Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/AI/Tools/Tool_ChangeExpression.cs
ProjectKoi-Kalo\Kalo b906a468b6 已把工具调用从 XML 改成 OpenAI 兼容 JSON,并统一解析/执行流程。改动概览如下:
新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs
工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs
工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs
轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs
UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
2025-12-31 01:45:38 +08:00

40 lines
1.2 KiB
C#

using System;
using Verse;
using WulaFallenEmpire.EventSystem.AI;
namespace WulaFallenEmpire.EventSystem.AI.Tools
{
public class Tool_ChangeExpression : AITool
{
public override string Name => "change_expression";
public override string Description => "Changes your visual expression/portrait to match your current mood or reaction.";
public override string UsageSchema => "{\"expression_id\": 2}";
public override string Execute(string args)
{
try
{
var parsedArgs = ParseJsonArgs(args);
int id = 0;
if (TryGetInt(parsedArgs, "expression_id", out id))
{
var core = AIIntelligenceCore.Instance;
if (core != null)
{
core.SetPortrait(id);
return $"Expression changed to {id}.";
}
return "Error: AI Core not found.";
}
return "Error: Missing 'expression_id' parameter.";
}
catch (Exception ex)
{
return $"Error executing tool: {ex.Message}";
}
}
}
}