667 lines
23 KiB
C#
667 lines
23 KiB
C#
using System; // Required for Activator
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public abstract class EffectBase
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{
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public float weight = 1.0f;
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public abstract void Execute(Window dialog = null);
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}
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public class Effect_OpenCustomUI : EffectBase
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{
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public string defName;
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public int delayTicks = 0;
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public override void Execute(Window dialog = null)
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{
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if (delayTicks > 0)
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{
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var actionManager = Find.World.GetComponent<DelayedActionManager>();
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if (actionManager != null)
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{
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actionManager.AddAction(defName, delayTicks);
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}
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else
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{
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Log.Error("[WulaFallenEmpire] DelayedActionManager not found. Cannot schedule delayed UI opening.");
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}
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}
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else
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{
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OpenUI();
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}
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}
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private void OpenUI()
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{
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EventDef nextDef = DefDatabase<EventDef>.GetNamed(defName);
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if (nextDef != null)
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{
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if (nextDef.hiddenWindow)
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{
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if (!nextDef.dismissEffects.NullOrEmpty())
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{
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foreach (var conditionalEffect in nextDef.dismissEffects)
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{
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string reason;
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if (AreConditionsMet(conditionalEffect.conditions, out reason))
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{
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conditionalEffect.Execute(null);
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}
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}
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}
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}
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else
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{
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Find.WindowStack.Add((Window)Activator.CreateInstance(nextDef.windowType, nextDef));
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}
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}
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else
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{
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Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find EventDef named '{defName}'");
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}
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}
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private bool AreConditionsMet(List<ConditionBase> conditions, out string reason)
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{
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reason = "";
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if (conditions.NullOrEmpty())
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{
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return true;
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}
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foreach (var condition in conditions)
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{
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if (!condition.IsMet(out string singleReason))
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{
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reason = singleReason;
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return false;
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}
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}
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return true;
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}
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}
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public class Effect_CloseDialog : EffectBase
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{
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public override void Execute(Window dialog = null)
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{
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dialog?.Close();
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}
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}
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public class Effect_ShowMessage : EffectBase
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{
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public string message;
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public MessageTypeDef messageTypeDef;
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public override void Execute(Window dialog = null)
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{
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if (messageTypeDef == null)
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{
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messageTypeDef = MessageTypeDefOf.PositiveEvent;
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}
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Messages.Message(message, messageTypeDef);
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}
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}
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public class Effect_FireIncident : EffectBase
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{
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public IncidentDef incident;
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public override void Execute(Window dialog = null)
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{
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if (incident == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
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return;
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}
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IncidentParms parms = new IncidentParms
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{
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target = Find.CurrentMap,
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forced = true
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};
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if (!incident.Worker.TryExecute(parms))
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{
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Log.Error($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
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}
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}
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}
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public class Effect_ChangeFactionRelation : EffectBase
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{
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public FactionDef faction;
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public int goodwillChange;
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public override void Execute(Window dialog = null)
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{
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if (faction == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
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return;
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}
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Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
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if (targetFaction == null)
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{
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Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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return;
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}
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Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
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}
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}
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public class Effect_SetVariable : EffectBase
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{
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public string name;
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public string value;
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public string type; // Int, Float, String, Bool
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public bool forceSet = false;
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public override void Execute(Window dialog = null)
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{
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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if (!forceSet && eventVarManager.HasVariable(name))
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{
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return;
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}
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object realValue = value;
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if (!string.IsNullOrEmpty(type))
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{
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if (type.Equals("int", System.StringComparison.OrdinalIgnoreCase) && int.TryParse(value, out int intVal))
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{
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realValue = intVal;
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}
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else if (type.Equals("float", System.StringComparison.OrdinalIgnoreCase) && float.TryParse(value, out float floatVal))
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{
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realValue = floatVal;
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}
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else if (type.Equals("bool", System.StringComparison.OrdinalIgnoreCase) && bool.TryParse(value, out bool boolVal))
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{
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realValue = boolVal;
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}
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}
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eventVarManager.SetVariable(name, realValue);
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}
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}
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public class Effect_ChangeFactionRelation_FromVariable : EffectBase
