296 lines
22 KiB
XML
296 lines
22 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Maintenance Pod -->
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<WULA_MaintenancePod_Status>状态</WULA_MaintenancePod_Status>
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<WULA_MaintenancePod_State_Idle>空闲</WULA_MaintenancePod_State_Idle>
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<WULA_MaintenancePod_State_Running>运行中</WULA_MaintenancePod_State_Running>
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<WULA_MaintenancePod_StoredComponents>储存的零部件</WULA_MaintenancePod_StoredComponents>
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<WULA_MaintenancePod_Enter>进入维护</WULA_MaintenancePod_Enter>
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<WULA_MaintenancePod_EnterDesc>命令一个需要维护的殖民者进入维护舱。</WULA_MaintenancePod_EnterDesc>
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<WULA_MaintenancePod_NotEnoughComponents>需要 {0} 零部件</WULA_MaintenancePod_NotEnoughComponents>
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<WULA_MaintenancePod_NoOneNeeds>没有殖民者需要维护。</WULA_MaintenancePod_NoOneNeeds>
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<WULA_MaintenancePod_CancelDesc>中止维护并弹出殖民者。</WULA_MaintenancePod_CancelDesc>
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<WULA_MaintenanceComplete>{PAWN_nameDef} 的维护已完成。</WULA_MaintenanceComplete>
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<WULA_MaintenanceCanceled>维护已取消。</WULA_MaintenanceCanceled>
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<WULA_MaintenanceHealedAllWounds>{PAWN_nameDef} 的所有受损部位都已修复。</WULA_MaintenanceHealedAllWounds>
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<WULA_MaintenanceNoEffect>{PAWN_nameDef} 的维护已完成,但{PAWN_nameDef} 没有可修复的受损部位。</WULA_MaintenanceNoEffect>
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<WULA_NoComponentsToHaul>没有可用的零部件来搬运。</WULA_NoComponentsToHaul>
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<WULA_MessageGainedDamageShieldCharges>{0} 获得了 {1} 层伤害护盾!</WULA_MessageGainedDamageShieldCharges>
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<WULA_CannotUseOnDeadPawn>无法对已死亡的Pawn使用。</WULA_CannotUseOnDeadPawn>
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<WULA_DamageShieldMaxChargesReached>伤害护盾已达到最大层数。</WULA_DamageShieldMaxChargesReached>
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<WULA_DamageShieldChargesDescription>使用:增加 {0} 层伤害护盾</WULA_DamageShieldChargesDescription>
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<WULA_AutonomousMechsSection>自律机械体</WULA_AutonomousMechsSection>
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<!-- Global Production System -->
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<WULA_GlobalBillsTab>舰队生产</WULA_GlobalBillsTab>
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<WULA_GlobalProduction>舰队生产订单</WULA_GlobalProduction>
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<WULA_AddProductionOrder>添加生产订单</WULA_AddProductionOrder>
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<WULA_Resume>恢复</WULA_Resume>
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<WULA_Pause>暂停</WULA_Pause>
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<WULA_Delete>删除</WULA_Delete>
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<WULA_WaitingForResources>等待资源</WULA_WaitingForResources>
