180 lines
7.1 KiB
XML
180 lines
7.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WulaFallenEmpire.PsychicRitual_TechOffering>
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<defName>WULA_FE_Rituals_Create_Spear_Impale</defName>
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<label>镌刻:圣枪穿刺术式</label>
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<description>使用镌刻法术创造一把携带了圣枪穿刺术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<cooldownHours>120</cooldownHours>
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<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
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<iconPath>Wula/Weapon/WULA_SP_Spear_Impale</iconPath>
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<descriptionHyperlinks>
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<ThingDef>WULA_SP_Spear_Impale</ThingDef>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<invokerRole>Invoker</invokerRole>
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<chanterRole>Chanter</chanterRole>
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<!-- ==================== 核心祭品定义 ==================== -->
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<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
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<!-- 如果没有这个祭品,仪式本身无法开始。 -->
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<requiredOffering>
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<filter>
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<thingDefs>
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<li>WULA_Dark_Matter_Item</li>
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</thingDefs>
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</filter>
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<count>6</count>
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<!-- <count>3000</count> -->
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</requiredOffering>
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<!-- ==================== 额外祭品定义 ==================== -->
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<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
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<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
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<extraOfferings>
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<li>
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<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
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<thingDef>WULA_Soul_Wedge</thingDef>
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<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
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<!-- 2000魂楔满质量 -->
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<power>0.0005</power>
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</li>
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</extraOfferings>
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<!-- ==================== 奖励池定义 ==================== -->
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<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
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<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
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<rewardWeaponPool>
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<li>WULA_SP_Spear_Impale</li>
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</rewardWeaponPool>
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<!-- ==================== 品质阈值定义 ==================== -->
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<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
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<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
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<qualityThresholds>
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<li>
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<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
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<threshold>1.0</threshold>
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<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
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<quality>Legendary</quality>
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</li>
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<li>
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<threshold>0.95</threshold>
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<quality>Masterwork</quality>
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</li>
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<li>
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<threshold>0.6</threshold>
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<quality>Excellent</quality>
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</li>
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<li>
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<threshold>0.4</threshold>
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<quality>Normal</quality>
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</li>
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<li>
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<threshold>0.0</threshold>
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<quality>Poor</quality>
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</li>
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</qualityThresholds>
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</WulaFallenEmpire.PsychicRitual_TechOffering>
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<WulaFallenEmpire.PsychicRitual_TechOffering>
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<defName>WULA_FE_Rituals_Create_Cotton_Counter</defName>
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<label>镌刻:飘絮反制术式</label>
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<description>使用镌刻法术创造一把携带了飘絮反制术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<cooldownHours>120</cooldownHours>
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<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
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<iconPath>Wula/Weapon/WULA_SP_Cotton_Counter</iconPath>
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<descriptionHyperlinks>
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<ThingDef>WULA_SP_Cotton_Counter</ThingDef>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<invokerRole>Invoker</invokerRole>
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<chanterRole>Chanter</chanterRole>
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<!-- ==================== 核心祭品定义 ==================== -->
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<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
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<!-- 如果没有这个祭品,仪式本身无法开始。 -->
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<requiredOffering>
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<filter>
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<thingDefs>
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<li>WULA_Dark_Matter_Item</li>
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</thingDefs>
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</filter>
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<count>4</count>
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<!-- <count>3000</count> -->
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</requiredOffering>
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<!-- ==================== 额外祭品定义 ==================== -->
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<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
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<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
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<extraOfferings>
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<li>
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<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
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<thingDef>WULA_Soul_Wedge</thingDef>
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<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
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<!-- 2000魂楔满质量 -->
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<power>0.0005</power>
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</li>
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</extraOfferings>
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<!-- ==================== 奖励池定义 ==================== -->
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<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
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<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
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<rewardWeaponPool>
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<li>WULA_SP_Cotton_Counter</li>
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</rewardWeaponPool>
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<!-- ==================== 品质阈值定义 ==================== -->
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<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
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<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
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<qualityThresholds>
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<li>
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<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
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<threshold>1.0</threshold>
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<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
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<quality>Legendary</quality>
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</li>
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<li>
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<threshold>0.95</threshold>
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<quality>Masterwork</quality>
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</li>
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<li>
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<threshold>0.6</threshold>
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<quality>Excellent</quality>
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</li>
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<li>
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<threshold>0.4</threshold>
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<quality>Normal</quality>
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</li>
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<li>
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<threshold>0.0</threshold>
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<quality>Poor</quality>
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</li>
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</qualityThresholds>
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</WulaFallenEmpire.PsychicRitual_TechOffering>
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<WulaFallenEmpire.PsychicRitualDef_AddHediff>
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<defName>WULA_ImbuePsychicShock</defName>
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<label>imbue psychic shock</label>
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<description>Imbues the target with a psychic shock.</description>
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<hediff>PsychicShock</hediff>
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<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<invokerRole>Invoker</invokerRole>
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<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
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<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
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<requiredOffering>
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<filter>
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<thingDefs>
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<li>Bioferrite</li>
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</thingDefs>
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</filter>
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<count>10</count>
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</requiredOffering>
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<cooldownHours>10</cooldownHours>
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<chanterRole>ChanterAdvanced</chanterRole>
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<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
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</WulaFallenEmpire.PsychicRitualDef_AddHediff>
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</Defs> |