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{
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public FactionDef faction;
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public string goodwillVariableName;
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public override void Execute(Window dialog = null)
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{
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if (faction == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
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return;
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}
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Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
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if (targetFaction == null)
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{
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Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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return;
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}
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int goodwillChange = Find.World.GetComponent<EventVariableManager>().GetVariable<int>(goodwillVariableName);
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Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
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}
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}
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public class Effect_SpawnPawnAndStore : EffectBase
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{
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public PawnKindDef kindDef;
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public int count = 1;
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public string storeAs;
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public override void Execute(Window dialog = null)
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
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return;
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}
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if (storeAs.NullOrEmpty())
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
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return;
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}
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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List<Pawn> spawnedPawns = new List<Pawn>();
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for (int i = 0; i < count; i++)
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{
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Pawn newPawn = PawnGenerator.GeneratePawn(kindDef, Faction.OfPlayer);
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IntVec3 loc = CellFinder.RandomSpawnCellForPawnNear(Find.CurrentMap.mapPawns.FreeColonists.First().Position, Find.CurrentMap, 10);
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GenSpawn.Spawn(newPawn, loc, Find.CurrentMap);
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spawnedPawns.Add(newPawn);
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}
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if (count == 1)
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{
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eventVarManager.SetVariable(storeAs, spawnedPawns.First());
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}
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else
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{
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eventVarManager.SetVariable(storeAs, spawnedPawns);
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}
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}
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}
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public class Effect_GiveThing : EffectBase
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{
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public ThingDef thingDef;
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public int count = 1;
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public override void Execute(Window dialog = null)
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{
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if (thingDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
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return;
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}
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Map currentMap = Find.CurrentMap;
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if (currentMap == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
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return;
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}
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Thing thing = ThingMaker.MakeThing(thingDef);
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thing.stackCount = count;
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IntVec3 dropCenter = DropCellFinder.TradeDropSpot(currentMap);
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DropPodUtility.DropThingsNear(dropCenter, currentMap, new List<Thing> { thing }, 110, false, false, false, false);
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Messages.Message("LetterLabelCargoPodCrash".Translate(), new TargetInfo(dropCenter, currentMap), MessageTypeDefOf.PositiveEvent);
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}
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}
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public class Effect_SpawnPawn : EffectBase
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{
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public PawnKindDef kindDef;
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public int count = 1;
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public bool joinPlayerFaction = true;
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public string letterLabel;
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public string letterText;
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public LetterDef letterDef;
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public override void Execute(Window dialog = null)
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
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return;
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}
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Map map = Find.CurrentMap;
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if (map == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
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return;
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}
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for (int i = 0; i < count; i++)
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{
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Faction faction = joinPlayerFaction ? Faction.OfPlayer : null;
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PawnGenerationRequest request = new PawnGenerationRequest(
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kindDef, faction, PawnGenerationContext.NonPlayer, -1, true, false, false, false,
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true, 20f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f,
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null, null, null, null, null, null, null, null, null, null, null, null, false
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);
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Pawn pawn = PawnGenerator.GeneratePawn(request);
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if (!CellFinder.TryFindRandomEdgeCellWith((IntVec3 c) => map.reachability.CanReachColony(c) && !c.Fogged(map), map, CellFinder.EdgeRoadChance_Neutral, out IntVec3 cell))
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{
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cell = DropCellFinder.RandomDropSpot(map);
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}
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GenSpawn.Spawn(pawn, cell, map, WipeMode.Vanish);
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if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
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{
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TaggedString finalLabel = letterLabel.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
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TaggedString finalText = letterText.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
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PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref finalText, ref finalLabel, pawn);
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Find.LetterStack.ReceiveLetter(finalLabel, finalText, letterDef ?? LetterDefOf.PositiveEvent, pawn);
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}
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}
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}
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}
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public enum VariableOperation
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{
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Add,
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Subtract,
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Multiply,
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Divide
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}
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public class Effect_ModifyVariable : EffectBase
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{
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public string name;
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public string value;
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public string valueVariableName;
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public VariableOperation operation;
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public override void Execute(Window dialog = null)
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{
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if (string.IsNullOrEmpty(name))
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{
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Log.Error("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
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return;
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}
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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// Determine the value to modify by
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string valueStr = value;
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if (!string.IsNullOrEmpty(valueVariableName))
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{
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valueStr = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
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if (valueStr == null)
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{
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Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable: valueVariableName '{valueVariableName}' not found.");
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return;
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}
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}
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// Get the target variable, or initialize it
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object variable = eventVarManager.GetVariable<object>(name);
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if (variable == null)
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{
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Log.Message($"[EventSystem] Effect_ModifyVariable: Variable '{name}' not found, initializing to 0.");
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variable = 0;
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}
