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WulaFallenEmpireRW/1.6/1.6/Defs/PawnKinds/PawnKinds_Wula.xml
Tourswen dc859da46d 1
2025-11-12 23:57:00 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<PawnKindDef>
<defName>Wula_PawnKind</defName>
<label>机械乌拉</label>
<race>WulaSpecies</race>
<defaultFactionDef>PlayerColony</defaultFactionDef>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Item/WULA_Species_Icon</texPath>
<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
<shadowData>
<volume>(0.2, 0.3, 0.2)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<minGenerationAge>18</minGenerationAge>
<maxGenerationAge>20</maxGenerationAge>
<forceNormalGearQuality>true</forceNormalGearQuality>
<combatPower>0</combatPower>
<initialWillRange>10~20</initialWillRange>
<initialResistanceRange>10~20</initialResistanceRange>
<itemQuality>Poor</itemQuality>
<isFighter>false</isFighter>
<apparelTags>
<li>Wula_Apparel_Init</li>
</apparelTags>
<abilities>
</abilities>
<weaponMoney>0</weaponMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelMoney>1000~2000</apparelMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<PawnKindDef ParentName="NonCombatLightMechanoidKind">
<defName>Mech_WULA_Cat</defName>
<label>乌拉猫猫</label>
<race>Mech_WULA_Cat</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>False</allowInMechClusters>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef Abstract="True" Name="Mech_WULA_Cat_Soldier_PawnKind" ParentName="LightMechanoidKind">
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Attack_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<allowInMechClusters>False</allowInMechClusters>
<combatPower>100</combatPower>
<weaponMoney>9999~9999</weaponMoney>
<defaultFactionType>PlayerColony</defaultFactionType>
<!-- <techHediffsChance MayRequire="Ludeon.RimWorld.Biotech">1</techHediffsChance>
<techHediffsMoney>9999~9999</techHediffsMoney>
<controlGroupPortraitZoom>0.65</controlGroupPortraitZoom> -->
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
<defName>Mech_WULA_Cat_Constructor</defName>
<label>土木乌拉猫猫</label>
<race>Mech_WULA_Cat_Constructor</race>
<weaponTags>
<li>Wula_Constructor_Cat_Weapon</li>
</weaponTags>
<combatPower>200</combatPower>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Constructor_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Constructor_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
<defName>Mech_WULA_Cat_Assault</defName>
<label>突击乌拉猫猫</label>
<race>Mech_WULA_Cat_Assault</race>
<combatPower>500</combatPower>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Assault_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Assault_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponTags>
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef Name="Wula_Mech_Mobile_Factory_PawnKind" ParentName="HeavyMechanoidKind">
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
<label>MFm-2"陆行舰"</label>
<race>Wula_Mech_Mobile_Factory</race>
<combatPower>1000</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<defaultFactionType>PlayerColony</defaultFactionType>
<canMeleeAttack>false</canMeleeAttack>
<isGoodBreacher>true</isGoodBreacher>
<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_Mech_Mobile_Factory/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>9</drawSize>
<shadowData>
<volume>(1.4, 1.8, 1.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
<weaponTags>
<li>Wula_Mech_Mobile_Factory_Main_Weapon</li>
</weaponTags>
<abilities>
<li>Wula_Mech_Mobile_Factory_Produce</li>
</abilities>
</PawnKindDef>
<PawnKindDef Name="WULA_Mech_Flyer_PawnKind" ParentName="BaseMechanoidKind">
<defName>WULA_Mech_Flyer</defName>
<label>CRm-51"兵蚁"</label>
<race>WULA_Mech_Flyer</race>
<combatPower>190</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<flyingAnimationFramePathPrefix>Wula/Things/WULA_Mech_Flyer/Wula_Mech_Flyer_east_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
<forceDeathOnDowned>true</forceDeathOnDowned>
<forceNoDeathNotification>true</forceNoDeathNotification>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer</texPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.5</drawSize>
<shadowData>
<volume>(0.4, 0.8, 0.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>9999~9999</techHediffsMoney>
</PawnKindDef>
<AbilityDef>
<defName>Wula_Mech_Mobile_Factory_Produce</defName>
<label>生产战争机器</label>
<description>立刻生产10台CRm-51"兵蚁",快速组织一道近战阵线。</description>
<iconPath>Wula/UI/Abilities/Wula_Mech_Mobile_Factory_Produce</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<charges>5</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>24</range>
<warmupTime>0</warmupTime>
<soundCast>WarqueenWarUrchinsSpawned</soundCast>
<violent>false</violent>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="WulaFallenEmpire.CompProperties_AbilityLaunchMultiProjectile">
<projectileDef>Wula_Mech_Mobile_Factory_Produce_Proj</projectileDef>
<numProjectiles>10</numProjectiles>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>Wula_Mech_Mobile_Factory_Produce_Proj</defName>
<label>CRm-51"兵蚁"</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<graphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>WULA_Mech_Flyer</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
<damageDef>Bullet</damageDef>
<damageAmountBase>1</damageAmountBase>
</projectile>
</ThingDef>
</Defs>