Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Ability/WULA_AbilityCallSkyfaller/MapComponent_SkyfallerDelayed.cs
Tourswen d5f3277fd6 1
2025-11-11 00:09:05 +08:00

82 lines
2.7 KiB
C#

using RimWorld;
using Verse;
using System.Collections.Generic;
namespace WulaFallenEmpire
{
public class MapComponent_SkyfallerDelayed : MapComponent
{
private List<DelayedSkyfaller> scheduledSkyfallers = new List<DelayedSkyfaller>();
public MapComponent_SkyfallerDelayed(Map map) : base(map) { }
public void ScheduleSkyfaller(ThingDef skyfallerDef, IntVec3 targetCell, int delayTicks, Pawn caster = null)
{
scheduledSkyfallers.Add(new DelayedSkyfaller
{
skyfallerDef = skyfallerDef,
targetCell = targetCell,
spawnTick = Find.TickManager.TicksGame + delayTicks,
caster = caster
});
}
public override void MapComponentTick()
{
base.MapComponentTick();
int currentTick = Find.TickManager.TicksGame;
// 检查并执行到期的召唤
for (int i = scheduledSkyfallers.Count - 1; i >= 0; i--)
{
var skyfaller = scheduledSkyfallers[i];
if (currentTick >= skyfaller.spawnTick)
{
SpawnSkyfaller(skyfaller);
scheduledSkyfallers.RemoveAt(i);
}
}
}
private void SpawnSkyfaller(DelayedSkyfaller delayedSkyfaller)
{
try
{
if (delayedSkyfaller.skyfallerDef != null && delayedSkyfaller.targetCell.IsValid && delayedSkyfaller.targetCell.InBounds(map))
{
Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(delayedSkyfaller.skyfallerDef);
GenSpawn.Spawn(skyfaller, delayedSkyfaller.targetCell, map);
Log.Message($"[DelayedSkyfaller] Spawned skyfaller at {delayedSkyfaller.targetCell}");
}
}
catch (System.Exception ex)
{
Log.Error($"[DelayedSkyfaller] Error spawning skyfaller: {ex}");
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Collections.Look(ref scheduledSkyfallers, "scheduledSkyfallers", LookMode.Deep);
}
}
public class DelayedSkyfaller : IExposable
{
public ThingDef skyfallerDef;
public IntVec3 targetCell;
public int spawnTick;
public Pawn caster;
public void ExposeData()
{
Scribe_Defs.Look(ref skyfallerDef, "skyfallerDef");
Scribe_Values.Look(ref targetCell, "targetCell");
Scribe_Values.Look(ref spawnTick, "spawnTick");
Scribe_References.Look(ref caster, "caster");
}
}
}