544 lines
38 KiB
XML
544 lines
38 KiB
XML
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>WulaFallenEmpire</RootNamespace>
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<AssemblyName>WulaFallenEmpire</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\1.6\1.6\Assemblies\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AllowedReferenceRelatedFileExtensions>.allowedextension</AllowedReferenceRelatedFileExtensions>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\1.6\1.6\Assemblies\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\..\..\..\..\workshop\content\294100\2009463077\1.5\Assemblies\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="AlienRace">
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<HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.6\Assemblies\AlienRace.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<!-- 第一部分:基础类和组件 -->
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<Compile Include="BuildingComp\WULA_BuildToPawn\CompBuildToPawn.cs" />
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<Compile Include="BuildingComp\WULA_BuildToPawn\CompProperties_BuildToPawn.cs" />
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<Compile Include="BuildingComp\WULA_Gather\CompGather.cs" />
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<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_Pawn_RotationTracker_UpdateRotation.cs" />
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<Compile Include="HediffComp\WULA_DamageResponse\HediffComp_DamageResponse.cs" />
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<Compile Include="HediffComp\WULA_DisappearWithEffect\HediffCompProperties_DisappearWithEffect.cs" />
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<Compile Include="HediffComp\WULA_GiveHediffsInRangeToRace\HediffCompProperties_GiveHediffsInRangeToRace.cs" />
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<Compile Include="HediffComp\WULA_GiveHediffsInRangeToRace\HediffComp_GiveHediffsInRangeToRace.cs" />
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<Compile Include="HediffComp\WULA_NanoRepair\HediffCompProperties_NanoRepair.cs" />
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<Compile Include="HediffComp\WULA_RegenerateBackstory\HediffComp_RegenerateBackstory.cs" />
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<Compile Include="HediffComp\WULA_SwitchableHediff\HediffCompProperties_SwitchableHediff.cs" />
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<Compile Include="HediffComp\WULA_SyncedWithMech\HediffCompProperties_SyncedWithMech.cs" />
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<Compile Include="HediffComp\WULA_TimedExplosion\HediffComp_TimedExplosion.cs" />
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<Compile Include="ITab\ITab_MechSkills.cs" />
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<Compile Include="MentalState\MentalState_MechNoPilot.cs" />
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<Compile Include="Pawn_Comps\AutonomousCat\CompAutonomousCat.cs" />
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<Compile Include="Pawn_Comps\AutonomousCat\JobDriver_TransformPawn.cs" />
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<Compile Include="Pawn_Comps\MechCrewHolder\CompProperties_MechCrewHolder.cs" />
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<Compile Include="Pawn_Comps\PawnRenderExtra\Comp_PawnRenderExtra.cs" />
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<Compile Include="Pawn_Comps\HighSpeedCollision\CompHighSpeedCollision.cs" />
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<Compile Include="Verb\Verb_TurretOffestShoot.cs" />
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<Compile Include="Work\BoardMech\FloatMenuOptionProvider_BoardMech.cs" />
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<Compile Include="Work\BoardMech\JobDriver_BoardMech.cs" />
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<Compile Include="Work\EnterMech\FloatMenuOptionProvider_EnterMech.cs" />
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<Compile Include="Work\EnterMech\JobDriver_EnterMech.cs" />
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<Compile Include="Work\EnterMech\WorkGiver_EnterMech.cs" />
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<Compile Include="Work\ForceEjectPilot\FloatMenuOptionProvider_ForceEjectPilot.cs" />
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<Compile Include="Work\ForceEjectPilot\JobDriver_ForceEjectPilot.cs" />
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<Compile Include="Work\InspectBuilding\JobDriver_InspectBuilding.cs" />
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<Compile Include="Work\InspectBuilding\JobGiver_InspectBuilding.cs" />
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<Compile Include="Work\JobDriver_CarryToMech.cs" />
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<Compile Include="Work\JobGiver_NoPilot.cs" />
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<Compile Include="Work\RefuelMech\JobDriver_RefuelMech.cs" />
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<Compile Include="Work\RefuelMech\WorkGiver_RefuelMech.cs" />
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<Compile Include="Work\RepairMech\JobDriver_RepairMech.cs" />
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<Compile Include="Work\RepairMech\WorkGiver_RepairMech.cs" />
