Files
WulaFallenEmpireRW/1.6/1.6/Languages/English/Keyed/AirStrike_Keys.xml
2025-12-15 12:02:05 +08:00

90 lines
5.0 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- Automatic Launch Related -->
<LaunchAircraft>Acquire Aircraft</LaunchAircraft>
<LaunchAircraftDesc>Acquire corresponding aircraft</LaunchAircraftDesc>
<ToggleAutoLaunch>Enable Auto-Launch</ToggleAutoLaunch>
<ToggleAutoLaunchDesc>Enable automatic aircraft launch function</ToggleAutoLaunchDesc>
<CancelAutoLaunch>Cancel Auto-Launch</CancelAutoLaunch>
<CancelAutoLaunchDesc>Cancel scheduled automatic launch</CancelAutoLaunchDesc>
<!-- Status Messages -->
<AircraftStatusLaunched>Status: Launched</AircraftStatusLaunched>
<AutoLaunchScheduled>Auto-launch: in {0} seconds</AutoLaunchScheduled>
<AutoLaunchReady>Auto-launch: Ready</AutoLaunchReady>
<!-- Event Messages -->
<AircraftAutoLaunchScheduled>Aircraft auto-launch scheduled: {0} will launch in {1} seconds</AircraftAutoLaunchScheduled>
<AircraftAutoLaunchThreatDetected>Threat {0} detected, scheduling aircraft auto-launch</AircraftAutoLaunchThreatDetected>
<AircraftAutoLaunchManhunterDetected>Manhunter animals {0} detected, scheduling aircraft auto-launch</AircraftAutoLaunchManhunterDetected>
<AutoLaunchCancelled>Auto-launch cancelled</AutoLaunchCancelled>
<!-- Original translations remain unchanged -->
<AircraftLaunched>{0} {1} acquired</AircraftLaunched>
<HangarDamaged>Hangar damaged</HangarDamaged>
<!-- Mouse Overlay Text -->
<AvailableAircraft>{0}: {1}</AvailableAircraft>
<CooldownAircraft>On cooldown: {0}</CooldownAircraft>
<CostPerUse>Cost: {0}</CostPerUse>
<!-- Tooltip Text -->
<AircraftStatusTooltip>Aircraft status:</AircraftStatusTooltip>
<TotalAircraft>Total: {0}</TotalAircraft>
<ReadyAircraft>Ready to deploy: {0}</ReadyAircraft>
<CooldownAircraft>On cooldown: {0}</CooldownAircraft>
<AircraftCost>Cost per use: {0}</AircraftCost>
<!-- Existing keys... -->
<!-- New Aircraft Cooldown Time Keys -->
<AircraftCooldownTime>Cooldown: {0} hours</AircraftCooldownTime>
<AircraftAbilityDescription>\nThis ability requires {0} to deploy\nEach use occupies {1} {0}\nCooldown: {2} hours</AircraftAbilityDescription>
<!-- Miscellaneous -->
<UnknownFaction>Unknown Faction</UnknownFaction>
<!-- Aircraft Hangar Gizmo Text -->
<LaunchAircraft>Aircraft Takeoff</LaunchAircraft>
<LaunchAircraftDesc>Command aircraft to take off. Launched aircraft will never land; to use them, you need the command of Mechanical Wula.</LaunchAircraftDesc>
<HangarDamaged>Aircraft Damaged</HangarDamaged>
<!-- Aircraft Hangar Messages -->
<AircraftLaunched>Aircraft launched: {0} {1}</AircraftLaunched>
<AircraftManagerNotFound>Aircraft manager not found!</AircraftManagerNotFound>
<!-- Takeoff Effect Messages -->
<TakeoffEffectMapNull>Cannot create takeoff effect: parent map is null</TakeoffEffectMapNull>
<TakeoffSkyfallerCreated>Created takeoff skyfaller at {0}, carrying 1 unit of Chemfuel</TakeoffSkyfallerCreated>
<TakeoffEffectError>Error creating takeoff effect: {0}</TakeoffEffectError>
<!-- Aircraft Manager Error Messages -->
<AddAircraftNullFaction>Attempted to add aircraft to null faction</AddAircraftNullFaction>
<!-- Aircraft Status Messages -->
<AircraftCooldownEnded>{0} is ready for another strike</AircraftCooldownEnded>
<NoAircraftStatus>No aircraft available</NoAircraftStatus>
<AircraftStatusLine>{0}: {1}/{2} (Cooldown: {3})</AircraftStatusLine>
<WULA_DestroyFlyOver>Airspace cleared, fleet on the flight path is returning to high orbit</WULA_DestroyFlyOver>
<!-- Aircraft Strike Ability -->
<WULA_AircraftManagerNotFound>Aircraft manager not found</WULA_AircraftManagerNotFound>
<WULA_AircraftStrikeInitiated>{0} airstrike initiated</WULA_AircraftStrikeInitiated>
<WULA_AircraftStrikeSuccess>Used {0} {1} for airstrike</WULA_AircraftStrikeSuccess>
<WULA_NoAvailableAircraft>No available {0}</WULA_NoAvailableAircraft>
<WULA_AircraftStrikeFailed>Cannot use {0} for faction {1}</WULA_AircraftStrikeFailed>
<WULA_UnknownFaction>Unknown faction</WULA_UnknownFaction>
<WULA_AircraftSystemNotReady>Aircraft system not ready</WULA_AircraftSystemNotReady>
<WULA_NoAvailableAircraftType>No available {0}</WULA_NoAvailableAircraftType>
<WULA_AircraftInsufficient>Insufficient {0} ({1}/{2})</WULA_AircraftInsufficient>
<WULA_AircraftOnCooldown>{0} is on cooldown</WULA_AircraftOnCooldown>
<WULA_AvailableAircraft>Available aircraft: {0}</WULA_AvailableAircraft>
<WULA_CooldownAircraft>On cooldown: {0}</WULA_CooldownAircraft>
<WULA_CostPerUse>Cost per use: {0}</WULA_CostPerUse>
<WULA_NoAircraftForStrike>No aircraft available for airstrike</WULA_NoAircraftForStrike>
<WULA_AircraftStatus>Aircraft status:</WULA_AircraftStatus>
<WULA_TotalAircraft>• Total: {0}</WULA_TotalAircraft>
<WULA_ReadyAircraft>• Available: {0}</WULA_ReadyAircraft>
<WULA_CooldownAircraftCount>• On cooldown: {0}</WULA_CooldownAircraftCount>
<WULA_AircraftRequirement>Requires {0} x{1}</WULA_AircraftRequirement>
<WULA_CooldownTime>Cooldown time: {0} hours</WULA_CooldownTime>
</LanguageData>