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WulaFallenEmpireRW/1.6/1.6/Defs/ThingDefs_Misc/WULA_Item.xml
2025-11-25 14:54:10 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Alloy</defName>
<label>合金</label>
<description>由乌拉帝国工艺加工得到的高密度合金,是许多乌拉帝国装备的原材料。</description>
<graphicData>
<texPath>Wula/Item/WULA_Alloy</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<tradeability>None</tradeability>
<genericMarketSellable>false</genericMarketSellable>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MarketValue>2.5</MarketValue>
<Mass>0.3</Mass>
<StuffPower_Armor_Sharp>1</StuffPower_Armor_Sharp>
<StuffPower_Armor_Blunt>0.55</StuffPower_Armor_Blunt>
<StuffPower_Armor_Heat>0.7</StuffPower_Armor_Heat>
<StuffPower_Insulation_Cold>3</StuffPower_Insulation_Cold>
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
<SharpDamageMultiplier>1</SharpDamageMultiplier>
<BluntDamageMultiplier>1</BluntDamageMultiplier>
</statBases>
<thingCategories>
<li>ResourcesRaw</li>
</thingCategories>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<stuffProps>
<categories>
<li>Metallic</li>
</categories>
<appearance>Metal</appearance>
<commonality>0</commonality>
<allowedInStuffGeneration>false</allowedInStuffGeneration>
<constructEffect>ConstructMetal</constructEffect>
<color>(105,105,105)</color>
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
<statOffsets>
<Beauty>0</Beauty>
</statOffsets>
<statFactors>
<MaxHitPoints>1</MaxHitPoints>
<Beauty>1</Beauty>
<Flammability>0</Flammability>
</statFactors>
</stuffProps>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<allowedArchonexusCount>80</allowedArchonexusCount>
<possessionCount>100</possessionCount>
</ThingDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Dark_Matter_Item</defName>
<label>封装的暗物质</label>
<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。\n\n注意暗物质约束装置很脆弱受到冲击时将引发大范围湮灭反应</description>
<graphicData>
<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<tickerType>Normal</tickerType>
<smeltable>false</smeltable>
<genericMarketSellable>false</genericMarketSellable>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.01</Mass>
<MaxHitPoints>50</MaxHitPoints>
</statBases>
<thingCategories>
<li>ResourcesRaw</li>
</thingCategories>
<burnableByRecipe>false</burnableByRecipe>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<allowedArchonexusCount>80</allowedArchonexusCount>
<possessionCount>1</possessionCount>
<comps>
<li Class="CompProperties_Explosive">
<explosiveRadius>12</explosiveRadius>
<explosiveDamageType>BombSuper</explosiveDamageType>
<explosiveExpandPerStackcount>1</explosiveExpandPerStackcount>
<startWickOnDamageTaken>
<li>Bullet</li>
<li>Arrow</li>
<li>ArrowHighVelocity</li>
</startWickOnDamageTaken>
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
<!-- <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> -->
<preExplosionSpawnChance>1</preExplosionSpawnChance>
<wickTicks>1</wickTicks>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Neutronium</defName>
<label>零素</label>
<description>零素也称中子元素,是中子星的主要构成成分,相比常规合金更适合作为装甲和近战武器的铸造材料,乌拉帝国通过以暗物质驱动的科技进行材料压缩,可以人为地制造这种强大材料。</description>
<graphicData>
<texPath>Wula/Item/WULA_Neutronium</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<tradeability>None</tradeability>
<genericMarketSellable>false</genericMarketSellable>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MarketValue>1</MarketValue>
<Mass>1</Mass>
<StuffPower_Armor_Sharp>3</StuffPower_Armor_Sharp>
<StuffPower_Armor_Blunt>3</StuffPower_Armor_Blunt>
<StuffPower_Armor_Heat>1</StuffPower_Armor_Heat>
<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
<SharpDamageMultiplier>2</SharpDamageMultiplier>
<BluntDamageMultiplier>3</BluntDamageMultiplier>
</statBases>
<thingCategories>
<li>ResourcesRaw</li>
</thingCategories>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<stuffProps>
<categories>
<li>Metallic</li>
</categories>
<appearance>Metal</appearance>
<commonality>0</commonality>
<allowedInStuffGeneration>false</allowedInStuffGeneration>
<constructEffect>ConstructMetal</constructEffect>
<color>(63, 74, 70)</color>
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
<statOffsets>
<Beauty>0</Beauty>
</statOffsets>
<statFactors>
<MaxHitPoints>5</MaxHitPoints>