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<Compile Include="Work\ThinkNode_ConditionalMechHasPilot.cs" />
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<Compile Include="WulaFallenEmpireMod.cs" />
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<Compile Include="WulaFallenEmpireSettings.cs" />
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<Compile Include="WulaLog.cs" />
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<Compile Include="WulaDefOf.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<!-- Ability 相关 -->
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<Compile Include="Ability\WULA_AbilityAreaDestruction\CompAbilityEffect_AreaDestruction.cs" />
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<Compile Include="Ability\WULA_AbilityAreaDestruction\CompProperties_AbilityAreaDestruction.cs" />
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<Compile Include="Ability\WULA_AbilityBombardment\CompAbilityEffect_Bombardment.cs" />
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<Compile Include="Ability\WULA_AbilityBombardment\CompProperties_AbilityBombardment.cs" />
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<Compile Include="Ability\WULA_AbilityCallSkyfaller\CompAbilityEffect_CallSkyfaller.cs" />
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<Compile Include="Ability\WULA_AbilityCallSkyfaller\CompProperties_AbilityCallSkyfaller.cs" />
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<Compile Include="Ability\WULA_AbilityCallSkyfaller\MapComponent_SkyfallerDelayed.cs" />
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<Compile Include="Ability\WULA_AbilityCircularBombardment\CompAbilityEffect_CircularBombardment.cs" />
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<Compile Include="Ability\WULA_AbilityCircularBombardment\CompProperties_AbilityCircularBombardment.cs" />
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<Compile Include="Ability\WULA_AbilityDeleteTarget\CompAbilityEffect_DeleteTarget.cs" />
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<Compile Include="Ability\WULA_AbilityDeleteTarget\CompProperties_AbilityDeleteTarget.cs" />
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<Compile Include="Ability\WULA_AbilityEnergyLance\AbilityWeaponDefExtension.cs" />
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<Compile Include="Ability\WULA_AbilityEnergyLance\CompAbilityEffect_EnergyLance.cs" />
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<Compile Include="Ability\WULA_AbilityEnergyLance\CompProperties_AbilityEnergyLance.cs" />
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<Compile Include="Ability\WULA_AbilityEnergyLance\EnergyLance.cs" />
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<Compile Include="Ability\WULA_AbilityEnergyLance\EnergyLanceExtension.cs" />
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<Compile Include="Ability\WULA_AbilitySpawnAligned\CompAbilityEffect_SpawnAligned.cs" />
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<Compile Include="Ability\WULA_AbilitySpawnAligned\CompProperties_AbilitySpawnAligned.cs" />
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<Compile Include="Ability\WULA_AbilityStunKnockback\CompAbilityEffect_StunKnockback.cs" />
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<Compile Include="Ability\WULA_AbilityStunKnockback\CompProperties_StunKnockback.cs" />
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<Compile Include="Ability\WULA_AbilityTeleportSelf\CompAbilityEffect_TeleportSelf.cs" />
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<Compile Include="Ability\WULA_AbilityTeleportSelf\CompProperties_AbilityTeleportSelf.cs" />
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<Compile Include="Ability\WULA_EquippableAbilities\CompEquippableAbilities.cs" />
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<Compile Include="Ability\WULA_EquippableAbilities\CompProperties_EquippableAbilities.cs" />
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<Compile Include="Ability\WULA_LaunchMultiProjectile\CompAbilityEffect_LaunchMultiProjectile.cs" />
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<Compile Include="Ability\WULA_LaunchMultiProjectile\CompProperties_AbilityLaunchMultiProjectile.cs" />
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<Compile Include="Ability\WULA_LaunchMultiProjectile\JobDriver_CastAbilityMaintainMultiProjectile.cs" />
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<Compile Include="Ability\WULA_PullTarget\CompAbilityEffect_PullTarget.cs" />
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<Compile Include="Ability\WULA_PullTarget\CompProperties_AbilityPullTarget.cs" />
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<Compile Include="Ability\WULA_RequiresNonHostility\CompAbilityEffect_RequiresNonHostility.cs" />
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<Compile Include="Ability\WULA_ResearchPrereq\CompAbilityEffect_ResearchPrereq.cs" />
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<!-- Building 相关 -->
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<Compile Include="Building\Building_ExtraGraphics.cs" />
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<Compile Include="Building\Building_MapObserver.cs" />
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<Compile Include="Building\Building_TurretGunHasSpeed.cs" />
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<!-- BuildingComp 相关 -->
