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WulaFallenEmpireRW/1.6/Defs/Scenarios/Scenarios_WULA.xml
2025-07-31 15:06:36 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ScenarioDef ParentName="ScenarioBase">
<defName>WULA_Start_Scenario</defName>
<label>意外重启</label>
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
<scenario>
<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
</playerFaction>
<parts>
<!-- 种族 -->
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
<def>ConfigPage_ConfigureStartingPawns</def>
<pawnCount>3</pawnCount>
<pawnChoiceCount>8</pawnChoiceCount>
</li>
<!-- 到达方式-->
<li Class="ScenPart_PlayerPawnsArriveMethod">
<def>PlayerPawnsArriveMethod</def>
<method>Standing</method>
<visible>false</visible>
</li>
<!-- 强制地图 -->
<!-- <li Class="ScenPart_ForcedMap">
<def>ForcedMap</def>
<mapGenerator>OrbitalRelay</mapGenerator>
<layerDef>Orbit</layerDef>
</li> -->
<!-- 禁用任务 -->
<!-- <li Class="ScenPart_DisableQuest">
<def>DisableQuest</def>
<questDef>GravEngine</questDef>
</li> -->
<!-- 初始物品 -->
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_Charge_Cube</thingDef>
<count>80</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>MedicineIndustrial</thingDef>
<count>10</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>ComponentIndustrial</thingDef>
<count>50</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>300</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_MW_Mace</thingDef>
<stuff>Uranium</stuff>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_RW_Base_AR</thingDef>
<count>1</count>
</li>
<!-- 附近的物品 -->
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Steel</thingDef>
<count>700</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>WoodLog</thingDef>
<count>300</count>
</li>
<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>GravlitePanel</thingDef>
<count>400</count>
</li> -->
<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Wula_DarkEnergy_Engine</thingDef>
<count>1</count>
</li> -->
<!-- 图上的物品 -->
<li Class="ScenPart_ScatterThingsAnywhere">
<def>ScatterThingsAnywhere</def>
<thingDef>Steel</thingDef>
<count>720</count>
</li>
<!-- 初始机械体 -->
<li Class="ScenPart_StartingMech">
<def>StartingMech</def>
<mechKind>Mech_WULA_Cat</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<li Class="ScenPart_StartingMech">
<def>StartingMech</def>
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<!-- 初始科技 -->
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>WULA_Base_Technology</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BiofuelRefining</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicGravtech</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicMechtech</project>
</li>
<!-- Game start dialog -->
<li Class="ScenPart_GameStartDialog">
<def>GameStartDialog</def>
<text>《堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少不必过于担忧暴毙放开想象力游玩吧</text>
<closeSound>GameStartSting</closeSound>
</li>
<!-- Force trigger our event quest 1 hour after game start -->
<li Class="ScenPart_CreateIncident">
<def>CreateIncident</def>
<incident>Wula_Incident_ExampleEvent</incident>
<intervalDays>0.04</intervalDays> <!-- ~1 game hour -->
</li>
</parts>
</scenario>
</ScenarioDef>
<ScenarioDef ParentName="ScenarioBase">
<defName>WULA_Start_Scenario_On_Space</defName>
<label>意外重启-太空</label>
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
<scenario>
<summary>以三位机械乌拉为初始殖民者开始游戏,将生成在一个太空平台上。</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
</playerFaction>
<parts>
<!-- 种族 -->
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
<def>ConfigPage_ConfigureStartingPawns</def>
<pawnCount>3</pawnCount>
<pawnChoiceCount>8</pawnChoiceCount>
</li>
<!-- 到达方式-->
<li Class="ScenPart_PlayerPawnsArriveMethod">
<def>PlayerPawnsArriveMethod</def>
<method>Standing</method>
<visible>false</visible>
</li>
<!-- 强制地图 -->
<li Class="ScenPart_ForcedMap">
<def>ForcedMap</def>
<mapGenerator>OrbitalRelay</mapGenerator>
<layerDef>Orbit</layerDef>
</li>
<!-- 禁用任务 -->
<li Class="ScenPart_DisableQuest">
<def>DisableQuest</def>
<questDef>GravEngine</questDef>
</li>
<!-- 初始物品 -->
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_Charge_Cube</thingDef>
<count>80</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>MedicineIndustrial</thingDef>
<count>10</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>ComponentIndustrial</thingDef>
<count>50</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_MW_Mace</thingDef>
<stuff>Uranium</stuff>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_RW_Base_AR</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>GravEngine</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Wula_DarkEnergy_FuelTank</thingDef>
<count>1</count>
</li>
<!-- 附近的物品 -->
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Steel</thingDef>
<count>700</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>1000</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>WoodLog</thingDef>
<count>300</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>GravlitePanel</thingDef>
<count>400</count>
</li>
<!-- 图上的物品 -->
<li Class="ScenPart_ScatterThingsAnywhere">
<def>ScatterThingsAnywhere</def>
<thingDef>Steel</thingDef>
<count>2000</count>
</li>
<!-- 初始机械体 -->
<li Class="ScenPart_StartingMech">
<def>StartingMech</def>
<mechKind>Mech_WULA_Cat</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<li Class="ScenPart_StartingMech">
<def>StartingMech</def>
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<!-- 初始科技 -->
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>WULA_Base_Technology</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BiofuelRefining</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicGravtech</project>
</li>
<!-- Game start dialog -->
<li Class="ScenPart_GameStartDialog">
<def>GameStartDialog</def>
<text>《堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少不必过于担忧暴毙放开想象力游玩吧</text>
<closeSound>GameStartSting</closeSound>
</li>
<!-- Force trigger our event quest 1 hour after game start -->
<li Class="ScenPart_CreateIncident">
<def>CreateIncident</def>
<incident>Wula_Incident_ExampleEvent</incident>
<intervalDays>0.04</intervalDays> <!-- ~1 game hour -->
</li>
</parts>
</scenario>
</ScenarioDef>
</Defs>