Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/CustomUIDef.cs
2025-07-29 18:08:39 +08:00

59 lines
1.7 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public enum DescriptionSelectionMode
{
Random,
Sequential
}
public class CustomUIDef : Def
{
public string portraitPath;
public string characterName;
// New system: list of descriptions
public List<string> descriptions;
public DescriptionSelectionMode descriptionMode = DescriptionSelectionMode.Random;
// Backwards compatibility: old single description field
[System.Obsolete("Use 'descriptions' list instead. This field is for backwards compatibility only.")]
public new string description = null;
public Vector2 windowSize = Vector2.zero;
public List<CustomUIOption> options;
public string backgroundImagePath;
public List<Effect> onOpenEffects;
public List<Effect> dismissEffects;
public override void PostLoad()
{
base.PostLoad();
#pragma warning disable 0618
// If the old description field is used, move its value to the new list for processing.
if (!description.NullOrEmpty())
{
if (descriptions.NullOrEmpty())
{
descriptions = new List<string>();
}
descriptions.Insert(0, description);
description = null; // Clear the old field to prevent confusion
}
#pragma warning restore 0618
}
}
public class CustomUIOption
{
public string label;
public List<Effect> effects;
public List<Condition> conditions;
public string disabledReason;
}
}