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<WULA_Completed>完成</WULA_Completed>
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<WULA_Unknown>未知</WULA_Unknown>
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<WULA_InsufficientResources>帝国舰队存储的资源不足</WULA_InsufficientResources>
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<WULA_NoAvailableRecipes>无可用配方</WULA_NoAvailableRecipes>
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<!-- 添加到您的语言文件中 -->
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<WULA_RequiredIngredients>可用配方</WULA_RequiredIngredients>
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<WULA_Products>产物</WULA_Products>
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<WULA_WorkAmount>工作量</WULA_WorkAmount>
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<!-- 中文翻译 -->
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<WULA_ViewStorage>查看存储</WULA_ViewStorage>
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<WULA_InputStorage>输入存储(原材料)</WULA_InputStorage>
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<WULA_OutputStorage>输出存储(产品)</WULA_OutputStorage>
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<WULA_NoGlobalStorage>未找到全局存储组件</WULA_NoGlobalStorage>
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<WULA_NoItems>无物品</WULA_NoItems>
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<WULA_StorageStats>存储统计</WULA_StorageStats>
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<WULA_InputItems>种输入物品</WULA_InputItems>
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<WULA_OutputItems>种输出物品</WULA_OutputItems>
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<WULA_AccessGlobalStorage>舰队存储</WULA_AccessGlobalStorage>
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<WULA_AccessGlobalStorageDesc>打开舰队存储以存取物品。只有在轨道贸易信标范围内的物资会被识别从而允许存入舰队存储</WULA_AccessGlobalStorageDesc>
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<WULA_NoPoweredTradeBeacon>没有已通电的轨道贸易信标</WULA_NoPoweredTradeBeacon>
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<WULA_NoNegotiator>没有可用的殖民者</WULA_NoNegotiator>
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<WULA_GlobalStorageTransferTitle>全局存储存取</WULA_GlobalStorageTransferTitle>
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<WULA_GlobalStorageTransferHint>负数=存(信标->全局),正数=取(全局->信标空投)</WULA_GlobalStorageTransferHint>
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<WULA_ResetTransfer>清零</WULA_ResetTransfer>
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<WULA_ExecuteTransfer>执行存取</WULA_ExecuteTransfer>
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<!-- 中文翻译 -->
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<WULA_AirdropProducts>空投成品</WULA_AirdropProducts>
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<WULA_AirdropProductsDesc>将乌拉帝国母舰和工程舰上完成加工的所有物品通过空投舱投放到指定区域</WULA_AirdropProductsDesc>
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<WULA_CannotAirdrop>无法执行空投:工作台未就绪</WULA_CannotAirdrop>
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<WULA_NoProductsToAirdrop>没有可空投的物品</WULA_NoProductsToAirdrop>
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<WULA_AirdropTargetTooFar>目标距离超出最大空投范围({0})</WULA_AirdropTargetTooFar>