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<Compile Include="BuildingComp\WULA_BuildingBombardment\CompBuildingBombardment.cs" />
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<Compile Include="BuildingComp\WULA_BuildingBombardment\CompProperties_BuildingBombardment.cs" />
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<Compile Include="BuildingComp\WULA_BuildingSpawner\CompBuildingSpawner.cs" />
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<Compile Include="BuildingComp\WULA_BuildingSpawner\CompProperties_BuildingSpawner.cs" />
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<Compile Include="BuildingComp\WULA_EnergyLanceTurret\CompEnergyLanceTurret.cs" />
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<Compile Include="BuildingComp\WULA_EnergyLanceTurret\CompProperties_EnergyLanceTurret.cs" />
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<Compile Include="BuildingComp\WULA_InitialFaction\CompProperties_InitialFaction.cs" />
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<Compile Include="BuildingComp\WULA_MechanoidRecycler\Building_MechanoidRecycler.cs" />
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<Compile Include="BuildingComp\WULA_MechanoidRecycler\CompProperties_MechanoidRecycler.cs" />
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<Compile Include="BuildingComp\WULA_MechanoidRecycler\JobDriver_RecycleMechanoid.cs" />
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<Compile Include="BuildingComp\WULA_PathCostUpdater\CompPathCostUpdater.cs" />
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<Compile Include="BuildingComp\WULA_PhaseCombatTower\CompPhaseCombatTower.cs" />
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<Compile Include="BuildingComp\WULA_PhaseCombatTower\CompProperties_PhaseCombatTower.cs" />
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<Compile Include="BuildingComp\WULA_Shuttle\ArmedShuttleIncoming.cs" />
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<Compile Include="BuildingComp\WULA_Shuttle\Building_ArmedShuttle.cs" />
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<Compile Include="BuildingComp\WULA_Shuttle\Building_ArmedShuttleWithPocket.cs" />
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<Compile Include="BuildingComp\WULA_Shuttle\Building_PocketMapExit.cs" />
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<Compile Include="BuildingComp\WULA_Shuttle\Dialog_ArmedShuttleTransfer.cs" />
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<Compile Include="BuildingComp\WULA_Shuttle\GenStep_WulaPocketSpaceSmall.cs" />
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<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompPrefabSkyfallerCaller.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_PrefabSkyfallerCaller.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_SkyfallerCaller.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompSkyfallerCaller.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\DebugActions_PrefabSkyfallerCaller.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\Skyfaller_PrefabSpawner.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\WulaSkyfallerWorldComponent.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\WULA_SkyfallerFactioncs\CompProperties_SkyfallerFaction.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\WULA_SkyfallerFactioncs\CompSkyfallerFaction.cs" />
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<Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" />
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<Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" />
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<Compile Include="BuildingComp\WULA_Teleporter\CompMapTeleporter.cs" />
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<Compile Include="BuildingComp\WULA_Teleporter\CompProperties_MapTeleporter.cs" />
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<Compile Include="BuildingComp\WULA_Teleporter\WULA_TeleportLandingMarker.cs" />
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<Compile Include="BuildingComp\WULA_TrapLauncher\CompProperties_TrapLauncher.cs" />
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<Compile Include="BuildingComp\WULA_TrapLauncher\CompTrapLauncher.cs" />
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<!-- Damage 相关 -->
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<Compile Include="Damage\DamageDefExtension_TerrainCover.cs" />
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<Compile Include="Damage\DamageDef_ExtraDamageExtension.cs" />
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<Compile Include="Damage\DamageWorker_ExplosionWithTerrain.cs" />
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<Compile Include="Damage\DamageWorker_ExtraDamage.cs" />
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<!-- Designator 相关 -->
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<Compile Include="Designator\Designator_CallSkyfallerInArea.cs" />
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<Compile Include="Designator\Designator_TeleportArrival.cs" />
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<!-- EventSystem 相关 -->
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<Compile Include="EventSystem\AI\AIAutoCommentary.cs" />
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<Compile Include="EventSystem\AI\AIHistoryManager.cs" />
