372 lines
15 KiB
XML
372 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 仅在开局时刷出 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Fake_Mothership_Beacon_Building</defName>
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<label>帝国母舰信标</label>
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<description>111</description>
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<thingClass>Building</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<size>(1,1)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<graphicData>
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<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(1,1)</drawSize>
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<color>(195,195,195,255)</color>
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</graphicData>
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<statBases>
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<MaxHitPoints>600</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>36000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<rotatable>true</rotatable>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>North</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
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<aircraftDef>WULA_MotherShip_Entity</aircraftDef>
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<aircraftCount>1</aircraftCount>
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<skyfallerLeaving></skyfallerLeaving>
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<autoLaunchEnabled>true</autoLaunchEnabled>
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<autoLaunchDelayTicks>1</autoLaunchDelayTicks>
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<autoLaunchOnConstruction>true</autoLaunchOnConstruction>
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<autoLaunchOnPowerOn>false</autoLaunchOnPowerOn>
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</li>
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</comps>
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</ThingDef>
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<ThingDef>
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<defName>WULA_MotherShip_Entity</defName>
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<label>帝国母舰</label>
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<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
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<thingClass>Thing</thingClass>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Watch_Tower</defName>
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<label>乌拉帝国监视塔</label>
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<description></description>
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<thingClass>WulaFallenEmpire.Building_MapObserver</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<size>(3,3)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<graphicData>
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<texPath>Wula/Building/WULA_Fake_Fighter_Drone_Building</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(3,3)</drawSize>
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<color>(195,195,195,255)</color>
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</graphicData>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>36000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<!-- <designationCategory>WULA_Buildings</designationCategory> -->
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<rotatable>true</rotatable>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<comps>
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</comps>
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</ThingDef>
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<!-- 战机 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Fake_Fighter_Drone_Building</defName>
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<label>乌拉帝国蜂群无人机</label>
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<description>一台小型无人机,装备了激光炮和汽油弹,可以为殖民地提供廉价但有效的空中支援。和那些大家伙不同,蜂群无人机不需要机库,并且可以通过舰队的电磁网补充能量,实现永久滞空作战。</description>
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<thingClass>Building</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<size>(3,3)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<graphicData>
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<texPath>Wula/Building/WULA_Fake_Fighter_Drone_Building</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(3,3)</drawSize>
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<color>(195,195,195,255)</color>
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</graphicData>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>36000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<designationCategory>WULA_Buildings</designationCategory>
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<researchPrerequisites Inherit="False">
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<li>WULA_Light_Fighter_Drone_Technology</li>
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</researchPrerequisites>
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<rotatable>true</rotatable>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
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<aircraftDef>WULA_Fighter_Drone_Entity</aircraftDef>
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<aircraftCount>1</aircraftCount>
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<skyfallerLeaving>WULA_Fighter_Drone_Leaving</skyfallerLeaving>
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<autoLaunchEnabled>false</autoLaunchEnabled>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>WULA_Fighter_Drone_Leaving</defName>
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<label>乌拉帝国蜂群无人机 (起飞中)</label>
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<thingClass>FlyShipLeaving</thingClass>
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<skyfaller>
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<reversed>true</reversed>
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<anticipationSound>Shuttle_Leaving</anticipationSound>
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<anticipationSoundTicks>-10</anticipationSoundTicks>
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<ticksToImpactRange>-40~-15</ticksToImpactRange>
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<moteSpawnTime>0.05</moteSpawnTime>
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<shadow>Things/Skyfaller/SkyfallerShadowRectangle</shadow>
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<shadowSize>(2,2)</shadowSize>
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<motesPerCell>1</motesPerCell>
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<angleCurve>
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<points>
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<li>(0,90)</li>
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<li>(1,110)</li>
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</points>
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</angleCurve>
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<rotationCurve>
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<points>
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<li>(0,90)</li>
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<li>(1,91)</li>
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</points>
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</rotationCurve>
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<zPositionCurve>