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<WULA_NoValidDropSpots>没有有效的空投落点。请选择另一个位置</WULA_NoValidDropSpots>
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<WULA_FailedToDistributeItems>无法分配物品到空投舱</WULA_FailedToDistributeItems>
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<WULA_AirdropSuccessful>成功空投了{0}个空投舱</WULA_AirdropSuccessful>
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<WULA_NoFactoryFlyOver>需要拥有-生产设施-的战舰部署在殖民地轨道上才能空投</WULA_NoFactoryFlyOver>
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<WULA_NoFactoryFlyOverDesc>当前地图上没有拥有-生产设施-的战舰部署在殖民地轨道上,无法进行空投</WULA_NoFactoryFlyOverDesc>
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<WULA_LaunchToGlobalStorage>发射到乌拉帝国舰队</WULA_LaunchToGlobalStorage>
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<WULA_LaunchToGlobalStorageDesc>将物品发送到乌拉帝国舰队,以便其使用这些材料进行加工。\n\n如果装备、武器和尸体被送到乌拉帝国舰队,则它们会在下一次成品空投被扔回来,其他的物资若被乌拉帝国舰队接收则一概不退。</WULA_LaunchToGlobalStorageDesc>
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<WULA_NoItemsToSendToGlobalStorage>没有物品可以发送到全局存储</WULA_NoItemsToSendToGlobalStorage>
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<!-- CompLaunchable_ToGlobalStorage.cs 新增翻译 -->
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<WULA_ItemsSentToBothStorages>{0}件物资被舰队接收,{1}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToBothStorages>
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<WULA_ItemsSentToInputStorage>{0}件物资被舰队接收</WULA_ItemsSentToInputStorage>
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<WULA_ItemsSentToOutputStorage>{0}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToOutputStorage>
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<WULA_InputStorageItems>输入存储: {0}</WULA_InputStorageItems>
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<WULA_OutputStorageItems>输出存储: {0}</WULA_OutputStorageItems>
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<WULA_LaunchCancelledDueToForbiddenItems>舰队拒绝接收物资——里面包含了不被允许的物品类型</WULA_LaunchCancelledDueToForbiddenItems>
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<!-- 自主机械能量系统 -->
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<WULA_EnergyInfo> [能量: {0}]</WULA_EnergyInfo>
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<WULA_CurrentEnergy>当前能量: {0}</WULA_CurrentEnergy>
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<WULA_EnergyLow> [低能量!]</WULA_EnergyLow>
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<WULA_EnergyCritical> [临界能量!]</WULA_EnergyCritical>
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<WULA_Switch_Mech_WorkMode>切换机械工作模式</WULA_Switch_Mech_WorkMode>
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<WULA_Mech_WorkMode>机械模式: {0}</WULA_Mech_WorkMode>
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<WULA_WorkMode_Work>工作</WULA_WorkMode_Work>
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<WULA_WorkMode_Recharge>充电</WULA_WorkMode_Recharge>
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<WULA_WorkMode_Shutdown>关机</WULA_WorkMode_Shutdown>
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<WULA_WorkMode_Unknown>未知</WULA_WorkMode_Unknown>
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<WULA_WorkMode_Work_Desc>切换到工作模式 - 机械将执行分配的工作</WULA_WorkMode_Work_Desc>
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<WULA_WorkMode_Recharge_Desc>切换到充电模式 - 机械将寻找充电站并充电</WULA_WorkMode_Recharge_Desc>
