529 lines
21 KiB
XML
529 lines
21 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttleWithPocket_Cleanzone_Free</defName>
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<label>CVe-3"渡鸦"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处派遣一艘穿梭机。\n\nCVe-3"渡鸦"是乌拉帝国用于在舰队和地表构建联系的特种穿梭机,拥有巨大的货仓和一个内部折叠的生活区,因此载重量惊人且可以在内部活动。它同时还拥有一面高反射概率的反射盾和MLt-1"棱晶"涡轮激光炮 ,可以抵挡大部分袭击。</description>
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<uiIconPath>Wula/Building/WULA_ArmedShuttle_Moving</uiIconPath>
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<tickerType>Normal</tickerType>
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<minifiedDef>MinifiedThing</minifiedDef>
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<graphicData>
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<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(9,13)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<thingCategories Inherit="False">
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<li>BuildingsMisc</li>
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</thingCategories>
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<rotatable>false</rotatable>
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<neverMultiSelect>false</neverMultiSelect>
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<blockLight>false</blockLight>
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<holdsRoof>false</holdsRoof>
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<coversFloor>false</coversFloor>
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<blockWind>false</blockWind>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>0</pathCost>
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<castEdgeShadows>false</castEdgeShadows>
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<fillPercent>0</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<statBases>
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<MaxHitPoints>1</MaxHitPoints>
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<WorkToBuild>0</WorkToBuild>
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<Mass>1</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<size>(9,13)</size>
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<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<stuffCategories Inherit="False" />
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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<isAirtight>false</isAirtight>
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<isStuffableAirtight>false</isStuffableAirtight>
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</building>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
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<prefabDefName>WULA_ArmedShuttleWithPocket_SP_Prefab</prefabDefName>
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<freePrefab>true</freePrefab>
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<skyfallerDef>WULA_ArmedShuttleWithPocket_Incoming</skyfallerDef>
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<destroyBuilding>true</destroyBuilding>
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<delayTicks>1</delayTicks>
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<allowThinRoof>true</allowThinRoof>
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<allowThickRoof>false</allowThickRoof>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttleWithPocket_Cleanzone</defName>
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<label>CVe-3"渡鸦"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处派遣一艘穿梭机。\n\nCVe-3"渡鸦"是乌拉帝国用于在舰队和地表构建联系的特种穿梭机,拥有巨大的货仓和一个内部折叠的生活区,因此载重量惊人且可以在内部活动。它同时还拥有一面高反射概率的反射盾和MLt-1"棱晶"涡轮激光炮 ,可以抵挡大部分袭击。</description>
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<uiIconPath>Wula/Building/WULA_ArmedShuttle_Moving</uiIconPath>
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<tickerType>Normal</tickerType>
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<minifiedDef>MinifiedThing</minifiedDef>
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<graphicData>
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<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(9,13)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<thingCategories Inherit="False">
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<li>BuildingsMisc</li>
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</thingCategories>
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<rotatable>false</rotatable>
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<neverMultiSelect>false</neverMultiSelect>
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<blockLight>false</blockLight>
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<holdsRoof>false</holdsRoof>
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<coversFloor>false</coversFloor>
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<blockWind>false</blockWind>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<designationCategory>WULA_Buildings</designationCategory>
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<pathCost>0</pathCost>
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<castEdgeShadows>false</castEdgeShadows>
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<fillPercent>0</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<statBases>
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<MaxHitPoints>1</MaxHitPoints>
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<WorkToBuild>0</WorkToBuild>
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<Mass>1</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<size>(9,13)</size>
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<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<stuffCategories Inherit="False" />
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<researchPrerequisites Inherit="False">
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<li>WULA_ArmedShuttle_Technology</li>
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</researchPrerequisites>
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<costStuffCount>0</costStuffCount>
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<costList>
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<WULA_Alloy>500</WULA_Alloy>
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<WULA_Neutronium>150</WULA_Neutronium>
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<WULA_Dark_Matter_Item>25</WULA_Dark_Matter_Item>
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<ShuttleEngine>4</ShuttleEngine>