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<Compile Include="EventSystem\AI\AIIntelligenceCore.cs" />
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<Compile Include="EventSystem\AI\AIMemoryEntry.cs" />
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<Compile Include="EventSystem\AI\AIMemoryManager.cs" />
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<Compile Include="EventSystem\AI\Alerts\Alert_AIOverwatchActive.cs" />
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<Compile Include="EventSystem\AI\CompAbilityEffect_EnableOverwatch.cs" />
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<Compile Include="EventSystem\AI\DebugActions_WulaLink.cs" />
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<Compile Include="EventSystem\AI\LetterInterceptor\Patch_LetterStack.cs" />
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<Compile Include="EventSystem\AI\MapComponent_AIOverwatch.cs" />
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<Compile Include="EventSystem\AI\MemoryPrompts.cs" />
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<Compile Include="EventSystem\AI\ScreenCaptureUtility.cs" />
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<Compile Include="EventSystem\AI\SimpleAIClient.cs" />
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<Compile Include="EventSystem\AI\Tools\AITool.cs" />
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<Compile Include="EventSystem\AI\Tools\BombardmentUtility.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_AnalyzeScreen.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_CallBombardment.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_CallPrefabAirdrop.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_ChangeExpression.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_GetAvailableBombardments.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_GetAvailablePrefabs.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_GetMapPawns.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_GetMapResources.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_GetPawnStatus.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_GetRecentNotifications.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_ModifyGoodwill.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_RecallMemories.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_RememberFact.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_SearchPawnKind.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_SearchThingDef.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_SendReinforcement.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_SetOverwatchMode.cs" />
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<Compile Include="EventSystem\AI\Tools\Tool_SpawnResources.cs" />
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<Compile Include="EventSystem\AI\UI\Dialog_AIConversation.cs" />
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||
<Compile Include="EventSystem\AI\UI\Dialog_ExtraPersonalityPrompt.cs" />
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||
<Compile Include="EventSystem\AI\UI\Overlay_WulaLink.cs" />
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||
<Compile Include="EventSystem\AI\UI\Overlay_WulaLink_Notification.cs" />
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||
<Compile Include="EventSystem\AI\UI\WulaLinkStyles.cs" />
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||
<Compile Include="EventSystem\AI\Utils\JsonToolCallParser.cs" />
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||
<Compile Include="EventSystem\AI\Utils\PawnKindDefSearcher.cs" />
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<Compile Include="EventSystem\AI\Utils\ThingDefSearcher.cs" />
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||
<Compile Include="EventSystem\AI\Utils\ToolCallValidator.cs" />
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<Compile Include="EventSystem\AI\Utils\ToolSchemaSanitizer.cs" />
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<Compile Include="EventSystem\CompOpenCustomUI.cs" />
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||
<Compile Include="EventSystem\Condition\ConditionBase.cs" />
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||
<Compile Include="EventSystem\Condition\Condition_FlagExists.cs" />
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||
<Compile Include="EventSystem\DebugActions.cs" />
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||
<Compile Include="EventSystem\DelayedActionManager.cs" />
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||
<Compile Include="EventSystem\Dialog_CustomDisplay.cs" />
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||
<Compile Include="EventSystem\Dialog_ManageEventVariables.cs" />
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||
<Compile Include="EventSystem\Effect\EffectBase.cs" />
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<Compile Include="EventSystem\Effect\Effect_CallSkyfaller.cs" />
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||
<Compile Include="EventSystem\Effect\Effect_OpenAIConversation.cs" />
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<Compile Include="EventSystem\Effect\Effect_SetTimedFlag.cs" />
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<Compile Include="EventSystem\EventDef.cs" />
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||