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<WULA_WorkMode_Shutdown_Desc>切换到关机模式 - 机械将立即进入休眠状态</WULA_WorkMode_Shutdown_Desc>
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<WULA_SwitchedToMode>{0} 已切换到 {1} 模式</WULA_SwitchedToMode>
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<WULA_EnergyInfoShort>(能量: {0})</WULA_EnergyInfoShort>
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<WULA_Autonomous_Drafted>自主控制</WULA_Autonomous_Drafted>
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<WULA_Autonomous_Mode>自主模式: {0}</WULA_Autonomous_Mode>
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<WULA_LowEnergySwitchToRecharge>{0} 能量低,自动切换到充电模式</WULA_LowEnergySwitchToRecharge>
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<WULA_FullyChargedSwitchToWork>{0} 已充满电,自动切换到工作模式</WULA_FullyChargedSwitchToWork>
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<WULA_CriticalEnergyLevels>{0} 能量临界!</WULA_CriticalEnergyLevels>
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<WULA_AutonomousMech>自主机械体</WULA_AutonomousMech>
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<WULA_WorkMode_AutoFight>自动战斗</WULA_WorkMode_AutoFight>
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<WULA_WorkMode_AutoFight_Desc>切换到自动战斗模式 - 机械将自动寻找并攻击敌人</WULA_WorkMode_AutoFight_Desc>
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<!-- CompSkyfallerCaller -->
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<WULA_ToggleAutoCallSkyfaller>切换自动召唤</WULA_ToggleAutoCallSkyfaller>
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<WULA_ToggleAutoCallSkyfallerDesc>启用或禁用所有信标的自动空投功能。启用后,信标在建造完成后会立即自动呼叫空投。</WULA_ToggleAutoCallSkyfallerDesc>
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<WULA_AutoCallEnabled>自动空投已启用。</WULA_AutoCallEnabled>
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<WULA_AutoCallDisabled>自动空投已禁用。</WULA_AutoCallDisabled>
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<!-- ITab_GlobalBills -->
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<WULA_Equipment>装备</WULA_Equipment>
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<WULA_Weapon>武器</WULA_Weapon>
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<WULA_Mechanoid>机械体</WULA_Mechanoid>
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<WULA_SelectCategoryFirst>请先选择一个分类</WULA_SelectCategoryFirst>
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<WULA_GatheringMaterials>正在收集材料</WULA_GatheringMaterials>
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<WULA_Paused>已暂停</WULA_Paused>
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<!-- Area Teleporter -->
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<WULA_CancelTeleport>取消传送</WULA_CancelTeleport>
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<WULA_CancelTeleportDesc>取消当前的传送预热。</WULA_CancelTeleportDesc>
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<WULA_InitiateTeleport>启动传送</WULA_InitiateTeleport>
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<WULA_InitiateTeleportDesc>启动区域传送程序,将信标周围的物体传送到指定位置。</WULA_InitiateTeleportDesc>
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<WULA_RequiresResearch>需要研究:{0}</WULA_RequiresResearch>
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<WULA_MissingResearch>缺少必要的研究:{0}</WULA_MissingResearch>