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</costList>
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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<isAirtight>false</isAirtight>
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<isStuffableAirtight>false</isStuffableAirtight>
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</building>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
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<prefabDefName>WULA_ArmedShuttleWithPocket_SP_Prefab</prefabDefName>
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<freePrefab>false</freePrefab>
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<skyfallerDef>WULA_ArmedShuttleWithPocket_Incoming</skyfallerDef>
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<destroyBuilding>true</destroyBuilding>
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<delayTicks>1</delayTicks>
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<allowThinRoof>true</allowThinRoof>
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<allowThickRoof>false</allowThickRoof>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="ShuttleSkyfallerBase">
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<defName>WULA_ArmedShuttleWithPocket_Incoming</defName>
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<label>CVe-3"渡鸦" (接近中)</label>
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<thingClass>WulaFallenEmpire.Skyfaller_PrefabSpawner</thingClass>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle_Moving</texPath>
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<drawSize>(14,14)</drawSize>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<size>(9,13)</size>
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<skyfaller>
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<movementType>Decelerate</movementType>
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<anticipationSound>Shuttle_Landing</anticipationSound>
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<anticipationSoundTicks>250</anticipationSoundTicks>
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<ticksToImpactRange>200~250</ticksToImpactRange>
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<shadowSize>(9,13)</shadowSize>
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<angleCurve>
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<points>
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<li>(0,0)</li>
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<li>(1, 1)</li>
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</points>
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</angleCurve>
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<zPositionCurve>
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<points>
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<li>(0.95,1.5)</li>
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<li>(1,0)</li>
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</points>
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</zPositionCurve>
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<speedCurve>
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<points>
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<li>(0.6,0.6)</li>
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<li>(0.95,0.1)</li>
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<li>(0.99,0.01)</li>
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</points>
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</speedCurve>
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</skyfaller>
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<comps>
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<li Class="CompProperties_Effecter">
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<effecterDef>Smoke_Joint</effecterDef>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction"/>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttleWithPocket</defName>
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<label>CVe-3"渡鸦"</label>
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<description>乌拉帝国用于在舰队和地表构建联系的特种穿梭机,拥有载重量惊人的货仓。它同时还拥有一面高反射概率的反射盾和MLt-1"棱晶"涡轮激光炮 ,可以抵挡大部分袭击。</description>
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<!-- <thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass> -->
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<thingClass>Building_TurretGun</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<size>(9,13)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconScale>1</uiIconScale>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
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<!-- <shaderType>CutoutComplex</shaderType> -->
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<drawSize>(14,14)</drawSize>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<statBases>
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<MaxHitPoints>5000</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>1</WorkToBuild>
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<Mass>12000</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<costList>
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<WULA_Alloy>500</WULA_Alloy>
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<WULA_Neutronium>150</WULA_Neutronium>
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<WULA_Dark_Matter_Item>25</WULA_Dark_Matter_Item>
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<ShuttleEngine>2</ShuttleEngine>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<rotatable>true</rotatable>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>North</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<claimable>false</claimable>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<forcedCostLeavings>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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</forcedCostLeavings>
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<combatPower>1000</combatPower>
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<!--<buildingTags>
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<li>SRAClusterMember</li>
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<li>SRAClusterCombatThreat</li>
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<li>SRA_SmallCluster_SingleTurret</li>
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</buildingTags>-->
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<ai_combatDangerous>true</ai_combatDangerous>
