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WulaFallenEmpireRW/1.6/Defs/PawnKinds/PawnKinds_Wula_FE_Spiritualist.xml
Tourswen 63f7a5d526 2025-8-5
2025-08-05 23:08:01 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_Psi_Titan_PawnKind</defName>
<label>PAt-52"灵能泰坦"</label>
<race>Wula_Psi_Titan</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<!-- <isGoodBreacher>true</isGoodBreacher> -->
<ecoSystemWeight>0.15</ecoSystemWeight>
<flyingAnimationFramePathPrefix>Wula/Things/Wula_Psi_Titan/Bodies/Naked_Thin_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>1</flyingAnimationTicksPerFrame>
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
<flyingAnimationDrawSizeIsMultiplier>false</flyingAnimationDrawSizeIsMultiplier>
<flyingAnimationInheritColors>true</flyingAnimationInheritColors>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_Psi_Titan/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>TransparentPostLight</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>4</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>WULA_RW_Photon_Missile_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>0.4</controlGroupPortraitZoom>
<abilities>
<li>Wula_Psi_Control</li>
<li>Wula_Psi_Explosive_Shock</li>
<li>Wula_Psi_LightningBombardment</li>
</abilities>
</PawnKindDef>
<AbilityDef>
<defName>Wula_Psi_Explosive_Shock</defName>
<label>乌拉帝国术式:灵能尖啸</label>
<description>以灵能能量发出非人尖啸,使得周围的人员感觉到撕心裂肺的痛苦。这不会造成永久的伤害,但是很可能放倒那些无法承受此番痛苦的生灵。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Flash_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>True</showPsycastEffects>
<cooldownTicksRange>24000</cooldownTicksRange> <!-- 15 seconds -->
<charges>3</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<targetRequired>False</targetRequired>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<statBases>
<Ability_EffectRadius>12</Ability_EffectRadius>
</statBases>
<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
<range>12</range>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<soundCast>Pawn_Revenant_Death</soundCast>
<ai_IsWeapon>true</ai_IsWeapon>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<!-- <targetable>false</targetable> -->
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediffPsychic">
<compClass>CompAbilityEffect_GiveHediffPsychic</compClass>
<durationSecondsOverride>2000~4000</durationSecondsOverride> <!-- 2 to 4 days -->
<replaceExisting>true</replaceExisting>
<hediffDef>Wula_Psi_Explosive_Shock_Hediff</hediffDef>
<onlyBrain>true</onlyBrain>
<ignoreSelf>true</ignoreSelf>
<severity>0</severity>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
<li Class="CompProperties_AbilityEffecterOnTarget">
<effecterDef>AgonyPulseExplosion</effecterDef>
</li>
</comps>
</AbilityDef>
<HediffDef>
<hediffClass>HediffWithComps</hediffClass>
<defName>Wula_Psi_Explosive_Shock_Hediff</defName>
<label>灵能尖啸</label>
<description>震耳欲聋、撕心裂肺的灵能尖啸所带来的极度痛苦,不会造成永久的伤害,但是需要时间缓解</description>
<initialSeverity>0.001</initialSeverity>
<maxSeverity>1</maxSeverity>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>true</showRemainingTime>
</li>
<li Class="HediffCompProperties_SeverityPerSecond">
<severityPerSecondRange>0.01</severityPerSecondRange> <!-- 10 to 15 seconds -->
</li>
</comps>
<stages>
<li>
<minSeverity>0</minSeverity>
<painOffset>2</painOffset>
<label>撕裂</label>
</li>
<li>
<minSeverity>0.5</minSeverity>
<painOffset>0.5</painOffset>
<label>恢复</label>
</li>
</stages>
</HediffDef>
<AbilityDef>
<defName>Wula_Psi_Control</defName>
<label>乌拉帝国术式:恩赐荣光</label>
<description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。它会对自己和其他机械体造成瞬间的失控,无法真正地影响机械体。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>True</showPsycastEffects>
<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
<charges>2</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<targetRequired>False</targetRequired>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<aiCanUse>false</aiCanUse>
<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
<statBases>
<Ability_EffectRadius>15</Ability_EffectRadius>
<Ability_Duration>900</Ability_Duration>
</statBases>
<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
<range>15</range>
<drawAimPie>true</drawAimPie>
<warmupTime>0.5</warmupTime>
<soundCast>AgonyPulse_Cast</soundCast>
<ai_IsWeapon>true</ai_IsWeapon>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveMentalState">
<compClass>CompAbilityEffect_GiveMentalState</compClass>