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<WULA_TeleportFailed_MapGeneration>无法生成目标地图。</WULA_TeleportFailed_MapGeneration>
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<WULA_TeleportWarmupStarted>传送预热已开始。</WULA_TeleportWarmupStarted>
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<WULA_TeleportCancelled>传送已取消。</WULA_TeleportCancelled>
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<WULA_TeleportFailed_InvalidTarget>无效的目标位置。</WULA_TeleportFailed_InvalidTarget>
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<WULA_TeleportFailed_NoMap>无法获取目标地图。</WULA_TeleportFailed_NoMap>
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<WULA_TeleportSuccessful>传送成功。</WULA_TeleportSuccessful>
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<WULA_SelectArrivalPoint>选择降落点</WULA_SelectArrivalPoint>
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<WULA_SelectArrivalPointDesc>选择传送到达的具体位置。</WULA_SelectArrivalPointDesc>
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<WULA_OutOfBounds>超出地图边界。</WULA_OutOfBounds>
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<WULA_InNoBuildArea>位于不可建造区域。</WULA_InNoBuildArea>
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<WULA_BlockedByFog>目标位置被迷雾覆盖。</WULA_BlockedByFog>
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<WULA_BlockedByIndestructible>被不可破坏的物体阻挡:{0}</WULA_BlockedByIndestructible>
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<WULA_TerrainImpassable>目标地形不可通过。</WULA_TerrainImpassable>
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<WULA_BlockedByThickRoof>被厚岩顶阻挡。</WULA_BlockedByThickRoof>
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<WULA_MustSelectLandingSpot>必须选择一个降落点。</WULA_MustSelectLandingSpot>
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<WULA_ConfirmTeleport>确认传送</WULA_ConfirmTeleport>
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<WULA_ConfirmTeleportDesc>确认当前位置并开始传送。</WULA_ConfirmTeleportDesc>
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<WULA_MoveMarker>移动标记</WULA_MoveMarker>
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<WULA_MoveMarkerDesc>重新选择降落位置。</WULA_MoveMarkerDesc>
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<WULA_GeneratedMapCleanedUp>由于传送取消,生成的临时地图已被清理。</WULA_GeneratedMapCleanedUp>
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<WULA_InsufficientFuel>燃料不足。</WULA_InsufficientFuel>
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<!-- AI Settings -->
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<Wula_AISettings_Title>AI 设置 (OpenAI 兼容)</Wula_AISettings_Title>
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<Wula_AISettings_ApiKey>API 密钥:</Wula_AISettings_ApiKey>
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<Wula_AISettings_BaseUrl>API 地址 (Base URL):</Wula_AISettings_BaseUrl>
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<Wula_AISettings_Model>模型名称:</Wula_AISettings_Model>
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<Wula_AISettings_MaxContextTokens>上下文保存长度 (Token 估算上限):</Wula_AISettings_MaxContextTokens>
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<Wula_AISettings_MaxContextTokensDesc>控制 AI 对话历史在超过上限时自动压缩。数值越小越省成本,但 AI 更容易“忘记”。</Wula_AISettings_MaxContextTokensDesc>