<Compile Include="EventSystem\EventUIButtonConfigDef.cs" />
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<Compile Include="EventSystem\EventUIConfigDef.cs" />
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<Compile Include="EventSystem\EventVariableManager.cs" />
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||
<Compile Include="EventSystem\QuestNode\QuestNode_EventLetter.cs" />
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<Compile Include="EventSystem\QuestNode\QuestNode_Root_EventLetter.cs" />
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<Compile Include="EventSystem\QuestNode\QuestNode_WriteToEventVariablesWithAdd.cs" />
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<!-- Flyover 相关 -->
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||
<Compile Include="Flyover\ThingclassFlyOver.cs" />
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||
<Compile Include="Flyover\WULA_AircraftHangar\CompAbilityEffect_AircraftStrike.cs" />
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||
<Compile Include="Flyover\WULA_AircraftHangar\CompAircraftHangar.cs" />
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||
<Compile Include="Flyover\WULA_AircraftHangar\WorldComponent_AircraftManager.cs" />
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<Compile Include="Flyover\WULA_BlockedByFlyOverFacility\CompAbilityEffect_BlockedByFlyOverFacility.cs" />
|
||
<Compile Include="Flyover\WULA_DestroyFlyOverByFacilities\CompProperties_DestroyFlyOverByFacilities.cs" />
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||
<Compile Include="Flyover\WULA_FlyOverDropPod\CompProperties_FlyOverDropPod.cs" />
|
||
<Compile Include="Flyover\WULA_FlyOverEscort\CompFlyOverEscort.cs" />
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||
<Compile Include="Flyover\WULA_FlyOverEscort\CompProperties_FlyOverEscort.cs" />
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||
<Compile Include="Flyover\WULA_FlyOverFacilities\CompAbilityEffect_RequireFlyOverFacility.cs" />
|
||
<Compile Include="Flyover\WULA_FlyOverFacilities\CompFlyOverFacilities.cs" />
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||
<Compile Include="Flyover\WULA_GlobalFlyOverCooldown\CompAbilityEffect_GlobalFlyOverCooldown.cs" />
|
||
<Compile Include="Flyover\WULA_GlobalFlyOverCooldown\CompFlyOverCooldown.cs" />
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||
<Compile Include="Flyover\WULA_GroundStrafing\CompGroundStrafing.cs" />
|
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<Compile Include="Flyover\WULA_SectorSurveillance\CompSectorSurveillance.cs" />
|
||
<Compile Include="Flyover\WULA_SendLetterAfterTicks\CompProperties_SendLetterAfterTicks.cs" />
|
||
<Compile Include="Flyover\WULA_SendLetterAfterTicks\CompSendLetterAfterTicks.cs" />
|
||
<Compile Include="Flyover\WULA_ShipArtillery\CompProperties_ShipArtillery.cs" />
|
||
<Compile Include="Flyover\WULA_ShipArtillery\CompShipArtillery.cs" />
|
||
<Compile Include="Ability\WULA_SpawnFlyOver\CompAbilityEffect_SpawnFlyOver.cs" />
|
||
<Compile Include="Ability\WULA_SpawnFlyOver\CompProperties_AbilitySpawnFlyOver.cs" />
|
||
<!-- GlobalWorkTable 相关 -->
|
||
<Compile Include="GlobalWorkTable\Building_GlobalWorkTable.cs" />
|
||
<Compile Include="GlobalWorkTable\CompProperties_ProductionCategory.cs" />
|
||
<Compile Include="GlobalWorkTable\Dialog_GlobalStorageTransfer.cs" />
|
||
<Compile Include="GlobalWorkTable\GlobalProductionOrder.cs" />
|
||
<Compile Include="GlobalWorkTable\GlobalProductionOrderStack.cs" />
|
||
<Compile Include="GlobalWorkTable\GlobalStorageWorldComponent.cs" />
|
||
<Compile Include="GlobalWorkTable\GlobalWorkTableAirdropExtension.cs" />
|
||
<Compile Include="GlobalWorkTable\ITab_GlobalBills.cs" />
|
||
<Compile Include="GlobalWorkTable\JobDriver_GlobalWorkTable.cs" />
|
||
<Compile Include="GlobalWorkTable\WorkGiver_GlobalWorkTable.cs" />
|
||
<Compile Include="GlobalWorkTable\WULA_Launchable_ToGlobalStorage\CompLaunchable_ToGlobalStorage.cs" />
|
||
<Compile Include="GlobalWorkTable\WULA_Launchable_ToGlobalStorage\CompProperties_GarbageShield.cs" />
|
||
<Compile Include="GlobalWorkTable\WULA_Launchable_ToGlobalStorage\CompProperties_Launchable_ToGlobalStorage.cs" />
|
||
<Compile Include="GlobalWorkTable\WULA_ValueConverter\CompProperties_ValueConverter.cs" />
|
||
<Compile Include="GlobalWorkTable\WULA_ValueConverter\CompValueConverter.cs" />
|
||
<!-- HarmonyPatches 相关 -->
|
||
<Compile Include="HarmonyPatches\Caravan_NeedsTracker_TrySatisfyPawnNeeds_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\DamageInfo_Constructor_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\Faction_ShouldHaveLeader_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\FloatMenuOptionProvider_Ingest_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\Hediff_Mechlink_PostAdd_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\IngestPatch.cs" />
|
||
<Compile Include="HarmonyPatches\MapParent_ShouldRemoveMapNow_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\MechanitorPatch.cs" />
|
||
<Compile Include="HarmonyPatches\MechanitorUtility_InMechanitorCommandRange_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\MechWeapon\CompMechWeapon.cs" />
|
||
<Compile Include="HarmonyPatches\MechWeapon\FloatMenuProvider_Mech.cs" />
|
||
<Compile Include="HarmonyPatches\MechWeapon\Patch_MissingWeapon.cs" />
|
||
<Compile Include="HarmonyPatches\MechWeapon\Patch_WeaponDrop.cs" />