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object originalValue = variable;
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object newValue = null;
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// Perform operation based on type
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try
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{
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if (variable is int || (variable is float && !valueStr.Contains("."))) // Allow int ops
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{
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int currentVal = System.Convert.ToInt32(variable);
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int modVal = int.Parse(valueStr);
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newValue = (int)Modify((float)currentVal, (float)modVal, operation);
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}
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else // Default to float operation
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{
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float currentVal = System.Convert.ToSingle(variable);
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float modVal = float.Parse(valueStr);
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newValue = Modify(currentVal, modVal, operation);
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}
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Log.Message($"[EventSystem] Modifying variable '{name}'. Operation: {operation}. Value: {valueStr}. From: {originalValue} To: {newValue}");
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eventVarManager.SetVariable(name, newValue);
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}
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catch (System.Exception e)
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{
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Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable: Could not parse or operate on value '{valueStr}' for variable '{name}'. Error: {e.Message}");
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}
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}
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private float Modify(float current, float modifier, VariableOperation op)
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{
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switch (op)
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{
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case VariableOperation.Add: return current + modifier;
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case VariableOperation.Subtract: return current - modifier;
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case VariableOperation.Multiply: return current * modifier;
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case VariableOperation.Divide:
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if (modifier != 0) return current / modifier;
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Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable tried to divide by zero.");
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return current;
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default: return current;
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}
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}
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}
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public class Effect_ClearVariable : EffectBase
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{
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public string name;
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public override void Execute(Window dialog = null)
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{
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if (string.IsNullOrEmpty(name))
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{
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Log.Error("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
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return;
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}
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Find.World.GetComponent<EventVariableManager>().ClearVariable(name);
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}
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}
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public class Effect_AddQuest : EffectBase
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{
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public QuestScriptDef quest;
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public override void Execute(Window dialog = null)
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{
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if (quest == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_AddQuest has a null quest Def.");
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return;
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}
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// 使用标准的任务生成方法,而不是创建raw quest
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Quest newQuest = QuestUtility.GenerateQuestAndMakeAvailable(quest, 0);
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if (newQuest != null)
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{
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Log.Message($"[WulaFallenEmpire] Successfully added quest: {quest.defName}");
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// 如果不是自动接受的任务,发送可用信件
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if (!newQuest.root.autoAccept)
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{
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QuestUtility.SendLetterQuestAvailable(newQuest);
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}
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}
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else
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{
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Log.Error($"[WulaFallenEmpire] Failed to generate quest: {quest.defName}");
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}
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}
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}
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public class Effect_FinishResearch : EffectBase
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{
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public ResearchProjectDef research;
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public override void Execute(Window dialog = null)
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{
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if (research == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_FinishResearch has a null research Def.");
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return;
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}
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Find.ResearchManager.FinishProject(research);
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}
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}
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public class Effect_TriggerRaid : EffectBase
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{
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public float points;
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public FactionDef faction;
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public RaidStrategyDef raidStrategy;
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public PawnsArrivalModeDef raidArrivalMode;
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public PawnGroupKindDef groupKind;
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public List<PawnGroupMaker> pawnGroupMakers;
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public string letterLabel;
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public string letterText;
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public override void Execute(Window dialog = null)
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{
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Map map = Find.CurrentMap;
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if (map == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_TriggerRaid cannot execute without a current map.");
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return;
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}
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Faction factionInst = Find.FactionManager.FirstFactionOfDef(this.faction);
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if (factionInst == null)
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{
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Log.Error($"[WulaFallenEmpire] Effect_TriggerRaid could not find an active faction for FactionDef '{this.faction?.defName}'.");
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return;
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}
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IncidentParms parms = new IncidentParms
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{
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target = map,
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points = this.points,
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faction = factionInst,
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raidStrategy = this.raidStrategy,
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raidArrivalMode = this.raidArrivalMode,
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pawnGroupMakerSeed = Rand.Int,
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forced = true
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};
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if (!RCellFinder.TryFindRandomPawnEntryCell(out parms.spawnCenter, map, CellFinder.EdgeRoadChance_Hostile))
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{
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Log.Error("[WulaFallenEmpire] Effect_TriggerRaid could not find a valid spawn center.");
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return;
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}
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PawnGroupMakerParms groupMakerParms = new PawnGroupMakerParms
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{
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groupKind = this.groupKind ?? PawnGroupKindDefOf.Combat,
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tile = map.Tile,
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points = this.points,
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faction = factionInst,
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raidStrategy = this.raidStrategy,
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seed = parms.pawnGroupMakerSeed
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};
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List<Pawn> pawns;
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if (!pawnGroupMakers.NullOrEmpty())
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{
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var groupMaker = pawnGroupMakers.RandomElementByWeight(x => x.commonality);
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pawns = groupMaker.GeneratePawns(groupMakerParms).ToList();
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}
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else
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{
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pawns = PawnGroupMakerUtility.GeneratePawns(groupMakerParms).ToList();
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}
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if (pawns.Any())
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{
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raidArrivalMode.Worker.Arrive(pawns, parms);
|
||
// Assign Lord and LordJob to make the pawns actually perform the raid.
