215 lines
7.4 KiB
XML
215 lines
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MeleeWeapon_Mace</defName>
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<label>战壕狼牙棒</label>
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<description>这种细长的狼牙棒很适合在狭窄空间挥舞,也是乌拉帝国王权的象征——尽管在你手里这只是一根带刺的棍子。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MeleeWeapon_Mace</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<!-- <drawSize>3</drawSize> -->
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<weaponTags>
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<li>NeolithicMeleeBasic</li>
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</weaponTags>
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<weaponClasses>
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<li>Neolithic</li>
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</weaponClasses>
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<costStuffCount>40</costStuffCount>
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<statBases>
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<WorkToMake>1200</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<Steel>10</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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<li>Woody</li>
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<li>Stony</li>
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</stuffCategories>
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<recipeMaker>
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<recipeUsers>
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<li>ElectricSmithy</li>
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<li>FueledSmithy</li>
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</recipeUsers>
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<displayPriority>300</displayPriority>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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<li>
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<label>尖头</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>18</power>
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<cooldownTime>1.25</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<!-- 乌拉帝国镇爆枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RangedWeapon_Fractal_AR</defName>
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<label>分形步枪</label>
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<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RangedWeapon_Fractal_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.55</drawSize>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<!-- <researchPrerequisite>GasOperation</researchPrerequisite> -->
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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<displayPriority>440</displayPriority>
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</recipeMaker>
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<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.9</AccuracyShort>
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<AccuracyMedium>0.75</AccuracyMedium>
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<AccuracyLong>0.5</AccuracyLong>
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<RangedWeapon_Cooldown>1.65</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Plasteel>75</Plasteel>
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<ComponentSpacer>4</ComponentSpacer>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.5</warmupTime>
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<range>30</range>
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<minRange>0</minRange>
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<beamFullWidthRange>1</beamFullWidthRange>
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<burstShotCount>6</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<beamWidth>3</beamWidth>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<beamDamageDef>Stun</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0.1</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>1</beamChanceToAttachFire>
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<beamFireSizeRange>1</beamFireSizeRange>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamStartOffset>0.5</beamStartOffset>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li><!--原版 (0, 0)-->
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<li>(0.2, 0.1)</li><!--原版 (0.65, 0.4)-->
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<li>(0.4, 0.2)</li><!--原版 (1, 0.75)-->
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</points>
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</beamLineFleckChanceCurve>
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</li>
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</verbs>
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<weaponTags>
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<li>MechanoidGunMedium</li>
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<li>SpacerGun</li>
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</weaponTags>
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<tools>
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<li>
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<label>grip</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<!-- 乌拉帝国霰弹枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RangedWeapon_StarDrift_SG</defName>
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<label>星流霰弹枪</label>
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<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<texPath>Wula/Weapon/WULA_RangedWeapon_StarDrift_SG</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>0.9</AccuracyShort>
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<AccuracyMedium>0.5</AccuracyMedium>
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<AccuracyLong>0.25</AccuracyLong>
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<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>MechanoidGunShortRange</li>
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<li>SpacerGun</li>
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</weaponTags>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
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<warmupTime>0.2</warmupTime>
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<range>15</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>7</muzzleFlashScale>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
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<label>梭镖</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>15</damageAmountBase>
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<stoppingPower>2.5</stoppingPower>
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<armorPenetrationBase>0.65</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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</Defs> |