(9,4,12,4)</li>
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<li>(10,3,11,3)</li>
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<li>(4,11,11,11)</li>
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<li>(12,5,12,10)</li>
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<li>(10,9,11,10)</li>
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</allRect>
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</li>
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<li>
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<def>InsectJelly</def>
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<count>20</count>
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<hitPoint>0</hitPoint>
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<allRect>
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<li>(2,4,2,4)</li>
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<li>(5,1,5,1)</li>
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<li>(9,6,9,6)</li>
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</allRect>
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</li>
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<li>
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<def>Hive</def>
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<faction>Insect</faction>
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<hitPoint>130</hitPoint>
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<allRect>
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<li>(3,5,3,5)</li>
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<li>(6,2,6,2)</li>
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<li>(9,7,9,7)</li>
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</allRect>
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</li>
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<li>
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<def>GlowPod</def>
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<hitPoint>50</hitPoint>
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<allRect>
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<li>(3,4,3,4)</li>
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<li>(7,3,7,3)</li>
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<li>(10,8,10,8)</li>
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</allRect>
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</li>
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<li>
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<def>InsectJelly</def>
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<count>20</count>
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<hitPoint>60</hitPoint>
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<allRect>
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<li>(3,4,3,4)</li>
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<li>(10,7,10,7)</li>
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</allRect>
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</li>
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</thingDatas>
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</QuestEditor_Library.CustomMapDataDef>
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</Defs> |