230 lines
9.8 KiB
C#
230 lines
9.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RimWorld;
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public class Tool_CallBombardment : AITool
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{
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public override string Name => "call_bombardment";
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public override string Description => "Calls orbital bombardment support at a specified map coordinate using an AbilityDef's bombardment configuration (e.g., WULA_Firepower_Cannon_Salvo).";
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public override string UsageSchema => "<call_bombardment><abilityDef>string (optional, default WULA_Firepower_Cannon_Salvo)</abilityDef><x>int</x><z>int</z><cell>x,z (optional)</cell><filterFriendlyFire>true/false (optional, default true)</filterFriendlyFire></call_bombardment>";
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public override string Execute(string args)
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{
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try
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{
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var parsed = ParseXmlArgs(args);
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string abilityDefName = parsed.TryGetValue("abilityDef", out var abilityStr) && !string.IsNullOrWhiteSpace(abilityStr)
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? abilityStr.Trim()
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: "WULA_Firepower_Cannon_Salvo";
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if (!TryParseTargetCell(parsed, out var targetCell))
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{
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return "Error: Missing target coordinates. Provide <x> and <z> (or <cell>x,z</cell>).";
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}
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Map map = Find.CurrentMap;
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if (map == null) return "Error: No active map.";
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if (!targetCell.InBounds(map)) return $"Error: Target {targetCell} is out of bounds.";
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AbilityDef abilityDef = DefDatabase<AbilityDef>.GetNamed(abilityDefName, false);
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if (abilityDef == null) return $"Error: AbilityDef '{abilityDefName}' not found.";
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var bombardmentProps = abilityDef.comps?.OfType<CompProperties_AbilityCircularBombardment>().FirstOrDefault();
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if (bombardmentProps == null) return $"Error: AbilityDef '{abilityDefName}' has no CompProperties_AbilityCircularBombardment.";
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if (bombardmentProps.skyfallerDef == null) return $"Error: AbilityDef '{abilityDefName}' has no skyfallerDef configured.";
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bool filterFriendlyFire = true;
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if (parsed.TryGetValue("filterFriendlyFire", out var ffStr) && bool.TryParse(ffStr, out bool ff))
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{
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filterFriendlyFire = ff;
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}
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List<IntVec3> selectedTargets = SelectTargetCells(map, targetCell, bombardmentProps, filterFriendlyFire);
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if (selectedTargets.Count == 0) return $"Error: No valid target cells near {targetCell}.";
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bool isPaused = Find.TickManager != null && Find.TickManager.Paused;
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int totalLaunches = ScheduleBombardment(map, selectedTargets, bombardmentProps, spawnImmediately: isPaused);
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("Success: Bombardment scheduled.");
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sb.AppendLine($"- abilityDef: {abilityDefName}");
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sb.AppendLine($"- center: {targetCell}");
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sb.AppendLine($"- skyfallerDef: {bombardmentProps.skyfallerDef.defName}");
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sb.AppendLine($"- launches: {totalLaunches}/{bombardmentProps.maxLaunches}");
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sb.AppendLine($"- mode: {(isPaused ? "spawned immediately (game paused)" : "delayed schedule")}");
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sb.AppendLine("- prereqs: ignored (facility/cooldown/non-hostility/research)");
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return sb.ToString().TrimEnd();
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}
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catch (Exception ex)
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{
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return $"Error: {ex.Message}";
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}
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}
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private static bool TryParseTargetCell(Dictionary<string, string> parsed, out IntVec3 cell)
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{
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cell = IntVec3.Invalid;
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if (parsed.TryGetValue("x", out var xStr) && parsed.TryGetValue("z", out var zStr) &&
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int.TryParse(xStr, out int x) && int.TryParse(zStr, out int z))
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{
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cell = new IntVec3(x, 0, z);
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return true;
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}
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if (parsed.TryGetValue("cell", out var cellStr) && !string.IsNullOrWhiteSpace(cellStr))
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{
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var parts = cellStr.Split(new[] { ',', '\uFF0C', ' ' }, StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length >= 2 && int.TryParse(parts[0], out int cx) && int.TryParse(parts[1], out int cz))
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{
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cell = new IntVec3(cx, 0, cz);
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return true;
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}
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}
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return false;
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}
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private static List<IntVec3> SelectTargetCells(Map map, IntVec3 center, CompProperties_AbilityCircularBombardment props, bool filterFriendlyFire)
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{
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var candidates = GenRadial.RadialCellsAround(center, props.radius, true)
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.Where(c => c.InBounds(map))
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.Where(c => IsValidTargetCell(map, c, center, props, filterFriendlyFire))
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.ToList();
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if (candidates.Count == 0) return new List<IntVec3>();
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var selected = new List<IntVec3>();
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foreach (var cell in candidates.InRandomOrder())
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{
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if (Rand.Value <= props.targetSelectionChance)
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{
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selected.Add(cell);
