Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/GlobalWorkTable/ITab_GlobalBills.cs
2025-11-03 12:04:10 +08:00

286 lines
11 KiB
C#

// ITab_GlobalBills.cs (修复版)
using System.Collections.Generic;
using RimWorld;
using UnityEngine;
using Verse;
using Verse.Sound;
namespace WulaFallenEmpire
{
public class ITab_GlobalBills : ITab
{
private float viewHeight = 1000f;
private Vector2 scrollPosition;
private GlobalProductionOrder mouseoverOrder;
private static readonly Vector2 WinSize = new Vector2(420f, 480f);
protected Building_GlobalWorkTable SelTable => (Building_GlobalWorkTable)base.SelThing;
public ITab_GlobalBills()
{
size = WinSize;
labelKey = "WULA_GlobalBillsTab";
tutorTag = "GlobalBills";
}
protected override void FillTab()
{
Rect mainRect = new Rect(0f, 0f, WinSize.x, WinSize.y).ContractedBy(10f);
// 标题
Text.Font = GameFont.Medium;
Widgets.Label(new Rect(mainRect.x, mainRect.y, mainRect.width, 30f), "WULA_GlobalProduction".Translate());
Text.Font = GameFont.Small;
// 开发模式按钮区域
if (Prefs.DevMode)
{
Rect devButtonRect = new Rect(mainRect.x, mainRect.y + 35f, mainRect.width, 25f);
DoDevButtons(devButtonRect);
}
// 订单列表区域 - 调整位置
float ordersRectY = Prefs.DevMode ? mainRect.y + 65f : mainRect.y + 35f;
Rect ordersRect = new Rect(mainRect.x, ordersRectY, mainRect.width, mainRect.height - (Prefs.DevMode ? 110f : 80f));
mouseoverOrder = DoOrdersListing(ordersRect);
// 添加订单按钮
Rect addButtonRect = new Rect(mainRect.x, mainRect.yMax - 35f, mainRect.width, 30f);
if (Widgets.ButtonText(addButtonRect, "WULA_AddProductionOrder".Translate()))
{
Find.WindowStack.Add(new FloatMenu(GenerateRecipeOptions()));
}
}
private void DoDevButtons(Rect rect)
{
Rect button1Rect = new Rect(rect.x, rect.y, rect.width / 2 - 5f, rect.height);
Rect button2Rect = new Rect(rect.x + rect.width / 2 + 5f, rect.y, rect.width / 2 - 5f, rect.height);
if (Widgets.ButtonText(button1Rect, "DEV: Add Resources"))
{
AddTestResources();
}
if (Widgets.ButtonText(button2Rect, "DEV: Spawn Products"))
{
SpawnOutputProducts();
}
}
private void AddTestResources()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage != null)
{
// 添加200钢铁
ThingDef steelDef = ThingDefOf.Steel;
globalStorage.AddToInputStorage(steelDef, 200);
// 添加100零部件
ThingDef componentDef = ThingDefOf.ComponentIndustrial;
globalStorage.AddToInputStorage(componentDef, 100);
Messages.Message("Added 200 Steel and 100 Components to global storage", MessageTypeDefOf.PositiveEvent);
Log.Message("[DEBUG] Added test resources");
}
}
private void SpawnOutputProducts()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage != null && SelTable != null && SelTable.Spawned)
{
Map map = SelTable.Map;
IntVec3 spawnCell = SelTable.Position;
int totalSpawned = 0;
// 复制列表以避免修改时枚举
var outputCopy = new Dictionary<ThingDef, int>(globalStorage.outputStorage);
foreach (var kvp in outputCopy)
{
ThingDef thingDef = kvp.Key;
int count = kvp.Value;
if (count > 0)
{
// 创建物品并放置到地图上
while (count > 0)
{
int stackSize = Mathf.Min(count, thingDef.stackLimit);
Thing thing = ThingMaker.MakeThing(thingDef);
thing.stackCount = stackSize;
if (GenPlace.TryPlaceThing(thing, spawnCell, map, ThingPlaceMode.Near))
{
globalStorage.RemoveFromOutputStorage(thingDef, stackSize);
count -= stackSize;
totalSpawned += stackSize;
}
else
{
break;
}
}
}
}
Messages.Message($"Spawned {totalSpawned} items at worktable location", MessageTypeDefOf.PositiveEvent);
Log.Message($"[DEBUG] Spawned {totalSpawned} output products");
}
}
private GlobalProductionOrder DoOrdersListing(Rect rect)
{
GlobalProductionOrder result = null;