<Flammability>0</Flammability>
<WorkToMake>10</WorkToMake>
<WorkToBuild>10</WorkToBuild>
<DoorOpenSpeed>10</DoorOpenSpeed>
<MeleeWeapon_CooldownMultiplier>1.1</MeleeWeapon_CooldownMultiplier>
</statFactors>
</stuffProps>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<allowedArchonexusCount>200</allowedArchonexusCount>
<possessionCount>50</possessionCount>
</ThingDef>
<ThingDef>
<defName>WULA_Charge_Cube</defName>
<label>乌拉帝国能源核心</label>
<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<drawerType>MapMeshOnly</drawerType>
<useHitPoints>true</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<selectable>true</selectable>
<graphicData>
<texPath>Wula/Item/WULA_Charge_Cube</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>30</stackLimit>
<statBases>
<Nutrition>1</Nutrition>
<MaxHitPoints>50</MaxHitPoints>
<Flammability>0</Flammability>
<Beauty>0</Beauty>
<DeteriorationRate>0.01</DeteriorationRate>
<MarketValue>24</MarketValue>
<Mass>0.3</Mass>
<WorkToMake>450</WorkToMake>
</statBases>
<altitudeLayer>Item</altitudeLayer>
<tickerType>Rare</tickerType>
<socialPropernessMatters>true</socialPropernessMatters>
<thingCategories>
<li>FoodMeals</li>
</thingCategories>
<alwaysHaulable>true</alwaysHaulable>
<pathCost>14</pathCost>
<ingestible>
<foodType>Liquor</foodType>
<maxNumToIngestAtOnce>1</maxNumToIngestAtOnce>
<defaultNumToIngestAtOnce>1</defaultNumToIngestAtOnce>
<optimalityOffsetHumanlikes>16</optimalityOffsetHumanlikes>
<baseIngestTicks>270</baseIngestTicks>
<preferability>NeverForNutrition</preferability>
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
<ingestEffect>EatVegetarian</ingestEffect>
<ingestSound>MechResurrectCast</ingestSound>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>WULA_ChargingHediff</hediffDef>
<severity>1.0</severity>
</li>
</outcomeDoers>
</ingestible>
<allowedArchonexusCount>200</allowedArchonexusCount>
<tradeability>None</tradeability>
<resourceReadoutPriority>Last</resourceReadoutPriority>
<drawGUIOverlay>true</drawGUIOverlay>
<uiIconForStackCount>1</uiIconForStackCount>
<comps>
<li Class="CompProperties_Forbiddable" />
<li Class="CompProperties_Usable">
<useJob>Ingest</useJob>
<useLabel>从能量核心中摄取能量</useLabel>
<showUseGizmo>true</showUseGizmo>
</li>
</comps>
<modExtensions>
<li Class="WulaFallenEmpire.ThingDefExtension_EnergySource">
<energyAmount>12.0</energyAmount> <!-- Amount of energy this item provides -->
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Charge_Cube_No_Power</defName>
<label>乌拉帝国能源核心(已使用)</label>
<description>被使用过的乌拉帝国能源核心,需要重新充能。</description>
<graphicData>
<texPath>Wula/Item/WULA_Charge_Cube_Without_Power</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>30</stackLimit>
<statBases>
<DeteriorationRate>0.01</DeteriorationRate>
<MarketValue>24</MarketValue>
<Mass>0.3</Mass>
<WorkToMake>450</WorkToMake>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<!-- <ingestible>
<baseIngestTicks>270</baseIngestTicks>
<preferability>MealSimple</preferability>
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
<ingestEffect>EatVegetarian</ingestEffect>
<ingestSound>MechResurrectCast</ingestSound>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>WULA_ChargingHediff</hediffDef>
<severity>1.0</severity>
</li>
</outcomeDoers>
</ingestible> -->
<allowedArchonexusCount>200</allowedArchonexusCount>
<tradeability>None</tradeability>
<!-- <modExtensions>
<li Class="WulaFallenEmpire.ThingDefExtension_EnergySource">
<energyAmount>12.0</energyAmount>
</li>
</modExtensions> -->
</ThingDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Tex_Voucher</defName>
<label>税金缴纳凭证</label>
<description>这是乌拉帝国颁发的凭证,包含了一系列秘钥和电子身份信息,证明这个殖民地的公民是按时交税的模范公民。\n\n呃她们该不会是在电子储存器上盖了个红印章吧</description>
<graphicData>
<texPath>Wula/Item/WULA_Tex_Voucher</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<tradeability>None</tradeability>
<genericMarketSellable>false</genericMarketSellable>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<useHitPoints>true</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MarketValue>1</MarketValue>
<Mass>0.01</Mass>
<MaxHitPoints>50</MaxHitPoints>
</statBases>
<thingCategories>
<li>ResourcesRaw</li>
</thingCategories>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>false</smeltable>
</ThingDef>
</Defs>