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}
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if (selected.Count >= props.maxTargets) break;
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}
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if (selected.Count < props.minTargets)
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{
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var missedCells = candidates.Except(selected).InRandomOrder().ToList();
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int needed = props.minTargets - selected.Count;
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if (needed > 0 && missedCells.Count > 0)
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{
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selected.AddRange(missedCells.Take(Math.Min(needed, missedCells.Count)));
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}
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}
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else if (selected.Count > props.maxTargets)
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{
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selected = selected.InRandomOrder().Take(props.maxTargets).ToList();
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}
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return selected;
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}
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private static bool IsValidTargetCell(Map map, IntVec3 cell, IntVec3 center, CompProperties_AbilityCircularBombardment props, bool filterFriendlyFire)
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{
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if (props.minDistanceFromCenter > 0f)
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{
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float distance = Vector3.Distance(cell.ToVector3(), center.ToVector3());
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if (distance < props.minDistanceFromCenter) return false;
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}
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if (props.avoidBuildings && cell.GetEdifice(map) != null)
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{
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return false;
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}
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if (filterFriendlyFire && props.avoidFriendlyFire)
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{
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var things = map.thingGrid.ThingsListAt(cell);
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if (things != null)
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{
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for (int i = 0; i < things.Count; i++)
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{
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if (things[i] is Pawn pawn && pawn.Faction == Faction.OfPlayer)
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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private static int ScheduleBombardment(Map map, List<IntVec3> targets, CompProperties_AbilityCircularBombardment props, bool spawnImmediately)
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{
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int now = Find.TickManager?.TicksGame ?? 0;
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int startTick = now + props.warmupTicks;
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int launchesCompleted = 0;
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int groupIndex = 0;
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var remainingTargets = new List<IntVec3>(targets);
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MapComponent_SkyfallerDelayed delayed = null;
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if (!spawnImmediately)
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{
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delayed = map.GetComponent<MapComponent_SkyfallerDelayed>();
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if (delayed == null)
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{
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delayed = new MapComponent_SkyfallerDelayed(map);
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map.components.Add(delayed);
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}
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}
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while (remainingTargets.Count > 0 && launchesCompleted < props.maxLaunches)
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{
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int groupSize = Math.Min(props.simultaneousLaunches, remainingTargets.Count);
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var groupTargets = remainingTargets.Take(groupSize).ToList();
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remainingTargets.RemoveRange(0, groupSize);
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if (props.useIndependentIntervals)
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{
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for (int i = 0; i < groupTargets.Count && launchesCompleted < props.maxLaunches; i++)
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{
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int scheduledTick = startTick + groupIndex * props.launchIntervalTicks + i * props.innerLaunchIntervalTicks;
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SpawnOrSchedule(map, delayed, props.skyfallerDef, groupTargets[i], spawnImmediately, scheduledTick - now);
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launchesCompleted++;
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}
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groupIndex++;
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}
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else
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{
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int scheduledTick = startTick + groupIndex * props.launchIntervalTicks;
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for (int i = 0; i < groupTargets.Count && launchesCompleted < props.maxLaunches; i++)
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{
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SpawnOrSchedule(map, delayed, props.skyfallerDef, groupTargets[i], spawnImmediately, scheduledTick - now);
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launchesCompleted++;
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}
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groupIndex++;
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}
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}
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return launchesCompleted;
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}
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private static void SpawnOrSchedule(Map map, MapComponent_SkyfallerDelayed delayed, ThingDef skyfallerDef, IntVec3 cell, bool spawnImmediately, int delayTicks)
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{
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if (!cell.IsValid || !cell.InBounds(map)) return;
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if (spawnImmediately || delayTicks <= 0)
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{
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Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(skyfallerDef);
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GenSpawn.Spawn(skyfaller, cell, map);
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return;
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}
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delayed?.ScheduleSkyfaller(skyfallerDef, cell, delayTicks);
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}
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}
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}
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