Widgets.DrawMenuSection(rect);
Rect outRect = rect.ContractedBy(5f);
Rect viewRect = new Rect(0f, 0f, outRect.width - 16f, viewHeight);
Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect);
float curY = 0f;
for (int i = 0; i < SelTable.globalOrderStack.orders.Count; i++)
{
var order = SelTable.globalOrderStack.orders[i];
// 增加订单行高度
Rect orderRect = new Rect(0f, curY, viewRect.width, 90f);
if (DoOrderRow(orderRect, order))
{
result = order;
}
curY += 95f; // 增加行间距
// 分隔线
if (i < SelTable.globalOrderStack.orders.Count - 1)
{
Widgets.DrawLineHorizontal(0f, curY - 2f, viewRect.width);
curY += 5f;
}
}
if (Event.current.type == EventType.Layout)
{
viewHeight = curY;
}
Widgets.EndScrollView();
return result;
}
private bool DoOrderRow(Rect rect, GlobalProductionOrder order)
{
Widgets.DrawHighlightIfMouseover(rect);
// 增加内边距和行高
float padding = 8f;
float lineHeight = 20f;
// 订单信息
Rect infoRect = new Rect(rect.x + padding, rect.y + padding, rect.width - 100f, lineHeight);
Widgets.Label(infoRect, order.Label);
Rect descRect = new Rect(rect.x + padding, rect.y + padding + lineHeight + 2f, rect.width - 100f, lineHeight);
Widgets.Label(descRect, order.Description);
// 状态显示区域
Rect statusRect = new Rect(rect.x + padding, rect.y + padding + (lineHeight + 2f) * 2, rect.width - 100f, lineHeight);
if (order.state == GlobalProductionOrder.ProductionState.Producing)
{
// 进度条
Rect progressRect = new Rect(rect.x + padding, rect.y + padding + (lineHeight + 2f) * 2, rect.width - 100f, 18f);
Widgets.FillableBar(progressRect, order.progress);
// 进度文本
Text.Anchor = TextAnchor.MiddleCenter;
Widgets.Label(progressRect, $"{order.progress:P0}");
Text.Anchor = TextAnchor.UpperLeft;
}
else
{
string statusText = order.state switch
{
GlobalProductionOrder.ProductionState.Waiting => "WULA_WaitingForResources".Translate(),
GlobalProductionOrder.ProductionState.Completed => "WULA_Completed".Translate(),
_ => "WULA_Unknown".Translate()
};
Widgets.Label(statusRect, statusText);
}
// 控制按钮
float buttonY = rect.y + padding;
Rect pauseButtonRect = new Rect(rect.xMax - 90f, buttonY, 40f, 25f);
if (Widgets.ButtonText(pauseButtonRect, order.paused ? "WULA_Resume".Translate() : "WULA_Pause".Translate()))
{
order.paused = !order.paused;
SoundDefOf.Click.PlayOneShotOnCamera();
}
Rect deleteButtonRect = new Rect(rect.xMax - 45f, buttonY, 40f, 25f);
if (Widgets.ButtonText(deleteButtonRect, "WULA_Delete".Translate()))
{
SelTable.globalOrderStack.Delete(order);
SoundDefOf.Click.PlayOneShotOnCamera();
}
// 资源检查提示 - 修复逻辑
bool shouldShowRedBorder = (order.state == GlobalProductionOrder.ProductionState.Waiting && !order.HasEnoughResources());
if (shouldShowRedBorder)
{
TooltipHandler.TipRegion(rect, "WULA_InsufficientResources".Translate());
GUI.color = Color.red;
Widgets.DrawBox(rect, 2);
GUI.color = Color.white;
}
return Mouse.IsOver(rect);
}
private List<FloatMenuOption> GenerateRecipeOptions()
{
var options = new List<FloatMenuOption>();
foreach (var recipe in SelTable.def.AllRecipes)
{
if (recipe.AvailableNow && recipe.AvailableOnNow(SelTable))
{
string label = recipe.LabelCap;
options.Add(new FloatMenuOption(label, () =>
{
var newOrder = new GlobalProductionOrder
{
recipe = recipe,
targetCount = 1,
paused = true // 初始暂停
};
SelTable.globalOrderStack.AddOrder(newOrder);
SoundDefOf.Click.PlayOneShotOnCamera();
Log.Message($"[DEBUG] Added order for {recipe.defName}");
}));
}
}
if (options.Count == 0)
{
options.Add(new FloatMenuOption("WULA_NoAvailableRecipes".Translate(), null));
}
return options;
}
public override void TabUpdate()
{
base.TabUpdate();
}
}
}