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<turretGunDef>Wula_Base_Laser_Turret_Weapon</turretGunDef>
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<turretBurstCooldownTime>0.01</turretBurstCooldownTime>
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<turretTopOffset>(0, 0)</turretTopOffset>
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<turretTopDrawSize>3</turretTopDrawSize>
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</building>
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<inspectorTabs>
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<li>ITab_ContentsTransporter</li>
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<li>ITab_Shells</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Shuttle">
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<shipDef>Ship_ArmedShuttle</shipDef>
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</li>
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<li Class="CompProperties_Launchable">
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<fuelPerTile>3</fuelPerTile>
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<minFuelCost>50</minFuelCost>
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<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
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<worldObjectDef>PassengerShuttle</worldObjectDef>
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
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<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
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</li>
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<li Class="CompProperties_Transporter">
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<massCapacity>5000000</massCapacity>
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<max1PerGroup>true</max1PerGroup>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
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<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
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<showMassInInspectString>true</showMassInInspectString>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelCapacity>500</fuelCapacity>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<initialConfigurableTargetFuelLevel>500</initialConfigurableTargetFuelLevel>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</fuelFilter>
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<fuelLabel>Chemfuel</fuelLabel>
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<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<canEjectFuel>true</canEjectFuel>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AreaShield">
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<radius>10</radius>
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<baseHitPoints>30</baseHitPoints>
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<rechargeDelay>2400</rechargeDelay>
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<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
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<!-- 效果器配置 -->
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<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
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<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
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<breakEffecter>Shield_Break</breakEffecter>
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<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
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<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<!-- 拦截设置 -->
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
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<interceptAirProjectiles>true</interceptAirProjectiles>
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<!-- 反射设置 -->
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<canReflect>true</canReflect>
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<reflectChance>0.5</reflectChance>
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<reflectAngleRange>30</reflectAngleRange>
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<reflectCost>0</reflectCost>
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<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-2000</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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<!-- <modExtensions>
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<li Class="WulaFallenEmpire.PocketMapProperties">
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<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
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<exitDef>WULA_PocketMapExit</exitDef>
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<pocketMapSize>(25, 25)</pocketMapSize>
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<allowDirectAccess>true</allowDirectAccess>
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</li>
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</modExtensions> -->
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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<li>PlaceWorker_TurretTop</li>
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</placeWorkers>
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<uiOrder>2601</uiOrder>
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</ThingDef>
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<ThingDef ParentName="Wall">
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<defName>WulaWall_Inner</defName>
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<label>乌拉帝国内舱壁墙</label>
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<description>乌拉帝国内舱壁墙,拥有预埋的管线,可以提供来自穿梭机的电力。</description>
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<uiOrder>1800</uiOrder>
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<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
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<graphicData>
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<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<statBases>
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<MarketValue>20</MarketValue>
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<Beauty>1</Beauty>
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<WorkToBuild>2500</WorkToBuild>
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<Flammability>0</Flammability>
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<MeditationFocusStrength>0.22</MeditationFocusStrength>