<stateDef>BerserkWarcall</stateDef>
<stateDefForMechs>Wula_Fake_MechanoidBerserk</stateDefForMechs>
<psychic>True</psychic>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<goodwillImpact>-75</goodwillImpact>
<casterEffect>AnimalWarcall_Cast</casterEffect>
<targetEffect>AnimalWarcall_CastOnTarget</targetEffect>
<excludeNPCFactions>false</excludeNPCFactions>
<applyToSelf>false</applyToSelf>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
<li Class="CompProperties_AbilityEffecterOnTarget">
<effecterDef>AgonyPulseExplosion</effecterDef>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>Wula_Psi_LightningBombardment</defName>
<label>乌拉帝国术式:化三风暴</label>
<description>以庞大的灵能能量形成一场非自然风暴,持续轰击目标区域,风暴的轰击会产生范围性灵能爆燃,对建筑物有额外的伤害。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
<cooldownTicksRange>900</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<charges>3</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>释放化三风暴</label>
<drawAimPie>true</drawAimPie>
<warmupTime>0.25</warmupTime>
<range>35.9</range>
<minRange>4</minRange>
<targetParams>
<canTargetPawns>True</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="WulaFallenEmpire.CompProperties_AbilityDRM_LightningBombardment">
<impactAreaRadius>9</impactAreaRadius>
<explosionRadiusRange>3~4</explosionRadiusRange>
<bombIntervalTicks>25</bombIntervalTicks>
<explosionCount>20</explosionCount>
<damageDef>Wula_Psi_Bomb</damageDef>
<damageAmount>30</damageAmount>
<armorPenetration>3</armorPenetration>
</li>
</comps>
</AbilityDef>
<!-- 乌拉大教堂 -->
<PawnKindDef Name="Wula_FE_Spiritualist_Pawn_Base" Abstract="True">
<race>WulaSpeciesReal</race>
<defaultFactionDef>Wula_FE_Spiritualist_Faction</defaultFactionDef>
<chemicalAddictionChance>0</chemicalAddictionChance>
<invNutrition>1</invNutrition>
<techHediffsTags>
<li>Advanced</li>
</techHediffsTags>
<techHediffsMoney>1250~1800</techHediffsMoney>
<gearHealthRange>1~1</gearHealthRange>
<itemQuality>Good</itemQuality>
<backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
<maxGenerationAge>50</maxGenerationAge>
<combatEnhancingDrugsChance>0</combatEnhancingDrugsChance>
<combatEnhancingDrugsCount>0</combatEnhancingDrugsCount>
<biocodeWeaponChance>1</biocodeWeaponChance>
<gearHealthRange>1~2.3</gearHealthRange>
<initialWillRange>5~10</initialWillRange>
<apparelTags>
<li>Wula_Inner</li>
</apparelTags>
<apparelMoney>9999~9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponMoney>9999~9999</weaponMoney>
<techHediffsChance>1</techHediffsChance>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>MedicineUltratech</thingDef>
<countRange>3</countRange>
</li>
<li>
<thingDef>WULA_Soul_Wedge</thingDef>
<countRange>100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
<defName>Wula_FE_Spiritualist_Pawn_1</defName>
<label>帝国修女</label>
<combatPower>350</combatPower>
<apparelTags>
<li>Wula_FE_Spiritualist_T1</li>
</apparelTags>
<weaponTags>
<li>Wula_Melee_Weapon_FE_Spiritualist</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
</PawnKindDef>
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
<defName>Wula_FE_Spiritualist_Pawn_2</defName>
<label>帝国护教军</label>
<combatPower>600</combatPower>
<apparelTags>
<li>Wula_FE_Spiritualist_T2</li>
</apparelTags>
<weaponTags>
<li>Wula_Ranged_Weapon_T4</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
</PawnKindDef>
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
<defName>Wula_FE_Spiritualist_Pawn_3</defName>
<label>帝国术士</label>
<combatPower>600</combatPower>
<apparelTags>
<li>Wula_FE_Spiritualist_T2</li>
</apparelTags>
<weaponTags>
<li>WULA_SP_Cotton_Counter_For_Enermy</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
</PawnKindDef>
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
<defName>Wula_FE_Spiritualist_Pawn_4</defName>
<label>帝国神官</label>
<combatPower>1000</combatPower>
<apparelTags>
<li>Wula_FE_Spiritualist_T3</li>
</apparelTags>
<weaponTags>
<li>WULA_SP_Spear_Impale_For_Enermy</li>
<li>WULA_SP_Cotton_Counter_For_Enermy</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
</PawnKindDef>
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
<defName>Wula_FE_Spiritualist_Leader</defName>
<label>星域主教</label>
<combatPower>1000</combatPower>
<apparelTags>
<li>Wula_FE_Spiritualist_T3</li>
</apparelTags>
<weaponTags>
<li>WULA_SP_Spear_Impale_For_Enermy</li>
</weaponTags>
<initialResistanceRange>99~99</initialResistanceRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
</PawnKindDef>
</Defs>