|
||
<Compile Include="HarmonyPatches\NoBloodForWulaPatch.cs" />
|
||
<Compile Include="HarmonyPatches\Patch_CaravanInventoryUtility_FindShuttle.cs" />
|
||
<Compile Include="HarmonyPatches\Patch_CaravanUIUtility_AddPawnsSections_Postfix.cs" />
|
||
<Compile Include="HarmonyPatches\Patch_DropCellFinder_SkyfallerCanLandAt.cs" />
|
||
<Compile Include="HarmonyPatches\Patch_JobGiver_GatherOfferingsForPsychicRitual.cs" />
|
||
<Compile Include="HarmonyPatches\Patch_Pawn_JobTracker_StartJob.cs" />
|
||
<Compile Include="HarmonyPatches\Patch_Pawn_PreApplyDamage.cs" />
|
||
<Compile Include="HarmonyPatches\Patch_ThingDefGenerator_Techprints_ImpliedTechprintDefs.cs" />
|
||
<Compile Include="HarmonyPatches\Projectile_Launch_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\ResurrectionCrashFix.cs" />
|
||
<Compile Include="HarmonyPatches\ScenPart_PlayerPawnsArriveMethod_Patch.cs" />
|
||
<Compile Include="HarmonyPatches\WulaSpeciesCorpsePatch.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_Alert_MechLacksOverseer.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_CaravanFormingUtility_AllSendablePawns.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_FloatMenuOptionProvider_SelectedPawnValid.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_IsColonyMechPlayerControlled.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MainTabWindow_Mechs_Pawns.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MechanitorUtility_CanDraftMech.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MechanitorUtility_EverControllable.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_Pawn_ThreatDisabled.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_UncontrolledMechDrawPulse.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patche_SkillSystem.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_ColonistBarMech.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_MechSpecificWeapon.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_mechunit.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_RomanceFix.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_TakeDamage.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_TurretForceTargetable\CompForceTargetable.cs" />
|
||
<Compile Include="HarmonyPatches\WULA_TurretForceTargetable\Patch_ForceTargetable.cs" />
|
||
<!-- HediffComp 相关 -->
|
||
<Compile Include="HediffComp\WULA_HediffComp_TopTurret\HediffComp_TopTurret.cs" />
|
||
<Compile Include="HediffComp\WULA_HediffDamgeShield\DRMDamageShield.cs" />
|
||
<Compile Include="HediffComp\WULA_HediffDamgeShield\Hediff_DamageShield.cs" />
|
||
<Compile Include="HediffComp\WULA_HediffSpawner\HediffCompProperties_Spawner.cs" />
|
||
<Compile Include="HediffComp\WULA_HediffSpawner\HediffComp_Spawner.cs" />
|
||
<Compile Include="HediffComp\WULA_HediffSpawner\Tools.cs" />
|
||
<!-- Job 相关 -->
|
||
<!-- Pawn 相关 -->
|
||
<Compile Include="Pawn\Mechunit.cs" />
|
||
<Compile Include="Pawn_Comps\AutoMechCarrier\CompAutoMechCarrier.cs" />
|
||
<Compile Include="Pawn_Comps\AutoMechCarrier\CompProperties_AutoMechCarrier.cs" />
|
||
<Compile Include="Pawn_Comps\AutoMechCarrier\PawnProductionEntry.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\CompAutonomousMech.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\DroneGizmo.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\JobGiver_DroneSelfShutdown.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\PawnColumnWorker_DroneEnergy.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\PawnColumnWorker_DroneWorkMode.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\ThinkNode_ConditionalAutonomousWorkMode.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\ThinkNode_ConditionalLowEnergy_Drone.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\ThinkNode_ConditionalNeedRecharge.cs" />
|
||
<Compile Include="Pawn_Comps\AutonomousMech\ThinkNode_ConditionalWorkMode_Drone.cs" />
|
||
<Compile Include="MentalState\BrokenPersonality\MentalBreakWorker_BrokenPersonality.cs" />
|
||
<Compile Include="MentalState\BrokenPersonality\MentalStateDefExtension_BrokenPersonality.cs" />
|
||
<Compile Include="MentalState\BrokenPersonality\MentalState_BrokenPersonality.cs" />
|
||
<Compile Include="Pawn_Comps\Cat_Invisible\CompFighterInvisible.cs" />
|
||
<Compile Include="Pawn_Comps\Cat_Invisible\CompProperties_FighterInvisible.cs" />
|
||
<Compile Include="Pawn_Comps\HediffGiver\CompHediffGiver.cs" />
|
||
<Compile Include="Pawn_Comps\HediffGiver\CompProperties_HediffGiver.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\CompChargingBed.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\HediffComp_WulaCharging.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\JobDriver_FeedWulaPatient.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\JobDriver_IngestWulaEnergy.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\JobGiverDefExtension_WulaPackEnergy.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\JobGiver_WulaGetEnergy.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\JobGiver_WulaPackEnergy.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\NeedDefExtension_Energy.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\Need_WulaEnergy.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\ThingDefExtension_EnergySource.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\WorkGiverDefExtension_FeedWula.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\WorkGiver_FeedWulaPatient.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\WorkGiver_Warden_DeliverEnergy.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\WorkGiver_Warden_FeedWula.cs" />