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<points>
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<li>(0,0)</li>
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<li>(0.08,2)</li>
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</points>
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</zPositionCurve>
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<speedCurve>
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<points>
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<li>(0,0.2)</li>
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<li>(0.4,0.7)</li>
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</points>
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</speedCurve>
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</skyfaller>
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<graphicData>
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<texPath>Wula/Building/WULA_Fake_Fighter_Drone_Building</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(2.65,2.65)</drawSize>
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</graphicData>
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<altitudeLayer>MetaOverlays</altitudeLayer>
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</ThingDef>
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<ThingDef>
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<defName>WULA_Fighter_Drone_Entity</defName>
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<label>乌拉帝国蜂群无人机</label>
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<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
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<thingClass>Thing</thingClass>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Fake_Striker_Beacon_Building</defName>
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<label>乌拉帝国攻击机信标</label>
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<description>用于向乌拉帝国舰队提交资源的信标,可以换取一台乌拉帝国攻击机的支援。若想调动大型战机入场,需要轨道上有携带<color=#BD952F><i>机库</i></color>的战舰。\n\n乌拉帝国的攻击机是强大的对地支援火力,挂载了大量导弹、EMP炸弹和强大的机炮,对敌方目标实施精准收割。</description>
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<thingClass>Building</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<size>(2,2)</size>
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<uiIconPath>Wula/Building/WULA_Fake_Striker_Beacon_Building</uiIconPath>
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<rotatable>false</rotatable>
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<graphicData>
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<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(2,2)</drawSize>
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<color>(195,195,195,255)</color>
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</graphicData>
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<statBases>
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<MaxHitPoints>600</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>36000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<designationCategory>WULA_Buildings</designationCategory>
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<researchPrerequisites Inherit="False">
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<li>WULA_Striker_Technology</li>
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</researchPrerequisites>
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>North</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(120,240,252,0)</glowColor>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
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<aircraftDef>WULA_Striker_Entity</aircraftDef>
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<aircraftCount>1</aircraftCount>
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<skyfallerLeaving></skyfallerLeaving>
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<autoLaunchEnabled>false</autoLaunchEnabled>
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</li>
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</comps>
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</ThingDef>
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<ThingDef>
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<defName>WULA_Striker_Entity</defName>
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<label>乌拉帝国攻击机</label>
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<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
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<thingClass>Thing</thingClass>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Fake_Bomber_Beacon_Building</defName>
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<label>乌拉帝国轰炸机信标</label>
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<description>用于向乌拉帝国舰队提交资源的信标,可以换取一台乌拉帝国轰炸机的支援。若想调动大型战机入场,需要轨道上有携带<color=#BD952F><i>机库</i></color>的战舰。\n\n乌拉帝国的轰炸机是可以进入大气层的最大的飞行载具,除了投掷功能性的烟雾弹外,也能投下大量炸弹或是发射一枚暗物质导弹夷平帝国之敌。</description>
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<thingClass>Building</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<designationCategory>WULA_Buildings</designationCategory>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<size>(2,2)</size>
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<rotatable>false</rotatable>
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<uiIconPath>Wula/Building/WULA_Fake_Bomber_Beacon_Building</uiIconPath>
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<graphicData>
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<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(2,2)</drawSize>
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<color>(195,195,195,255)</color>
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</graphicData>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<statBases>
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<MaxHitPoints>600</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>36000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<designationCategory>WULA_Buildings</designationCategory>
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<researchPrerequisites Inherit="False">
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<li>WULA_Bomber_Technology</li>
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</researchPrerequisites>
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>North</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(120,240,252,0)</glowColor>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
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<aircraftDef>WULA_Bomber_Entity</aircraftDef>
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<aircraftCount>1</aircraftCount>
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<skyfallerLeaving></skyfallerLeaving>
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<autoLaunchEnabled>false</autoLaunchEnabled>
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</li>
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</comps>
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</ThingDef>
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<ThingDef>
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<defName>WULA_Bomber_Entity</defName>
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<label>乌拉帝国轰炸机</label>
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<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
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<thingClass>Thing</thingClass>
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</ThingDef>
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</Defs> |