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<Wula_AISettings_UseStreaming>启用流式传输 (实验性)</Wula_AISettings_UseStreaming>
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<Wula_AISettings_UseStreamingDesc>启用实时打字机效果。如果遇到问题请禁用。</Wula_AISettings_UseStreamingDesc>
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<Wula_EnableDebugLogs>启用调试日志</Wula_EnableDebugLogs>
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<Wula_EnableDebugLogsDesc>启用详细的调试日志记录(独立于开发者模式)</Wula_EnableDebugLogsDesc>
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<Wula_AISettings_AutoCommentary>启用 AI 自动评论</Wula_AISettings_AutoCommentary>
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<Wula_AISettings_AutoCommentaryDesc>开启后,P.I.A 会对游戏事件信件(袭击、死亡、贸易等)发表简短评论或建议。</Wula_AISettings_AutoCommentaryDesc>
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<Wula_AISettings_CommentaryChance>评论概率</Wula_AISettings_CommentaryChance>
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<Wula_AISettings_CommentaryChanceDesc>AI 对中性或正面信件发表评论的概率。</Wula_AISettings_CommentaryChanceDesc>
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<Wula_AISettings_NegativeOnly>仅评论负面事件</Wula_AISettings_NegativeOnly>
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<Wula_AISettings_NegativeOnlyDesc>开启后,AI 只会对负面信件(袭击、死亡、疾病等)发表评论。</Wula_AISettings_NegativeOnlyDesc>
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<!-- AI Conversation -->
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<Wula_AI_Retry>重试</Wula_AI_Retry>
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<Wula_AI_Send>发送</Wula_AI_Send>
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<Wula_AI_Error_Internal>错误:内部系统故障。{0}</Wula_AI_Error_Internal>
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<Wula_AI_Error_ConnectionLost>错误:连接丢失。“军团”保持沉默。</Wula_AI_Error_ConnectionLost>
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<Wula_AI_Thinking_Status>思考中...({0}秒 阶段{1}/{2}{3})</Wula_AI_Thinking_Status>
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<Wula_AI_Thinking_RetrySuffix> 重试中</Wula_AI_Thinking_RetrySuffix>
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<Wula_ResourceDrop>{FACTION_name}已经在附近投下了一些资源。</Wula_ResourceDrop>
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<!-- AI Overwatch -->
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<WULA_AIOverwatch_Label>P.I.A 正在接管轨道防御!</WULA_AIOverwatch_Label>
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<WULA_AIOverwatch_Desc>P.I.A 已经接管了轨道防御系统,正在持续扫描敌对目标。\n\n如果有敌人出现且无误伤风险,轨道舰队将自动进行打击。\n\n剩余时间:{0} 秒</WULA_AIOverwatch_Desc>
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<WULA_AIOverwatch_AlreadyActive>P.I.A 轨道监视协议已处于激活状态(剩余 {0} 秒)。请求被忽略。</WULA_AIOverwatch_AlreadyActive>
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<WULA_AIOverwatch_Engaged>P.I.A 轨道监视协议:已启动,持续 {0} 秒。</WULA_AIOverwatch_Engaged>
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<WULA_AIOverwatch_Disengaged>P.I.A 轨道监视协议:已解除。</WULA_AIOverwatch_Disengaged>
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<WULA_AIOverwatch_SystemActive>[P.I.A 轨道监视] 系统运行中。剩余时间:{0} 秒。</WULA_AIOverwatch_SystemActive>
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<WULA_AIOverwatch_FriendlyFireAbort>[P.I.A 轨道监视] 目标 {0} 打击中止:友军误伤风险。</WULA_AIOverwatch_FriendlyFireAbort>