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<Cleanliness>0.1</Cleanliness>
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</statBases>
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<useHitPoints>false</useHitPoints>
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<designationCategory Inherit="False"/>
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<stuffCategories Inherit="False"/>
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<costStuffCount>0</costStuffCount>
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<costList>
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<WULA_Alloy>4</WULA_Alloy>
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</costList>
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<building>
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<isAirtight>true</isAirtight>
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<deconstructible>false</deconstructible>
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</building>
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<recipeMaker>
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<defaultIngredientFilter>
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<categories>
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<li>Metallic</li>
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</categories>
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</defaultIngredientFilter>
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</recipeMaker>
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<stuffCategories Inherit="False"/>
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<comps Inherit="False">
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<li Class="CompProperties_MeditationFocus">
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<statDef>MeditationFocusStrength</statDef>
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<focusTypes>
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<li>Minimal</li>
|
||
</focusTypes>
|
||
</li>
|
||
<li Class="CompProperties_Power">
|
||
<compClass>CompPowerPlant</compClass>
|
||
<basePowerConsumption>-500</basePowerConsumption>
|
||
<transmitsPower>true</transmitsPower>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
<ThingDef ParentName="PocketMapExit">
|
||
<defName>WULA_PocketMapExit</defName>
|
||
<label>运输机升降平台</label>
|
||
<description>用于在穿梭机内外运输人员和物品的升降平台.</description>
|
||
<thingClass>WulaFallenEmpire.Building_PocketMapExit</thingClass>
|
||
<size>(3,3)</size>
|
||
<drawerType>MapMeshAndRealTime</drawerType>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_PocketMapExit</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>(3,3)</drawSize>
|
||
</graphicData>
|
||
<rotatable>false</rotatable>
|
||
<interactionCellOffset>(0,0,0)</interactionCellOffset>
|
||
<passability>Standable</passability>
|
||
<statBases>
|
||
<Flammability>0</Flammability>
|
||
</statBases>
|
||
<comps>
|
||
<li Class="CompProperties_Glower">
|
||
<glowRadius>10</glowRadius>
|
||
<glowColor>(140,160,184,0)</glowColor>
|
||
</li>
|
||
<li Class="CompProperties_Effecter">
|
||
<effecterDef>UndercaveMapExitLightshafts</effecterDef>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
|
||
<ThingDef ParentName="ShuttleSkyfallerBase">
|
||
<defName>ArmedShuttleIncoming_WULA</defName>
|
||
<label>武装穿梭机 (接近中)</label>
|
||
<thingClass>WulaFallenEmpire.ArmedShuttleIncoming</thingClass>
|
||
<graphicData>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<texPath>Wula/Building/WULA_ArmedShuttle_Moving</texPath>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
<drawSize>(14,14)</drawSize>
|
||
</graphicData>
|
||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||
<castEdgeShadows>False</castEdgeShadows>
|
||
<size>(8,12)</size>
|
||
<skyfaller>
|
||
<movementType>Decelerate</movementType>
|
||
<anticipationSound>Shuttle_Landing</anticipationSound>
|
||
<anticipationSoundTicks>250</anticipationSoundTicks>
|
||
<ticksToImpactRange>200~250</ticksToImpactRange>
|
||
<shadowSize>(9,13)</shadowSize>
|
||
<angleCurve>
|
||
<points>
|
||
<li>(0,0)</li>
|
||
<li>(1, 1)</li>
|
||
</points>
|
||
</angleCurve>
|
||
<zPositionCurve>
|
||
<points>
|
||
<li>(0.95,1.5)</li>
|
||
<li>(1,0)</li>
|
||
</points>
|
||
</zPositionCurve>
|
||
<speedCurve>
|
||
<points>
|
||
<li>(0.6,0.6)</li>
|
||
<li>(0.95,0.1)</li>
|
||
<li>(0.99,0.01)</li>
|
||
</points>
|
||
</speedCurve>
|
||
</skyfaller>
|
||
</ThingDef>
|
||
|
||
<ThingDef ParentName="ShuttleSkyfallerBase">
|
||
<defName>ArmedShuttleLeaving_WULA</defName>
|
||
<label>武装穿梭机 (离开中)</label>
|
||
<thingClass>PassengerShuttleLeaving</thingClass>
|
||
<rotatable>true</rotatable>
|
||
<graphicData>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<texPath>Wula/Building/WULA_ArmedShuttle_Moving</texPath>
|
||
<drawSize>(14,14)</drawSize>
|
||
</graphicData>
|
||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||
<castEdgeShadows>False</castEdgeShadows>
|
||
<size>(8,12)</size>
|
||
<skyfaller>
|
||
<reversed>true</reversed>
|
||
<anticipationSound>Shuttle_Leaving</anticipationSound>
|
||
<anticipationSoundTicks>-10</anticipationSoundTicks>
|
||
<ticksToImpactRange>-40~-15</ticksToImpactRange>
|
||
<moteSpawnTime>0.05</moteSpawnTime>
|
||
<shadow>Things/Skyfaller/SkyfallerShadowRectangle</shadow>
|
||
<shadowSize>(8,12)</shadowSize>
|
||
<motesPerCell>1</motesPerCell>
|
||
<rotationCurve>
|
||
<points>
|
||
<li>(0,0)</li>
|
||
<li>(0.15,10)</li>
|
||
<li>(0.5,-5)</li>
|
||
</points>
|
||
</rotationCurve>
|
||
<zPositionCurve>
|
||
<points>
|
||
<li>(0,0)</li>
|
||
<li>(0.08,2)</li>
|
||
</points>
|
||
</zPositionCurve>
|
||
<speedCurve>
|
||
<points>
|
||
<li>(0,0.2)</li>
|
||
<li>(0.4,0.7)</li>
|
||
</points>
|
||
</speedCurve>
|
||
</skyfaller>
|
||
</ThingDef>
|
||
<TransportShipDef>
|
||
<defName>Ship_ArmedShuttle</defName>
|
||
<label>CVe-3"渡鸦"</label>
|
||
<shipThing>WULA_ArmedShuttleWithPocket</shipThing>
|
||
<arrivingSkyfaller>ArmedShuttleIncoming_WULA</arrivingSkyfaller>
|
||
<leavingSkyfaller>ArmedShuttleLeaving_WULA</leavingSkyfaller>
|
||
<worldObject>Wula_ArmedShuttle_Object</worldObject>
|
||
<playerShuttle>true</playerShuttle>
|
||
</TransportShipDef>
|
||
<WorldObjectDef ParentName="ShuttleWorldObjectBase">
|
||
<defName>Wula_ArmedShuttle_Object</defName>
|
||
<label>CVe-3"渡鸦"</label>
|
||
<description>一台正在飞行的CVe-3"渡鸦"武装穿梭机。</description>
|
||
<expandingIconTexture>World/WorldObjects/Expanding/Wula_ArmedShuttle</expandingIconTexture>
|
||
<expandingIconDrawSize>1</expandingIconDrawSize>
|
||
</WorldObjectDef>
|
||
</Defs> |