301 lines
12 KiB
XML
301 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Alloy</defName>
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<label>合金</label>
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<description>由乌拉帝国工艺加工得到的高密度合金,是许多乌拉帝国装备的原材料。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Alloy</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeability>None</tradeability>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>2.5</MarketValue>
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<Mass>0.3</Mass>
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<StuffPower_Armor_Sharp>1</StuffPower_Armor_Sharp>
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<StuffPower_Armor_Blunt>0.55</StuffPower_Armor_Blunt>
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<StuffPower_Armor_Heat>0.7</StuffPower_Armor_Heat>
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<StuffPower_Insulation_Cold>3</StuffPower_Insulation_Cold>
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<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
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<SharpDamageMultiplier>1</SharpDamageMultiplier>
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<BluntDamageMultiplier>1</BluntDamageMultiplier>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<stuffProps>
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<categories>
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<li>Metallic</li>
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</categories>
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<appearance>Metal</appearance>
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<commonality>0</commonality>
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<allowedInStuffGeneration>false</allowedInStuffGeneration>
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<constructEffect>ConstructMetal</constructEffect>
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<color>(105,105,105)</color>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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<statOffsets>
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<Beauty>0</Beauty>
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</statOffsets>
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<statFactors>
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<MaxHitPoints>1</MaxHitPoints>
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<Beauty>1</Beauty>
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<Flammability>0</Flammability>
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</statFactors>
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</stuffProps>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<allowedArchonexusCount>80</allowedArchonexusCount>
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<possessionCount>100</possessionCount>
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Dark_Matter_Item</defName>
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<label>封装的暗物质</label>
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<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。\n\n注意:暗物质约束装置很脆弱,受到冲击时将引发大范围湮灭反应!</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tickerType>Normal</tickerType>
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<smeltable>false</smeltable>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>0.01</Mass>
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<MaxHitPoints>50</MaxHitPoints>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<allowedArchonexusCount>80</allowedArchonexusCount>
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<possessionCount>1</possessionCount>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>12</explosiveRadius>
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<explosiveDamageType>BombSuper</explosiveDamageType>
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<explosiveExpandPerStackcount>1</explosiveExpandPerStackcount>
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<startWickOnDamageTaken>
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<li>Bullet</li>
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<li>Arrow</li>
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<li>ArrowHighVelocity</li>
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</startWickOnDamageTaken>
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<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
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<!-- <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> -->
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<preExplosionSpawnChance>1</preExplosionSpawnChance>
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<wickTicks>1</wickTicks>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Neutronium</defName>
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<label>零素</label>
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<description>零素也称中子元素,是中子星的主要构成成分,相比常规合金更适合作为装甲和近战武器的铸造材料,乌拉帝国通过以暗物质驱动的科技进行材料压缩,可以人为地制造这种强大材料。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Neutronium</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeability>None</tradeability>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>1</MarketValue>
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<Mass>1</Mass>
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<StuffPower_Armor_Sharp>3</StuffPower_Armor_Sharp>
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<StuffPower_Armor_Blunt>3</StuffPower_Armor_Blunt>
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<StuffPower_Armor_Heat>1</StuffPower_Armor_Heat>
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<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
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<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
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<SharpDamageMultiplier>2</SharpDamageMultiplier>
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<BluntDamageMultiplier>3</BluntDamageMultiplier>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<stuffProps>
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<categories>
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<li>Metallic</li>
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</categories>
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<appearance>Metal</appearance>
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<commonality>0</commonality>
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<allowedInStuffGeneration>false</allowedInStuffGeneration>
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<constructEffect>ConstructMetal</constructEffect>
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<color>(63, 74, 70)</color>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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<statOffsets>
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<Beauty>0</Beauty>
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</statOffsets>
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<statFactors>
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<MaxHitPoints>5</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToMake>10</WorkToMake>
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<WorkToBuild>10</WorkToBuild>
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<DoorOpenSpeed>10</DoorOpenSpeed>
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<MeleeWeapon_CooldownMultiplier>1.1</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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</stuffProps>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<allowedArchonexusCount>200</allowedArchonexusCount>
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<possessionCount>50</possessionCount>
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</ThingDef>
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<ThingDef>
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<defName>WULA_Charge_Cube</defName>
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<label>乌拉帝国能源核心</label>