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<WULA_AIOverwatch_MassiveCluster>[P.I.A 轨道监视] 发现超大型敌群({0} 个目标)!执行联合打击!</WULA_AIOverwatch_MassiveCluster>
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<WULA_AIOverwatch_EngagingLance>[P.I.A 轨道监视] 对敌群({0} 个目标)发射光矛。</WULA_AIOverwatch_EngagingLance>
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<WULA_AIOverwatch_EngagingCannon>[P.I.A 轨道监视] 对敌群({0} 个目标)发射副炮齐射。</WULA_AIOverwatch_EngagingCannon>
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<WULA_AIOverwatch_EngagingMinigun>[P.I.A 轨道监视] 对敌方({0} 个目标)发射链炮扫射。</WULA_AIOverwatch_EngagingMinigun>
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<WULA_AIOverwatch_FleetCalled>[P.I.A 轨道监视] 帝国舰队已抵达轨道。</WULA_AIOverwatch_FleetCalled>
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<WULA_AIOverwatch_FleetCleared>[P.I.A 轨道监视] 航道已净空。</WULA_AIOverwatch_FleetCleared>
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<WULA_AIOverwatch_EngagingBuilding>[P.I.A 轨道监视] 对敌方建筑/炮台发射炮击。</WULA_AIOverwatch_EngagingBuilding>
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<!-- Personality Settings -->
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<Wula_ExtraPersonality_Title>附加人格指令</Wula_ExtraPersonality_Title>
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<Wula_ExtraPersonality_Desc>在此输入 AI 的人格提示词。如果此处不为空,它将完全覆盖 XML 中的默认设置。如果为空,则使用 XML 默认值。</Wula_ExtraPersonality_Desc>
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<Wula_Save>保存</Wula_Save>
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<Wula_Reset>重置为默认</Wula_Reset>
|
||
|
||
<WULA_Mech>构装体</WULA_Mech>
|
||
<WULA_CannotDraftWithoutPilot>构装体无法在没有驾驶员的情况下活动!</WULA_CannotDraftWithoutPilot>
|
||
<WULA_NoPilot>该构装体无驾驶员</WULA_NoPilot>
|
||
<WULA_NoPilotShort>无驾驶员</WULA_NoPilotShort>
|
||
<WULA_PilotEnteredMech>{0} 已经进入 {1}</WULA_PilotEnteredMech>
|
||
<WULA_PilotExitedMech>{0} 已经从 {1} 离开</WULA_PilotExitedMech>
|
||
<WULA_SummonPilot>征召驾驶员···</WULA_SummonPilot>
|
||
<WULA_SummonPilotDesc>指定一名驾驶员进入构装体</WULA_SummonPilotDesc>
|
||
<WULA_RecallLastPilot>紧急登机</WULA_RecallLastPilot>
|
||
<WULA_RecallLastPilotDesc>立刻召集上次驾驶过该构装体的驾驶员驾驶此构装体。</WULA_RecallLastPilotDesc>
|
||
<WULA_EjectAllPilots>离开构装体</WULA_EjectAllPilots>
|
||
<WULA_EjectAllPilotsDesc>让该构装体的驾驶员离开构装体</WULA_EjectAllPilotsDesc>
|
||
<WULA_NoAvailablePilots>没有可以作为构装体驾驶员的殖民者</WULA_NoAvailablePilots>
|
||
<WULA_Equipment_For_Other_Mech>此装备不能由此构装体使用</WULA_Equipment_For_Other_Mech>
|
||
<WULA_Equipment_Not_Allow_For_Mech>此装备不是为构装体设计的</WULA_Equipment_Not_Allow_For_Mech>
|
||
<WULA_Human_Cannot_Equip_Mech_Weapon>此装备是专为构装体设计的,非构装体单位无法装备</WULA_Human_Cannot_Equip_Mech_Weapon>
|
||
<!-- 乘员系统翻译 -->
|
||
<WULA_BoardCrew>快速装载</WULA_BoardCrew>
|
||
<WULA_BoardCrewDesc>命令附近的殖民者和机械族作为乘员登上构装体,乘员不会参与构装体的驾驶。</WULA_BoardCrewDesc>
|
||
<WULA_ExitCrew>释放乘员</WULA_ExitCrew>
|
||
<WULA_ExitCrewDesc>命令所有乘员快速离开构装体。</WULA_ExitCrewDesc>
|
||
<WULA_CrewBoarded>{0} 登上了 {1}</WULA_CrewBoarded>
|
||
<WULA_CrewExited>{0} 离开了 {1}</WULA_CrewExited>
|
||
<WULA_CrewOrderedToBoard>已命令 {0} 个单位登上 {1}</WULA_CrewOrderedToBoard>
|
||
<WULA_CannotBecomeCrew>无法成为乘员</WULA_CannotBecomeCrew>
|
||
<WULA_MechCrewFull>构装体乘员位已满</WULA_MechCrewFull>
|
||
<WULA_BoardMech>登上构装体 {0}</WULA_BoardMech>
|
||
|
||
<WULA_Startup>构装体重新启动</WULA_Startup>
|
||
<WULA_NoColonistAvailable>没有可以执行操作的殖民者</WULA_NoColonistAvailable>
|
||
<WULA_NoFuelAvailable>没有可用的 {0} 用于加注燃料</WULA_NoFuelAvailable>
