新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs 工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs 工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs 轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using RimWorld;
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public class Tool_SetOverwatchMode : AITool
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{
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public override string Name => "set_overwatch_mode";
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public override string Description => "Enables or disables the AI Overwatch Combat Protocol. When enabled (enabled=true), the AI will autonomously scan for hostile targets every few seconds and launch appropriate orbital bombardments for a set duration. When disabled (enabled=false), it immediately stops any active overwatch and clears the flight path. Use enabled=false to stop overwatch early if the player requests it.";
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public override string UsageSchema => "{\"enabled\":true,\"durationSeconds\":60}";
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public override string Execute(string args)
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{
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var parsed = ParseJsonArgs(args);
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bool enabled = true;
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if (TryGetBool(parsed, "enabled", out bool e)) enabled = e;
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int duration = 60;
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if (TryGetInt(parsed, "durationSeconds", out int d)) duration = d;
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Map map = Find.CurrentMap;
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if (map == null) return "Error: No active map.";
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var overwatch = map.GetComponent<MapComponent_AIOverwatch>();
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if (overwatch == null)
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{
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overwatch = new MapComponent_AIOverwatch(map);
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map.components.Add(overwatch);
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}
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if (enabled)
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{
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overwatch.EnableOverwatch(duration);
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return $"Success: AI Overwatch Protocol ENABLED for {duration} seconds. Hostiles will be engaged automatically.";
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}
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else
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{
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overwatch.DisableOverwatch();
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return "Success: AI Overwatch Protocol DISABLED.";
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}
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}
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}
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}
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