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<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawerType>MapMeshOnly</drawerType>
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<useHitPoints>true</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<selectable>true</selectable>
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<graphicData>
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<texPath>Wula/Item/WULA_Charge_Cube</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>30</stackLimit>
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<statBases>
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<Nutrition>1</Nutrition>
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<MaxHitPoints>50</MaxHitPoints>
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<Flammability>0</Flammability>
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<Beauty>0</Beauty>
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<DeteriorationRate>0.01</DeteriorationRate>
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<MarketValue>24</MarketValue>
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<Mass>0.3</Mass>
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<WorkToMake>450</WorkToMake>
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</statBases>
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<altitudeLayer>Item</altitudeLayer>
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<tickerType>Rare</tickerType>
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<socialPropernessMatters>true</socialPropernessMatters>
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<thingCategories>
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<li>FoodMeals</li>
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</thingCategories>
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<alwaysHaulable>true</alwaysHaulable>
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<pathCost>14</pathCost>
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<ingestible>
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<foodType>Liquor</foodType>
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<maxNumToIngestAtOnce>1</maxNumToIngestAtOnce>
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<defaultNumToIngestAtOnce>1</defaultNumToIngestAtOnce>
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<optimalityOffsetHumanlikes>16</optimalityOffsetHumanlikes>
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<baseIngestTicks>270</baseIngestTicks>
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<preferability>NeverForNutrition</preferability>
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<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
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<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
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<ingestEffect>EatVegetarian</ingestEffect>
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<ingestSound>MechResurrectCast</ingestSound>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>WULA_ChargingHediff</hediffDef>
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<severity>1.0</severity>
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</li>
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</outcomeDoers>
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</ingestible>
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<allowedArchonexusCount>200</allowedArchonexusCount>
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<tradeability>None</tradeability>
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<resourceReadoutPriority>Last</resourceReadoutPriority>
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<drawGUIOverlay>true</drawGUIOverlay>
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<uiIconForStackCount>1</uiIconForStackCount>
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<comps>
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<li Class="CompProperties_Forbiddable" />
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<li Class="CompProperties_Usable">
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<useJob>Ingest</useJob>
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<useLabel>从能量核心中摄取能量</useLabel>
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<showUseGizmo>true</showUseGizmo>
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</li>
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</comps>
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<modExtensions>
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<li Class="WulaFallenEmpire.ThingDefExtension_EnergySource">
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<energyAmount>12.0</energyAmount> <!-- Amount of energy this item provides -->
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Charge_Cube_No_Power</defName>
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<label>乌拉帝国能源核心(已使用)</label>
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<description>被使用过的乌拉帝国能源核心,需要重新充能。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Charge_Cube_Without_Power</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>30</stackLimit>
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<statBases>
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<DeteriorationRate>0.01</DeteriorationRate>
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<MarketValue>24</MarketValue>
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<Mass>0.3</Mass>
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<WorkToMake>450</WorkToMake>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<!-- <ingestible>
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<baseIngestTicks>270</baseIngestTicks>
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<preferability>MealSimple</preferability>
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<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
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<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
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<ingestEffect>EatVegetarian</ingestEffect>
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<ingestSound>MechResurrectCast</ingestSound>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>WULA_ChargingHediff</hediffDef>
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<severity>1.0</severity>
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</li>
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</outcomeDoers>
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</ingestible> -->
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<allowedArchonexusCount>200</allowedArchonexusCount>
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<tradeability>None</tradeability>
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<!-- <modExtensions>
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<li Class="WulaFallenEmpire.ThingDefExtension_EnergySource">
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<energyAmount>12.0</energyAmount>
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</li>
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</modExtensions> -->
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Tex_Voucher</defName>
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<label>税金缴纳凭证</label>
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<description>这是乌拉帝国颁发的凭证,包含了一系列秘钥和电子身份信息,证明这个殖民地的公民是按时交税的模范公民。\n\n呃,她们该不会是在电子储存器上盖了个红印章吧?</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Tex_Voucher</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeability>None</tradeability>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>true</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>1</MarketValue>
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<Mass>0.01</Mass>
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<MaxHitPoints>50</MaxHitPoints>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>false</smeltable>
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</ThingDef>
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</Defs>
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