|
||
<WULA_OrderedRefuel>已下令 {0} 对 {1} 紧急加注燃料</WULA_OrderedRefuel>
|
||
<WULA_RefuelNow>紧急加注</WULA_RefuelNow>
|
||
<WULA_RefuelNowDesc>命令最近的殖民者为此构装体进行紧急的燃料加注</WULA_RefuelNowDesc>
|
||
<WULA_CannotRefuelNow>现在不能加注燃料</WULA_CannotRefuelNow>
|
||
<WULA_Fuel>{0}</WULA_Fuel>
|
||
<WULA_MechFuel>燃料</WULA_MechFuel>
|
||
|
||
<WULA_ForceRepair>紧急维修</WULA_ForceRepair>
|
||
<WULA_ForceRepairDesc>命令最近的殖民者为此构装体进行紧急的维修</WULA_ForceRepairDesc>
|
||
<WULA_CannotRepairNow>现在无法维修</WULA_CannotRepairNow>
|
||
<WULA_OrderedRepair>已下令 {0} 对 {1} 进行紧急维修</WULA_OrderedRepair>
|
||
<WULA_NeedsRepair>需要维修</WULA_NeedsRepair>
|
||
|
||
<WULA_MechSkills>属性</WULA_MechSkills>
|
||
<WULA_NoMechSkillComps>此单位没有技能继承系统</WULA_NoMechSkillComps>
|
||
<WULA_PilotTitle>驾驶员信息</WULA_PilotTitle>
|
||
<WULA_PilotInfo>当前驾驶员 : {0}</WULA_PilotInfo>
|
||
<WULA_MechInitSkill>构装体固有</WULA_MechInitSkill>
|
||
<WULA_MechSkill_From>继承自: {0} ({1}级)</WULA_MechSkill_From>
|
||
<WULA_MechNoSkill>无技能等级</WULA_MechNoSkill>
|
||
<WULA_BlockByMechArmor>伤害抵挡</WULA_BlockByMechArmor>
|
||
<WULA_Operational>正常</WULA_Operational>
|
||
|
||
<WULA_ImmuneToDamage>伤害免疫!</WULA_ImmuneToDamage>
|
||
|
||
<WULA_EnterMech>进入 {0}</WULA_EnterMech>
|
||
<WULA_MechFull>构装体驾驶员位置已满</WULA_MechFull>
|
||
<WULA_CannotBecomePilot>不能成为该构装体的驾驶员</WULA_CannotBecomePilot>
|
||
<WULA_MechTooDamagedForEntry>该构装体损坏严重无法进入</WULA_MechTooDamagedForEntry>
|
||
<WULA_DisabledColonistRequiresCarry>(需要协助)</WULA_DisabledColonistRequiresCarry>
|
||
<WULA_NoAvailableCarrier>没有可用的协助者</WULA_NoAvailableCarrier>
|
||
<WULA_CarrierAssigned>已指派 {0} 协助 {1} 进入构装体</WULA_CarrierAssigned>
|
||
|
||
<WULA_PilotsEjectedDueToLowHealth>{0}的损伤过于严重,驾驶员已被保险系统弹出</WULA_PilotsEjectedDueToLowHealth>
|
||
|
||
<WULA_ForceEjectPilot>撬开 {0}</WULA_ForceEjectPilot>
|
||
<WULA_AlreadyPlayerMech>不能撬开本来就属于殖民地的构装体</WULA_AlreadyPlayerMech>
|
||
<WULA_MechNotDowned>该构装体仍有行动能力</WULA_MechNotDowned>
|
||
<WULA_ForceEjectComplete_WithPilots>{0} 撬开了 {1},里面仍活着的 {2} 个驾驶员冲出来了!</WULA_ForceEjectComplete_WithPilots>
|
||
<WULA_ForceEjectComplete>{0} 撬开了 {1},并接管了它。</WULA_ForceEjectComplete>
|
||
|
||
<Wula_ToggleTurretgizmoDesc_Short>按下以切换此炮塔系统的开关。</Wula_ToggleTurretgizmoDesc_Short>
|
||
<Wula_FocusCleared>已清除集火目标</Wula_FocusCleared>
|
||
<Wula_FocusFire>集中攻击</Wula_FocusFire>
|
||
<Wula_FocusFireDesc>命令该单位所有的炮塔攻击指定目标。如果目标不处于某个炮塔的攻击范围或者无法攻击到目标,则其依然会自行索敌。</Wula_FocusFireDesc>
|
||
<Wula_ClearFocus>清除目标</Wula_ClearFocus>
|
||
<Wula_ClearFocusDesc>清除指定的集中攻击目标,各炮塔将自行索敌。</Wula_ClearFocusDesc>
|
||
|
||
<Wula_Transform>更换装备</Wula_Transform>
|
||
<Wula_TransformDesc>更换乌拉猫猫的装备,使其可以承担不同的工作。\n\n更换装备的预制件装载在乌拉猫猫地堡中,下达更换指令后,乌拉猫猫会去寻找最近的地堡进行装备更换。</Wula_TransformDesc>
|
||
<Wula_NoGatherBuilding>没有可以抵达的乌拉猫猫地堡</Wula_NoGatherBuilding>
|
||
<Wula_NoSpawnSpace>没有可用位置</Wula_NoSpawnSpace>
|
||
<Wula_GatherCats>猫猫集合!</Wula_GatherCats>
|
||
<Wula_GatherCatsDesc>使地堡发出号召,让地图上所有的乌拉猫猫自动进入征召状态并聚集到该地堡附近。</Wula_GatherCatsDesc>
|
||
<Wula_GatherCooldown>集合能力冷却中</Wula_GatherCooldown>
|
||
<Wula_BuildingBroken>地堡被停用,无法进行集结征召</Wula_BuildingBroken>
|
||
|
||
<WULA_ToggleFlight>飞行姿态</WULA_ToggleFlight>
|
||
<WULA_ToggleFlight_Desc>手动控制此单位是否保持飞行姿态。</WULA_ToggleFlight_Desc>
|
||
<WULA_ToggleFlight_Enable>已启用飞行姿态</WULA_ToggleFlight_Enable>
|
||
<WULA_ToggleFlight_Disable>停用飞行姿态</WULA_ToggleFlight_Disable>
|
||
</LanguageData>
|