|
||
<Compile Include="Pawn\WULA_Energy\WulaCaravanEnergyDef.cs" />
|
||
<Compile Include="Pawn_Comps\Pawn_Flight\CompPawnFlight.cs" />
|
||
<Compile Include="Pawn_Comps\Pawn_Flight\CompProperties_PawnFlight.cs" />
|
||
<Compile Include="Pawn_Comps\Pawn_Flight\PawnRenderNodeWorker_AttachmentBody_NoFlight.cs" />
|
||
<Compile Include="Pawn_Comps\Pawn_Flight\Pawn_FlightTrackerPatches.cs" />
|
||
<Compile Include="Pawn\WULA_Maintenance\Building_MaintenancePod.cs" />
|
||
<Compile Include="Pawn\WULA_Maintenance\CompMaintenancePod.cs" />
|
||
<Compile Include="Pawn\WULA_Maintenance\HediffCompProperties_MaintenanceDamage.cs" />
|
||
<Compile Include="Pawn\WULA_Maintenance\JobDriver_EnterMaintenancePod.cs" />
|
||
<Compile Include="Pawn\WULA_Maintenance\JobDriver_HaulToMaintenancePod.cs" />
|
||
<Compile Include="Pawn\WULA_Maintenance\MaintenanceNeedExtension.cs" />
|
||
<Compile Include="Pawn\WULA_Maintenance\Need_Maintenance.cs" />
|
||
<Compile Include="Pawn\WULA_Maintenance\WorkGiver_DoMaintenance.cs" />
|
||
<!-- Pawn_Comps 相关 -->
|
||
<Compile Include="Pawn_Comps\DefaultPilotEntry\CompMechDefaultPilot.cs" />
|
||
<Compile Include="Pawn_Comps\DefaultPilotEntry\CompProperties_MechDefaultPilot.cs" />
|
||
<Compile Include="Pawn_Comps\HediffGiverByKind\CompHediffGiverByKind.cs" />
|
||
<Compile Include="Pawn_Comps\HediffGiverByKind\CompProperties_HediffGiverByKind.cs" />
|
||
<Compile Include="Pawn_Comps\MechFuel\CompMechFuel.cs" />
|
||
<Compile Include="Pawn_Comps\MechFuel\CompProperties_MechFuel.cs" />
|
||
<Compile Include="Pawn_Comps\MechFuel\Gizmo_MechFuelStatus.cs" />
|
||
<Compile Include="Pawn_Comps\MechInherentWeapon\CompMechInherentWeapon.cs" />
|
||
<Compile Include="Pawn_Comps\MechInherentWeapon\CompProperties_MechInherentWeapon.cs" />
|
||
<Compile Include="Pawn_Comps\MechMovementSound\CompMechMovementSound.cs" />
|
||
<Compile Include="Pawn_Comps\MechMovementSound\CompProperties_MechMovementSound.cs" />
|
||
<Compile Include="Pawn_Comps\MechPilotHolder\CompMechPilotHolder.cs" />
|
||
<Compile Include="Pawn_Comps\MechRepairable\CompMechRepairable.cs" />
|
||
<Compile Include="Pawn_Comps\MechSelfDestruct\CompMechSelfDestruct.cs" />
|
||
<Compile Include="Pawn_Comps\MechSelfDestruct\CompProperties_MechSelfDestruct.cs" />
|
||
<Compile Include="Pawn_Comps\MechSkillInheritance\CompMechSkillInheritance.cs" />
|
||
<Compile Include="Pawn_Comps\MoteEmitterNorthward\CompMoteEmitterNorthward.cs" />
|
||
<Compile Include="Pawn_Comps\MultiTurretGun\CompMultiTurretGun.cs" />
|
||
<!-- PawnsArrivalMode 相关 -->
|
||
<Compile Include="PawnsArrivalMode\PawnsArrivalModeWorker_EdgeTeleport.cs" />
|
||
<!-- Placeworker 相关 -->
|
||
<Compile Include="Placeworker\CompProperties_CustomRadius.cs" />
|
||
<!-- Projectiles 相关 -->
|
||
<Compile Include="Projectiles\BulletWithTrail.cs" />
|
||
<Compile Include="Projectiles\ExplosiveTrackingBulletDef.cs" />
|
||
<Compile Include="Projectiles\NorthArcModExtension.cs" />
|
||
<Compile Include="Projectiles\Projectile_ConfigurableHellsphereCannon.cs" />
|
||
<Compile Include="Projectiles\Projectile_CruiseMissile.cs" />
|
||
<Compile Include="Projectiles\Projectile_ExplosiveTrackingBullet.cs" />
|
||
<Compile Include="Projectiles\Projectile_ExplosiveWithTrail.cs" />
|
||
<Compile Include="Projectiles\Projectile_NorthArcTrail.cs" />
|
||
<Compile Include="Projectiles\Projectile_TrackingBullet.cs" />
|
||
<Compile Include="Projectiles\Projectile_WulaPenetratingBeam.cs" />
|
||
<Compile Include="Projectiles\Projectile_WulaPenetratingBullet.cs" />
|
||
<Compile Include="Projectiles\TrackingBulletDef.cs" />
|
||
<!-- QuestNodes 相关 -->
|
||
<Compile Include="QuestNodes\QuestNode_AddInspectionJob.cs" />
|
||
<Compile Include="QuestNodes\QuestNode_CheckGlobalResource.cs" />
|
||
<Compile Include="QuestNodes\QuestNode_GeneratePawnWithCustomization.cs" />
|
||
<Compile Include="QuestNodes\QuestNode_Hyperlinks.cs" />
|
||
<Compile Include="QuestNodes\QuestNode_SpawnPrefabSkyfallerCaller.cs" />
|
||
<Compile Include="QuestNodes\QuestPart_GlobalResourceCheck.cs" />
|
||
<!-- SectionLayer 相关 -->
|
||
<Compile Include="SectionLayer_WulaHull.cs" />
|
||
<!-- Stat 相关 -->
|
||
<Compile Include="Stat\StatWorker_Energy.cs" />
|
||
<Compile Include="Stat\StatWorker_Maintenance.cs" />
|
||
<Compile Include="Stat\StatWorker_NanoRepair.cs" />
|
||
<!-- Storyteller 相关 -->
|
||
<Compile Include="Storyteller\WULA_ImportantQuestWithFactionFilter\StorytellerCompProperties_ImportantQuestWithFactionFilter.cs" />
|
||
<Compile Include="Storyteller\WULA_ImportantQuestWithFactionFilter\StorytellerComp_ImportantQuestWithFactionFilter.cs" />
|
||
<Compile Include="Storyteller\WULA_SimpleTechnologyTrigger\StorytellerCompProperties_SimpleTechnologyTrigger.cs" />
|
||
<Compile Include="Storyteller\WULA_SimpleTechnologyTrigger\StorytellerComp_SimpleTechnologyTrigger.cs" />
|
||
<!-- ThingComp 相关 -->
|
||
<Compile Include="ThingComp\CompApparelInterceptor.cs" />
|
||
<Compile Include="ThingComp\CompProperties_DelayedDamageIfNotPlayer.cs" />
|
||
<Compile Include="ThingComp\CompPsychicScaling.cs" />
|
||
<Compile Include="ThingComp\CompUseEffect_AddDamageShieldCharges.cs" />
|
||
<Compile Include="ThingComp\CompUseEffect_OpenCustomUI.cs" />
|
||
<Compile Include="ThingComp\CompUseEffect_PassionTrainer.cs" />
|
||