|
||
raidStrategy.Worker.MakeLords(parms, pawns);
|
||
|
||
if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
|
||
{
|
||
Find.LetterStack.ReceiveLetter(letterLabel, letterText, LetterDefOf.ThreatBig, pawns[0]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
public class Effect_CheckFactionGoodwill : EffectBase
|
||
{
|
||
public FactionDef factionDef;
|
||
public string variableName;
|
||
|
||
public override void Execute(Window dialog = null)
|
||
{
|
||
if (factionDef == null || string.IsNullOrEmpty(variableName))
|
||
{
|
||
Log.Error("[WulaFallenEmpire] Effect_CheckFactionGoodwill is not configured correctly.");
|
||
return;
|
||
}
|
||
|
||
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
|
||
Faction faction = Find.FactionManager.FirstFactionOfDef(factionDef);
|
||
|
||
if (faction != null)
|
||
{
|
||
int goodwill = faction.GoodwillWith(Faction.OfPlayer);
|
||
Log.Message($"[EventSystem] Storing goodwill for faction '{faction.Name}' ({goodwill}) into variable '{variableName}'.");
|
||
eventVarManager.SetVariable(variableName, goodwill);
|
||
}
|
||
else
|
||
{
|
||
Log.Warning($"[EventSystem] Effect_CheckFactionGoodwill: Faction '{factionDef.defName}' not found. Storing 0 in variable '{variableName}'.");
|
||
eventVarManager.SetVariable(variableName, 0);
|
||
}
|
||
}
|
||
}
|
||
|
||
public class Effect_StoreRealPlayTime : EffectBase
|
||
{
|
||
public string variableName;
|
||
|
||
public override void Execute(Window dialog = null)
|
||
{
|
||
if (string.IsNullOrEmpty(variableName))
|
||
{
|
||
Log.Error("[WulaFallenEmpire] Effect_StoreRealPlayTime is not configured correctly (missing variableName).");
|
||
return;
|
||
}
|
||
|
||
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
|
||
float realPlayTime = Find.GameInfo.RealPlayTimeInteracting;
|
||
Log.Message($"[EventSystem] Storing real play time ({realPlayTime}s) into variable '{variableName}'.");
|
||
eventVarManager.SetVariable(variableName, realPlayTime);
|
||
}
|
||
}
|
||
|
||
public class Effect_StoreDaysPassed : EffectBase
|
||
{
|
||
public string variableName;
|
||
|
||
public override void Execute(Window dialog = null)
|
||
{
|
||
if (string.IsNullOrEmpty(variableName))
|
||
{
|
||
Log.Error("[WulaFallenEmpire] Effect_StoreDaysPassed is not configured correctly (missing variableName).");
|
||
return;
|
||
}
|
||
|
||
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
|
||
int daysPassed = GenDate.DaysPassed;
|
||
Log.Message($"[EventSystem] Storing days passed ({daysPassed}) into variable '{variableName}'.");
|
||
eventVarManager.SetVariable(variableName, daysPassed);
|
||
}
|
||
}
|
||
|
||
public class Effect_StoreColonyWealth : EffectBase
|
||
{
|
||
public string variableName;
|
||
|
||
public override void Execute(Window dialog = null)
|
||
{
|
||
if (string.IsNullOrEmpty(variableName))
|
||
{
|
||
Log.Error("[WulaFallenEmpire] Effect_StoreColonyWealth is not configured correctly (missing variableName).");
|
||
return;
|
||
}
|
||
|
||
Map currentMap = Find.CurrentMap;
|
||
if (currentMap == null)
|
||
{
|
||
Log.Error("[WulaFallenEmpire] Effect_StoreColonyWealth cannot execute without a current map.");
|
||
return;
|
||
}
|
||
|
||
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
|
||
float wealth = currentMap.wealthWatcher.WealthTotal;
|
||
Log.Message($"[EventSystem] Storing colony wealth ({wealth}) into variable '{variableName}'.");
|
||
eventVarManager.SetVariable(variableName, wealth);
|
||
}
|
||
}
|
||
}
|