Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Thing_ExcaliburBeam.cs
2025-08-27 21:21:29 +08:00

97 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public class Thing_ExcaliburBeam : Mote
{
public IntVec3 targetCell;
public Pawn caster;
public ThingDef weaponDef;
public float damageAmount;
public float armorPenetration;
public float pathWidth;
public DamageDef damageDef;
// Burst shot support
public int burstShotsTotal = 1;
public int currentBurstShot = 0;
// Path cells for this burst
private List<IntVec3> currentBurstCells;
private int ticksToDetonate = 0;
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref targetCell, "targetCell");
Scribe_References.Look(ref caster, "caster");
Scribe_Defs.Look(ref weaponDef, "weaponDef");
Scribe_Values.Look(ref damageAmount, "damageAmount");
Scribe_Values.Look(ref armorPenetration, "armorPenetration");
Scribe_Values.Look(ref pathWidth, "pathWidth");
Scribe_Defs.Look(ref damageDef, "damageDef");
Scribe_Values.Look(ref burstShotsTotal, "burstShotsTotal", 1);
Scribe_Values.Look(ref currentBurstShot, "currentBurstShot", 0);
}
public void StartStrike(List<IntVec3> allCells, int burstIndex, int totalBursts)
{
currentBurstCells = allCells;
currentBurstShot = burstIndex;
burstShotsTotal = totalBursts;
ticksToDetonate = 1; // Start detonation immediately
}
protected override void TimeInterval(float deltaTime)
{
base.TimeInterval(deltaTime);
if (ticksToDetonate > 0)
{
ticksToDetonate--;
if (ticksToDetonate == 0)
{
Detonate();
}
}
}
private void Detonate()
{
if (currentBurstCells == null || !currentBurstCells.Any())
{
Destroy();
return;
}
// For this burst, we'll detonate all cells
foreach (IntVec3 cell in currentBurstCells)
{
if (cell.InBounds(Map))
{
// Apply explosion effect, but ignore the caster
List<Thing> ignoredThings = new List<Thing> { caster };
DamageDef explosionDamageType = damageDef ?? DamageDefOf.Bomb;
GenExplosion.DoExplosion(center: cell, map: Map, radius: 0.9f, damType: explosionDamageType, instigator: caster,
damAmount: (int)damageAmount, armorPenetration: armorPenetration,
explosionSound: null, weapon: weaponDef, projectile: null,
intendedTarget: null, postExplosionSpawnThingDef: null,
postExplosionSpawnChance: 0f, postExplosionSpawnThingCount: 1,
postExplosionGasType: null, applyDamageToExplosionCellsNeighbors: false,
preExplosionSpawnThingDef: null, preExplosionSpawnChance: 0f,
preExplosionSpawnThingCount: 1, chanceToStartFire: 0f,
damageFalloff: false, direction: null, ignoredThings: ignoredThings,
affectedAngle: null, doVisualEffects: true, propagationSpeed: 0f,
screenShakeFactor: 0f, doSoundEffects: true, postExplosionSpawnThingDefWater: null,
flammabilityChanceCurve: null, overrideCells: null, postExplosionSpawnSingleThingDef: null, preExplosionSpawnSingleThingDef: null);
}
}
Destroy();
}
}
}