<Compile Include="ThingComp\CompUseEffect_WulaSkillTrainer.cs" />
|
||
<Compile Include="ThingComp\Comp_WeaponRenderDynamic.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaDamage\CompAreaDamage.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaDamage\CompProperties_AreaDamage.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaShield\AreaShieldManager.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaShield\CompProperties_AreaShield.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaShield\Gizmo_AreaShieldStatus.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaShield\Harmony_AreaShieldInterceptor.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaShield\ThingComp_AreaShield.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaTeleporter\CompProperties_AreaTeleporter.cs" />
|
||
<Compile Include="ThingComp\WULA_AreaTeleporter\ThingComp_AreaTeleporter.cs" />
|
||
<Compile Include="ThingComp\WULA_CustomUniqueWeapon\CompCustomUniqueWeapon.cs" />
|
||
<Compile Include="ThingComp\WULA_CustomUniqueWeapon\CompProperties_CustomUniqueWeapon.cs" />
|
||
<Compile Include="ThingComp\WULA_DamageTransaction\CompDamageInterceptor.cs" />
|
||
<Compile Include="ThingComp\WULA_DamageTransaction\CompDamageRelay.cs" />
|
||
<Compile Include="ThingComp\WULA_DamageTransaction\CompProperties_DamageInterceptor.cs" />
|
||
<Compile Include="ThingComp\WULA_DamageTransaction\CompProperties_DamageRelay.cs" />
|
||
<Compile Include="ThingComp\WULA_GiveHediffOnShot\CompAndPatch_GiveHediffOnShot.cs" />
|
||
<Compile Include="ThingComp\WULA_GiveHediffsInRange\CompGiveHediffsInRange.cs" />
|
||
<Compile Include="ThingComp\WULA_GiveHediffsInRange\CompProperties_GiveHediffsInRange.cs" />
|
||
<Compile Include="ThingComp\WULA_MechRepairKit\CompUseEffect_FixAllHealthConditions.cs" />
|
||
<Compile Include="ThingComp\WULA_MechRepairKit\Recipe_AdministerWulaMechRepairKit.cs" />
|
||
<Compile Include="ThingComp\WULA_MechSpecificWeapon\CompMechSpecificWeapon.cs" />
|
||
<Compile Include="ThingComp\WULA_PeriodicGameCondition\CompPeriodicGameCondition.cs" />
|
||
<Compile Include="ThingComp\WULA_PeriodicGameCondition\CompProperties_PeriodicGameCondition.cs" />
|
||
<Compile Include="ThingComp\WULA_PersonaCore\CompExperienceCore.cs" />
|
||
<Compile Include="ThingComp\WULA_PersonaCore\CompExperienceDataPack.cs" />
|
||
<Compile Include="ThingComp\WULA_PersonaCore\CompProperties_ExperienceCore.cs" />
|
||
<Compile Include="ThingComp\WULA_PlaySoundOnSpawn\CompPlaySoundOnSpawn.cs" />
|
||
<Compile Include="ThingComp\WULA_PlaySoundOnSpawn\CompProperties_PlaySoundOnSpawn.cs" />
|
||
<Compile Include="ThingComp\WULA_PsychicRitual\CompWulaRitualSpot.cs" />
|
||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualDef_AddHediff.cs" />
|
||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualDef_Wula.cs" />
|
||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualDef_WulaBase.cs" />
|
||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualToil_AddHediff.cs" />
|
||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualToil_GatherForInvocation_Wula.cs" />
|
||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitual_TechOffering.cs" />
|
||
<Compile Include="ThingComp\WULA_PsychicRitual\RitualTagExtension.cs" />
|
||
<Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\CompProperties_SkyfallerPawnSpawner.cs" />
|
||
<Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\Skyfaller_PawnSpawner.cs" />
|
||
<Compile Include="ThingComp\WULA_WeaponSwitch\CompAbilityEffect_GiveSwitchHediff.cs" />
|
||
<Compile Include="ThingComp\WULA_WeaponSwitch\CompAbilityEffect_RemoveSwitchHediff.cs" />
|
||
<Compile Include="ThingComp\WULA_WeaponSwitch\WeaponSwitch.cs" />
|
||
<!-- Utils 相关 -->
|
||
<Compile Include="Utils\BezierUtil.cs" />
|
||
<Compile Include="Utils\DefInjectedExportUtility.cs" />
|
||
<!-- Verb 相关 -->
|
||
<Compile Include="Verb\MeleeAttack_Cleave\CompCleave.cs" />
|
||
<Compile Include="Verb\MeleeAttack_Cleave\Verb_MeleeAttack_Cleave.cs" />
|
||
<Compile Include="Verb\MeleeAttack_MultiStrike\CompMultiStrike.cs" />
|
||
<Compile Include="Verb\MeleeAttack_MultiStrike\Verb_MeleeAttack_MultiStrike.cs" />
|
||
<Compile Include="Verb\Verb_Excalibur\Thing_ExcaliburBeam.cs" />
|
||
<Compile Include="Verb\Verb_Excalibur\VerbProperties_Excalibur.cs" />
|
||
<Compile Include="Verb\Verb_Excalibur\Verb_Excalibur.cs" />
|
||
<Compile Include="Verb\Verb_ShootArc.cs" />
|
||
<Compile Include="Verb\Verb_ShootBeamExplosive\VerbPropertiesExplosiveBeam.cs" />
|
||
<Compile Include="Verb\Verb_ShootBeamExplosive\Verb_ShootBeamExplosive.cs" />
|
||
<Compile Include="Verb\Verb_ShootBeamSplitAndChain.cs" />
|
||
<Compile Include="Verb\Verb_ShootMeltBeam.cs" />
|
||
<Compile Include="Verb\Verb_ShootShotgun.cs" />
|
||
<Compile Include="Verb\Verb_ShootShotgunWithOffset.cs" />
|
||
<Compile Include="Verb\Verb_ShootWeaponStealBeam\VerbProperties_WeaponStealBeam.cs" />
|
||
<Compile Include="Verb\Verb_ShootWeaponStealBeam\Verb_ShootWeaponStealBeam.cs" />
|
||
<Compile Include="Verb\Verb_ShootWithOffset.cs" />
|
||
<!-- WorkGiver 相关 -->
|
||
<Compile Include="WorkGiver\WorkGiver_DeepDrill_WulaConstructor.cs" />
|
||
</ItemGroup>
|
||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||
<!-- 自定义清理任务,删除obj文件夹中的临时文件 -->
|
||
<Target Name="CleanDebugFiles" AfterTargets="Build">
|
||
<RemoveDir Directories="$(ProjectDir)obj\Debug" />
|
||
<RemoveDir Directories="$(ProjectDir)obj\Release" />
|
||
</Target>
|
||
</Project> |